Index: src/gpu/gl/builders/GrGLShaderStringBuilder.cpp |
diff --git a/src/gpu/gl/builders/GrGLShaderStringBuilder.cpp b/src/gpu/gl/builders/GrGLShaderStringBuilder.cpp |
index b26ce894f0246b35dbf6a0ecfcb266a89eedda43..d2e49a5cfb0b5716b988aa4d3aaec1d4a5451050 100644 |
--- a/src/gpu/gl/builders/GrGLShaderStringBuilder.cpp |
+++ b/src/gpu/gl/builders/GrGLShaderStringBuilder.cpp |
@@ -9,9 +9,6 @@ |
#include "gl/GrGLGpu.h" |
#include "gl/GrGLSLPrettyPrint.h" |
#include "SkTraceEvent.h" |
-#include "SkSLCompiler.h" |
-#include "SkSLGLSLCodeGenerator.h" |
-#include "ir/SkSLProgram.h" |
#define GL_CALL(X) GR_GL_CALL(gpu->glInterface(), X) |
#define GL_CALL_RET(R, X) GR_GL_CALL_RET(gpu->glInterface(), R, X) |
@@ -20,90 +17,6 @@ |
static const bool c_PrintShaders{false}; |
static void print_shader_source(const char** strings, int* lengths, int count); |
- |
-SkSL::GLCaps GrGLSkSLCapsForContext(const GrGLContext& context) { |
- GrGLStandard standard = context.standard(); |
- const GrGLCaps* caps = context.caps(); |
- const GrGLSLCaps* glslCaps = caps->glslCaps(); |
- SkSL::GLCaps result; |
- switch (standard) { |
- case kGL_GrGLStandard: |
- result.fStandard = SkSL::GLCaps::kGL_Standard; |
- break; |
- case kGLES_GrGLStandard: |
- result.fStandard = SkSL::GLCaps::kGLES_Standard; |
- break; |
- default: |
- SkASSERT(false); |
- result.fStandard = SkSL::GLCaps::kGL_Standard; |
- } |
- |
- switch (glslCaps->generation()) { |
- case k110_GrGLSLGeneration: |
- if (kGLES_GrGLStandard == standard) { |
- // ES2's shader language is based on GLSL 1.20 but is version 1.00 of the ES |
- // language |
- result.fVersion = 100; |
- } else { |
- SkASSERT(kGL_GrGLStandard == standard); |
- result.fVersion = 110; |
- } |
- break; |
- case k130_GrGLSLGeneration: |
- SkASSERT(kGL_GrGLStandard == standard); |
- result.fVersion = 130; |
- break; |
- case k140_GrGLSLGeneration: |
- SkASSERT(kGL_GrGLStandard == standard); |
- result.fVersion = 140; |
- break; |
- case k150_GrGLSLGeneration: |
- SkASSERT(kGL_GrGLStandard == standard); |
- result.fVersion = 150; |
- break; |
- case k330_GrGLSLGeneration: |
- if (kGLES_GrGLStandard == standard) { |
- result.fVersion = 300; |
- } else { |
- SkASSERT(kGL_GrGLStandard == standard); |
- result.fVersion = 330; |
- } |
- break; |
- case k400_GrGLSLGeneration: |
- SkASSERT(kGL_GrGLStandard == standard); |
- result.fVersion = 400; |
- break; |
- case k310es_GrGLSLGeneration: |
- SkASSERT(kGLES_GrGLStandard == standard); |
- result.fVersion = 310; |
- break; |
- case k320es_GrGLSLGeneration: |
- SkASSERT(kGLES_GrGLStandard == standard); |
- result.fVersion = 320; |
- break; |
- } |
- result.fIsCoreProfile = caps->isCoreProfile(); |
- result.fUsesPrecisionModifiers = glslCaps->usesPrecisionModifiers(); |
- result.fMustDeclareFragmentShaderOutput = glslCaps->mustDeclareFragmentShaderOutput(); |
