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1 /* | 1 /* |
2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GLBench.h" | 8 #include "GLBench.h" |
9 | 9 |
10 #if SK_SUPPORT_GPU | 10 #if SK_SUPPORT_GPU |
11 #include "GrGpu.h" | 11 #include "GrGpu.h" |
12 #include "GrTest.h" | 12 #include "GrTest.h" |
13 #include "gl/GrGLContext.h" | 13 #include "gl/GrGLContext.h" |
14 #include "gl/builders/GrGLShaderStringBuilder.h" | |
15 #include "SkSLCompiler.h" | |
16 #include <stdio.h> | 14 #include <stdio.h> |
17 #include <string> | |
18 | 15 |
19 const GrGLContext* GLBench::getGLContext(SkCanvas* canvas) { | 16 const GrGLContext* GLBench::getGLContext(SkCanvas* canvas) { |
20 // This bench exclusively tests GL calls directly | 17 // This bench exclusively tests GL calls directly |
21 if (nullptr == canvas->getGrContext()) { | 18 if (nullptr == canvas->getGrContext()) { |
22 return nullptr; | 19 return nullptr; |
23 } | 20 } |
24 GrContext* context = canvas->getGrContext(); | 21 GrContext* context = canvas->getGrContext(); |
25 GrGpu* gpu = context->getGpu(); | 22 GrGpu* gpu = context->getGpu(); |
26 if (!gpu) { | 23 if (!gpu) { |
27 SkDebugf("Couldn't get Gr gpu."); | 24 SkDebugf("Couldn't get Gr gpu."); |
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57 | 54 |
58 void GLBench::onDraw(int loops, SkCanvas* canvas) { | 55 void GLBench::onDraw(int loops, SkCanvas* canvas) { |
59 const GrGLContext* ctx = this->getGLContext(canvas); | 56 const GrGLContext* ctx = this->getGLContext(canvas); |
60 if (!ctx) { | 57 if (!ctx) { |
61 return; | 58 return; |
62 } | 59 } |
63 this->glDraw(loops, ctx); | 60 this->glDraw(loops, ctx); |
64 canvas->getGrContext()->resetContext(); | 61 canvas->getGrContext()->resetContext(); |
65 } | 62 } |
66 | 63 |
67 GrGLuint GLBench::CompileShader(const GrGLContext* context, const char* sksl, Gr
GLenum type) { | 64 GrGLuint GLBench::CompileShader(const GrGLInterface* gl, const char* shaderSrc,
GrGLenum type) { |
68 const GrGLInterface* gl = context->interface(); | |
69 std::string glsl; | |
70 bool result = context->compiler()->toGLSL(type == GR_GL_VERTEX_SHADER | |
71 ? SkSL::Prog
ram::kVertex_Kind | |
72 : SkSL::Prog
ram::kFragment_Kind, | |
73 std::string(sksl), | |
74 GrGLSkSLCapsForContext(*context), | |
75 &glsl); | |
76 if (!result) { | |
77 SkDebugf("SkSL compilation failed:\n%s\n%s\n", sksl, | |
78 context->compiler()->errorText().c_str()); | |
79 } | |
80 GrGLuint shader; | 65 GrGLuint shader; |
81 // Create the shader object | 66 // Create the shader object |
82 GR_GL_CALL_RET(gl, shader, CreateShader(type)); | 67 GR_GL_CALL_RET(gl, shader, CreateShader(type)); |
83 | 68 |
84 // Load the shader source | 69 // Load the shader source |
85 const char* glslPtr = glsl.c_str(); | 70 GR_GL_CALL(gl, ShaderSource(shader, 1, &shaderSrc, nullptr)); |
86 GR_GL_CALL(gl, ShaderSource(shader, 1, (const char**) &glslPtr, nullptr)); | |
87 | 71 |
88 // Compile the shader | 72 // Compile the shader |
