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Side by Side Diff: tests/PrimitiveProcessorTest.cpp

Issue 2405383003: added basic dataflow analysis to skslc (Closed)
Patch Set: I have no idea what I was thinking Created 4 years, 2 months ago
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1 /* 1 /*
2 * Copyright 2016 Google Inc. 2 * Copyright 2016 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 // This is a GPU-backend specific test. It relies on static intializers to work 8 // This is a GPU-backend specific test. It relies on static intializers to work
9 9
10 #include "SkTypes.h" 10 #include "SkTypes.h"
11 #include "Test.h" 11 #include "Test.h"
12 12
13 #if SK_SUPPORT_GPU 13 #if SK_SUPPORT_GPU
14 #include "GrBatchFlushState.h" 14 #include "GrBatchFlushState.h"
15 #include "GrDrawContext.h" 15 #include "GrDrawContext.h"
16 #include "GrDrawContextPriv.h" 16 #include "GrDrawContextPriv.h"
17 #include "GrContext.h" 17 #include "GrContext.h"
18 #include "GrGeometryProcessor.h" 18 #include "GrGeometryProcessor.h"
19 #include "GrGpu.h" 19 #include "GrGpu.h"
20 #include "GrTextureProvider.h" 20 #include "GrTextureProvider.h"
21 #include "glsl/GrGLSLGeometryProcessor.h" 21 #include "glsl/GrGLSLGeometryProcessor.h"
22 #include "glsl/GrGLSLFragmentShaderBuilder.h"
22 #include "glsl/GrGLSLVarying.h" 23 #include "glsl/GrGLSLVarying.h"
23 #include "batches/GrVertexBatch.h" 24 #include "batches/GrVertexBatch.h"
24 #include "SkString.h" 25 #include "SkString.h"
25 26
26 namespace { 27 namespace {
27 class Batch : public GrVertexBatch { 28 class Batch : public GrVertexBatch {
28 public: 29 public:
29 DEFINE_BATCH_CLASS_ID 30 DEFINE_BATCH_CLASS_ID
30 31
31 const char* name() const override { return "Dummy Batch"; } 32 const char* name() const override { return "Dummy Batch"; }
(...skipping 29 matching lines...) Expand all
61 } 62 }
62 const char* name() const override { return "Dummy GP"; } 63 const char* name() const override { return "Dummy GP"; }
63 64
64 GrGLSLPrimitiveProcessor* createGLSLInstance(const GrGLSLCaps&) cons t override { 65 GrGLSLPrimitiveProcessor* createGLSLInstance(const GrGLSLCaps&) cons t override {
65 class GLSLGP : public GrGLSLGeometryProcessor { 66 class GLSLGP : public GrGLSLGeometryProcessor {
66 public: 67 public:
67 void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override { 68 void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override {
68 const GP& gp = args.fGP.cast<GP>(); 69 const GP& gp = args.fGP.cast<GP>();
69 args.fVaryingHandler->emitAttributes(gp); 70 args.fVaryingHandler->emitAttributes(gp);
70 this->setupPosition(args.fVertBuilder, gpArgs, gp.fAttri bs[0].fName); 71 this->setupPosition(args.fVertBuilder, gpArgs, gp.fAttri bs[0].fName);
72 GrGLSLPPFragmentBuilder* fragBuilder = args.fFragBuilder ;
73 fragBuilder->codeAppendf("%s = vec4(1);", args.fOutputCo lor);
74 fragBuilder->codeAppendf("%s = vec4(1);", args.fOutputCo verage);
71 } 75 }
72 void setData(const GrGLSLProgramDataManager& pdman, 76 void setData(const GrGLSLProgramDataManager& pdman,
73 const GrPrimitiveProcessor& primProc, 77 const GrPrimitiveProcessor& primProc,
74 FPCoordTransformIter&&) override {} 78 FPCoordTransformIter&&) override {}
75 }; 79 };
76 return new GLSLGP(); 80 return new GLSLGP();
77 } 81 }
78 void getGLSLProcessorKey(const GrGLSLCaps&, 82 void getGLSLProcessorKey(const GrGLSLCaps&,
79 GrProcessorKeyBuilder* builder) const overr ide { 83 GrProcessorKeyBuilder* builder) const overr ide {
80 builder->add32(this->numAttribs()); 84 builder->add32(this->numAttribs());
(...skipping 51 matching lines...) Expand 10 before | Expand all | Expand 10 after
132 // This one should fail. 136 // This one should fail.
133 batch.reset(new Batch(attribCnt+1)); 137 batch.reset(new Batch(attribCnt+1));
134 drawContext->drawContextPriv().testingOnly_drawBatch(grPaint, batch); 138 drawContext->drawContextPriv().testingOnly_drawBatch(grPaint, batch);
135 context->flush(); 139 context->flush();
136 #if GR_GPU_STATS 140 #if GR_GPU_STATS
137 REPORTER_ASSERT(reporter, context->getGpu()->stats()->numDraws() == 0); 141 REPORTER_ASSERT(reporter, context->getGpu()->stats()->numDraws() == 0);
138 REPORTER_ASSERT(reporter, context->getGpu()->stats()->numFailedDraws() == 1) ; 142 REPORTER_ASSERT(reporter, context->getGpu()->stats()->numFailedDraws() == 1) ;
139 #endif 143 #endif
140 } 144 }
141 #endif 145 #endif
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