Index: gpu/command_buffer/service/gles2_cmd_apply_framebuffer_attachment_cmaa_intel.h |
diff --git a/gpu/command_buffer/service/gles2_cmd_apply_framebuffer_attachment_cmaa_intel.h b/gpu/command_buffer/service/gles2_cmd_apply_framebuffer_attachment_cmaa_intel.h |
index 33e787dab385c7487e0eda7acb582e57e4d43a02..855e1e667d6b2519595faff70cb9685b4b587d34 100644 |
--- a/gpu/command_buffer/service/gles2_cmd_apply_framebuffer_attachment_cmaa_intel.h |
+++ b/gpu/command_buffer/service/gles2_cmd_apply_framebuffer_attachment_cmaa_intel.h |
@@ -39,7 +39,9 @@ class GPU_EXPORT ApplyFramebufferAttachmentCMAAINTELResourceManager { |
private: |
// Applies the CMAA algorithm to a texture. |
- void ApplyCMAAEffectTexture(GLuint source_texture, GLuint dest_texture); |
+ void ApplyCMAAEffectTexture(GLuint source_texture, |
+ GLuint dest_texture, |
+ bool do_copy); |
void OnSize(GLint width, GLint height); |
void ReleaseTextures(); |
@@ -79,11 +81,11 @@ class GPU_EXPORT ApplyFramebufferAttachmentCMAAINTELResourceManager { |
GLuint mini4_edge_texture_; |
GLuint mini4_edge_depth_texture_; |
- GLuint edges1_shader_result_texture_float4_slot1_; |
- GLuint edges1_shader_result_texture_; |
- GLuint edges_combine_shader_result_texture_float4_slot1_; |
- GLuint process_and_apply_shader_result_texture_float4_slot1_; |
- GLuint edges_combine_shader_result_texture_slot2_; |
+ GLuint edges0_shader_result_rgba_texture_slot1_; |
+ GLuint edges0_shader_target_texture_slot2_; |
+ GLuint edges1_shader_result_edge_texture_; |
+ GLuint process_and_apply_shader_result_rgba_texture_slot1_; |
+ GLuint edges_combine_shader_result_edge_texture_; |
static const char vert_str_[]; |
static const char cmaa_frag_s1_[]; |