89 GR_GL_CALL(gl, CompileShader(shader)); | 73 GR_GL_CALL(gl, CompileShader(shader)); |
90 | 74 |
91 // Check for compile time errors | 75 // Check for compile time errors |
92 GrGLint success = GR_GL_INIT_ZERO; | 76 GrGLint success = GR_GL_INIT_ZERO; |
93 GrGLchar infoLog[512]; | 77 GrGLchar infoLog[512]; |
94 GR_GL_CALL(gl, GetShaderiv(shader, GR_GL_COMPILE_STATUS, &success)); | 78 GR_GL_CALL(gl, GetShaderiv(shader, GR_GL_COMPILE_STATUS, &success)); |
95 if (!success) { | 79 if (!success) { |
96 GR_GL_CALL(gl, GetShaderInfoLog(shader, 512, nullptr, infoLog)); | 80 GR_GL_CALL(gl, GetShaderInfoLog(shader, 512, nullptr, infoLog)); |
97 SkDebugf("ERROR::SHADER::COMPLIATION_FAILED: %s\n", infoLog); | 81 SkDebugf("ERROR::SHADER::COMPLIATION_FAILED: %s\n", infoLog); |
98 } | 82 } |
99 | 83 |
100 return shader; | 84 return shader; |
101 } | 85 } |
102 | 86 |
103 GrGLuint GLBench::CreateProgram(const GrGLContext* context, const char* vshader,
| 87 GrGLuint GLBench::CreateProgram(const GrGLInterface* gl, const char* vshader, co
nst char* fshader) { |
104 const char* fshader) { | 88 |
105 const GrGLInterface* gl = context->interface(); | 89 GrGLuint vertexShader = CompileShader(gl, vshader, GR_GL_VERTEX_SHADER); |
106 GrGLuint vertexShader = CompileShader(context, vshader, GR_GL_VERTEX_SHADER)
; | 90 GrGLuint fragmentShader = CompileShader(gl, fshader, GR_GL_FRAGMENT_SHADER); |
107 GrGLuint fragmentShader = CompileShader(context, fshader, GR_GL_FRAGMENT_SHA
DER); | |
108 | 91 |
109 GrGLuint shaderProgram; | 92 GrGLuint shaderProgram; |
110 GR_GL_CALL_RET(gl, shaderProgram, CreateProgram()); | 93 GR_GL_CALL_RET(gl, shaderProgram, CreateProgram()); |
111 GR_GL_CALL(gl, AttachShader(shaderProgram, vertexShader)); | 94 GR_GL_CALL(gl, AttachShader(shaderProgram, vertexShader)); |
112 GR_GL_CALL(gl, AttachShader(shaderProgram, fragmentShader)); | 95 GR_GL_CALL(gl, AttachShader(shaderProgram, fragmentShader)); |
113 GR_GL_CALL(gl, LinkProgram(shaderProgram)); | 96 GR_GL_CALL(gl, LinkProgram(shaderProgram)); |
114 | 97 |
115 // Check for linking errors | 98 // Check for linking errors |
116 GrGLint success = GR_GL_INIT_ZERO; | 99 GrGLint success = GR_GL_INIT_ZERO; |
117 GrGLchar infoLog[512]; | 100 GrGLchar infoLog[512]; |
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183 bm.setPixels(readback.get()); | 166 bm.setPixels(readback.get()); |
184 | 167 |
185 if (!SkImageEncoder::EncodeFile(filename, bm, SkImageEncoder::kPNG_Type, 100
)) { | 168 if (!SkImageEncoder::EncodeFile(filename, bm, SkImageEncoder::kPNG_Type, 100
)) { |
186 SkDebugf("------ failed to encode %s\n", filename); | 169 SkDebugf("------ failed to encode %s\n", filename); |
187 remove(filename); // remove any partial file | 170 remove(filename); // remove any partial file |
188 return; | 171 return; |
189 } | 172 } |
190 } | 173 } |
191 | 174 |
192 #endif | 175 #endif |
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