- result.fCanUseMinAndAbsTogether = glslCaps->canUseMinAndAbsTogether(); |
- return result; |
-} |
- |
-static void dump_string(std::string s) { |
- // on Android, SkDebugf only displays the first 1K characters of output, which results in |
- // incomplete shader source code. Print each line individually to avoid this problem. |
- size_t index = 0; |
- for (;;) { |
- size_t next = s.find("\n", index); |
- if (next == std::string::npos) { |
- SkDebugf("%s", s.substr(index).c_str()); |
- break; |
- } else { |
- SkDebugf("%s", s.substr(index, next - index + 1).c_str()); |
- index = next + 1; |
- } |
- } |
-} |
GrGLuint GrGLCompileAndAttachShader(const GrGLContext& glCtx, |
GrGLuint programId, |
@@ -120,39 +33,14 @@ |
return 0; |
} |
- std::string sksl; |
#ifdef SK_DEBUG |
SkString prettySource = GrGLSLPrettyPrint::PrettyPrintGLSL(strings, lengths, count, false); |
- sksl = std::string(prettySource.c_str()); |
+ const GrGLchar* sourceStr = prettySource.c_str(); |
+ GrGLint sourceLength = static_cast<GrGLint>(prettySource.size()); |
+ GR_GL_CALL(gli, ShaderSource(shaderId, 1, &sourceStr, &sourceLength)); |
#else |
- for (int i = 0; i < count; i++) { |
- sksl.append(strings[i], lengths[i]); |
- } |
+ GR_GL_CALL(gli, ShaderSource(shaderId, count, strings, lengths)); |
#endif |
- |
- std::string glsl; |
- SkSL::Compiler& compiler = *glCtx.compiler(); |
- SkSL::GLCaps caps = GrGLSkSLCapsForContext(glCtx); |
- SkASSERT(type == GR_GL_VERTEX_SHADER || type == GR_GL_FRAGMENT_SHADER); |
- SkDEBUGCODE(bool result = )compiler.toGLSL(type == GR_GL_VERTEX_SHADER |
- ? SkSL::Program::kVertex_Kind |
- : SkSL::Program::kFragment_Kind, |
- std::string(sksl.c_str()), |
- caps, |
- &glsl); |
-#ifdef SK_DEBUG |
- if (!result) { |
- SkDebugf("SKSL compilation error\n----------------------\n"); |
- SkDebugf("SKSL:\n"); |
- dump_string(sksl); |
- SkDebugf("\nErrors:\n%s\n", compiler.errorText().c_str()); |
- SkDEBUGFAIL("SKSL compilation failed!\n"); |
- } |
-#endif |
- |
- const char* glslChars = glsl.c_str(); |
- GrGLint glslLength = (GrGLint) glsl.length(); |
- GR_GL_CALL(gli, ShaderSource(shaderId, 1, &glslChars, &glslLength)); |
// If tracing is enabled in chrome then we pretty print |
bool traceShader; |
@@ -184,14 +72,10 @@ |
// buffer param validation. |
GrGLsizei length = GR_GL_INIT_ZERO; |
GR_GL_CALL(gli, GetShaderInfoLog(shaderId, infoLen+1, &length, (char*)log.get())); |
- SkDebugf("GLSL compilation error\n----------------------\n"); |
- SkDebugf("SKSL:\n"); |
- dump_string(sksl); |
- SkDebugf("GLSL:\n"); |
- dump_string(glsl); |
- SkDebugf("Errors:\n%s\n", (const char*) log.get()); |
+ print_shader_source(strings, lengths, count); |
+ SkDebugf("\n%s", (const char*)log.get()); |
} |
- SkDEBUGFAIL("GLSL compilation failed!"); |
+ SkDEBUGFAIL("Shader compilation failed!"); |
GR_GL_CALL(gli, DeleteShader(shaderId)); |
return 0; |
} |