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1 /* | 1 /* |
2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "Benchmark.h" | 8 #include "Benchmark.h" |
9 #include "SkCanvas.h" | 9 #include "SkCanvas.h" |
10 #include "SkImageEncoder.h" | 10 #include "SkImageEncoder.h" |
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107 vshaderTxt.appendf("%s = %s;\n", oVars[i].c_str(), aVars[i].c_str()); | 107 vshaderTxt.appendf("%s = %s;\n", oVars[i].c_str(), aVars[i].c_str()); |
108 } | 108 } |
109 | 109 |
110 // Passthrough position as a dummy | 110 // Passthrough position as a dummy |
111 for (uint32_t i = attribs; i < maxAttribs; i++) { | 111 for (uint32_t i = attribs; i < maxAttribs; i++) { |
112 vshaderTxt.appendf("%s = vec4(0, 0, 0, 1);\n", oVars[i].c_str()); | 112 vshaderTxt.appendf("%s = vec4(0, 0, 0, 1);\n", oVars[i].c_str()); |
113 } | 113 } |
114 | 114 |
115 vshaderTxt.append("}\n"); | 115 vshaderTxt.append("}\n"); |
116 | 116 |
| 117 const GrGLInterface* gl = ctx->interface(); |
| 118 |
117 // setup fragment shader | 119 // setup fragment shader |
118 GrGLSLShaderVar oFragColor("o_FragColor", kVec4f_GrSLType, GrShaderVar::kOut
_TypeModifier); | 120 GrGLSLShaderVar oFragColor("o_FragColor", kVec4f_GrSLType, GrShaderVar::kOut
_TypeModifier); |
119 SkString fshaderTxt(version); | 121 SkString fshaderTxt(version); |
120 GrGLSLAppendDefaultFloatPrecisionDeclaration(kDefault_GrSLPrecision, *glslCa
ps, &fshaderTxt); | 122 GrGLSLAppendDefaultFloatPrecisionDeclaration(kDefault_GrSLPrecision, *glslCa
ps, &fshaderTxt); |
121 | 123 |
122 const char* fsOutName; | 124 const char* fsOutName; |
123 if (glslCaps->mustDeclareFragmentShaderOutput()) { | 125 if (glslCaps->mustDeclareFragmentShaderOutput()) { |
124 oFragColor.appendDecl(glslCaps, &fshaderTxt); | 126 oFragColor.appendDecl(glslCaps, &fshaderTxt); |
125 fshaderTxt.append(";\n"); | 127 fshaderTxt.append(";\n"); |
126 fsOutName = oFragColor.c_str(); | 128 fsOutName = oFragColor.c_str(); |
127 } else { | 129 } else { |
128 fsOutName = "sk_FragColor"; | 130 fsOutName = "gl_FragColor"; |
129 } | 131 } |
130 | 132 |
131 for (uint32_t i = 0; i < maxAttribs; i++) { | 133 for (uint32_t i = 0; i < maxAttribs; i++) { |
132 oVars[i].setTypeModifier(GrShaderVar::kVaryingIn_TypeModifier); | 134 oVars[i].setTypeModifier(GrShaderVar::kVaryingIn_TypeModifier); |
133 oVars[i].appendDecl(glslCaps, &fshaderTxt); | 135 oVars[i].appendDecl(glslCaps, &fshaderTxt); |
134 fshaderTxt.append(";\n"); | 136 fshaderTxt.append(";\n"); |
135 } | 137 } |
136 | 138 |
137 fshaderTxt.appendf( | 139 fshaderTxt.appendf( |
138 "void main()\n" | 140 "void main()\n" |
139 "{\n" | 141 "{\n" |
140 "%s = ", fsOutName); | 142 "%s = ", fsOutName); |
141 | 143 |
142 fshaderTxt.appendf("%s", oVars[0].c_str()); | 144 fshaderTxt.appendf("%s", oVars[0].c_str()); |
143 for (uint32_t i = 1; i < maxAttribs; i++) { | 145 for (uint32_t i = 1; i < maxAttribs; i++) { |
144 fshaderTxt.appendf(" + %s", oVars[i].c_str()); | 146 fshaderTxt.appendf(" + %s", oVars[i].c_str()); |
145 } | 147 } |
146 | 148 |
147 fshaderTxt.append(";\n" | 149 fshaderTxt.append(";\n" |
148 "}\n"); | 150 "}\n"); |
149 | 151 |
150 return CreateProgram(ctx, vshaderTxt.c_str(), fshaderTxt.c_str()); | 152 return CreateProgram(gl, vshaderTxt.c_str(), fshaderTxt.c_str()); |
151 } | 153 } |
152 | 154 |
153 ////////////////////////////////////////////////////////////////////////////////
/////////////////// | 155 ////////////////////////////////////////////////////////////////////////////////
/////////////////// |
154 | 156 |
155 void GLVertexAttributesBench::setup(const GrGLContext* ctx) { | 157 void GLVertexAttributesBench::setup(const GrGLContext* ctx) { |
156 const GrGLInterface* gl = ctx->interface(); | 158 const GrGLInterface* gl = ctx->interface(); |
157 fTexture = SetupFramebuffer(gl, kScreenWidth, kScreenHeight); | 159 fTexture = SetupFramebuffer(gl, kScreenWidth, kScreenHeight); |
158 | 160 |
159 fProgram = setupShader(ctx, fAttribs, kMaxAttribs); | 161 fProgram = setupShader(ctx, fAttribs, kMaxAttribs); |
160 | 162 |
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259 | 261 |
260 DEF_BENCH( return new GLVertexAttributesBench(0) ) | 262 DEF_BENCH( return new GLVertexAttributesBench(0) ) |
261 DEF_BENCH( return new GLVertexAttributesBench(1) ) | 263 DEF_BENCH( return new GLVertexAttributesBench(1) ) |
262 DEF_BENCH( return new GLVertexAttributesBench(2) ) | 264 DEF_BENCH( return new GLVertexAttributesBench(2) ) |
263 DEF_BENCH( return new GLVertexAttributesBench(3) ) | 265 DEF_BENCH( return new GLVertexAttributesBench(3) ) |
264 DEF_BENCH( return new GLVertexAttributesBench(4) ) | 266 DEF_BENCH( return new GLVertexAttributesBench(4) ) |
265 DEF_BENCH( return new GLVertexAttributesBench(5) ) | 267 DEF_BENCH( return new GLVertexAttributesBench(5) ) |
266 DEF_BENCH( return new GLVertexAttributesBench(6) ) | 268 DEF_BENCH( return new GLVertexAttributesBench(6) ) |
267 DEF_BENCH( return new GLVertexAttributesBench(7) ) | 269 DEF_BENCH( return new GLVertexAttributesBench(7) ) |
268 #endif | 270 #endif |
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