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Issue 2404513002: exo: Implement zcr_linux_explicit_synchronization_v1
Patch Set: remove stray aura/env include Created 4 years, 2 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "components/exo/buffer.h" 5 #include "components/exo/buffer.h"
6 6
7 #include <GLES2/gl2.h> 7 #include <GLES2/gl2.h>
8 #include <GLES2/gl2ext.h> 8 #include <GLES2/gl2ext.h>
9 #include <GLES2/gl2extchromium.h> 9 #include <GLES2/gl2extchromium.h>
10 #include <stdint.h> 10 #include <stdint.h>
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21 #include "base/time/time.h" 21 #include "base/time/time.h"
22 #include "base/trace_event/trace_event.h" 22 #include "base/trace_event/trace_event.h"
23 #include "base/trace_event/trace_event_argument.h" 23 #include "base/trace_event/trace_event_argument.h"
24 #include "cc/output/context_provider.h" 24 #include "cc/output/context_provider.h"
25 #include "cc/resources/single_release_callback.h" 25 #include "cc/resources/single_release_callback.h"
26 #include "cc/resources/texture_mailbox.h" 26 #include "cc/resources/texture_mailbox.h"
27 #include "gpu/command_buffer/client/context_support.h" 27 #include "gpu/command_buffer/client/context_support.h"
28 #include "gpu/command_buffer/client/gles2_interface.h" 28 #include "gpu/command_buffer/client/gles2_interface.h"
29 #include "ui/aura/env.h" 29 #include "ui/aura/env.h"
30 #include "ui/compositor/compositor.h" 30 #include "ui/compositor/compositor.h"
31 #include "ui/gfx/gpu_fence.h"
31 #include "ui/gfx/gpu_memory_buffer.h" 32 #include "ui/gfx/gpu_memory_buffer.h"
32 33
33 namespace exo { 34 namespace exo {
34 namespace { 35 namespace {
35 36
36 // The amount of time before we wait for release queries using 37 // The amount of time before we wait for release queries using
37 // GetQueryObjectuivEXT(GL_QUERY_RESULT_EXT). 38 // GetQueryObjectuivEXT(GL_QUERY_RESULT_EXT).
38 const int kWaitForReleaseDelayMs = 500; 39 const int kWaitForReleaseDelayMs = 500;
39 40
40 GLenum GLInternalFormat(gfx::BufferFormat format) { 41 GLenum GLInternalFormat(gfx::BufferFormat format) {
(...skipping 68 matching lines...) Expand 10 before | Expand all | Expand 10 after
109 // Returns true if GLES2 resources for texture have been lost. 110 // Returns true if GLES2 resources for texture have been lost.
110 bool IsLost(); 111 bool IsLost();
111 112
112 // Allow texture to be reused after |sync_token| has passed and runs 113 // Allow texture to be reused after |sync_token| has passed and runs
113 // |callback|. 114 // |callback|.
114 void Release(const base::Closure& callback, 115 void Release(const base::Closure& callback,
115 const gpu::SyncToken& sync_token, 116 const gpu::SyncToken& sync_token,
116 bool is_lost); 117 bool is_lost);
117 118
118 // Binds the contents referenced by |image_id_| to the texture returned by 119 // Binds the contents referenced by |image_id_| to the texture returned by
119 // mailbox(). Returns a sync token that can be used when accessing texture 120 // mailbox(), using the fence from |fence| for synchronization. Returns a
120 // from a different context. 121 // sync token that can be used when accessing texture from a different
121 gpu::SyncToken BindTexImage(); 122 // context.
123 gpu::SyncToken BindTexImage(gfx::GpuFence* fence);
122 124
123 // Releases the contents referenced by |image_id_| after |sync_token| has 125 // Releases the contents referenced by |image_id_| after |sync_token| has
124 // passed and runs |callback| when completed. 126 // passed and runs |callback| when completed.
125 void ReleaseTexImage(const base::Closure& callback, 127 void ReleaseTexImage(const base::Closure& callback,
126 const gpu::SyncToken& sync_token, 128 const gpu::SyncToken& sync_token,
127 bool is_lost); 129 bool is_lost);
128 130
129 // Copy the contents of texture to |destination| and runs |callback| when 131 // Copy the contents of texture to |destination| and runs |callback| when
130 // completed. Returns a sync token that can be used when accessing texture 132 // completed. Returns a sync token that can be used when accessing texture
131 // from a different context. 133 // from a different context.
132 gpu::SyncToken CopyTexImage(Texture* destination, 134 gpu::SyncToken CopyTexImage(gfx::GpuFence* fence,
135 Texture* destination,
133 const base::Closure& callback); 136 const base::Closure& callback);
134 137
135 // Returns the mailbox for this texture. 138 // Returns the mailbox for this texture.
136 gpu::Mailbox mailbox() const { return mailbox_; } 139 gpu::Mailbox mailbox() const { return mailbox_; }
137 140
138 private: 141 private:
139 void DestroyResources(); 142 void DestroyResources();
140 void ReleaseWhenQueryResultIsAvailable(const base::Closure& callback); 143 void ReleaseWhenQueryResultIsAvailable(const base::Closure& callback);
141 void Released(); 144 void Released();
142 void ScheduleWaitForRelease(base::TimeDelta delay); 145 void ScheduleWaitForRelease(base::TimeDelta delay);
143 void WaitForRelease(); 146 void WaitForRelease();
144 147
145 ui::ContextFactory* context_factory_; 148 ui::ContextFactory* context_factory_;
146 scoped_refptr<cc::ContextProvider> context_provider_; 149 scoped_refptr<cc::ContextProvider> context_provider_;
147 const unsigned texture_target_; 150 const unsigned texture_target_;
148 const unsigned query_type_; 151 const unsigned query_type_;
149 const GLenum internalformat_; 152 const GLenum internalformat_;
150 unsigned image_id_ = 0; 153 unsigned image_id_ = 0;
151 unsigned query_id_ = 0; 154 unsigned query_id_ = 0;
152 unsigned texture_id_ = 0; 155 unsigned texture_id_ = 0;
156 unsigned fence_id_ = 0;
153 gpu::Mailbox mailbox_; 157 gpu::Mailbox mailbox_;
154 base::Closure release_callback_; 158 base::Closure release_callback_;
155 base::TimeTicks wait_for_release_time_; 159 base::TimeTicks wait_for_release_time_;
156 bool wait_for_release_pending_ = false; 160 bool wait_for_release_pending_ = false;
157 base::WeakPtrFactory<Texture> weak_ptr_factory_; 161 base::WeakPtrFactory<Texture> weak_ptr_factory_;
158 162
159 DISALLOW_COPY_AND_ASSIGN(Texture); 163 DISALLOW_COPY_AND_ASSIGN(Texture);
160 }; 164 };
161 165
162 Buffer::Texture::Texture(ui::ContextFactory* context_factory, 166 Buffer::Texture::Texture(ui::ContextFactory* context_factory,
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224 gpu::gles2::GLES2Interface* gles2 = context_provider_->ContextGL(); 228 gpu::gles2::GLES2Interface* gles2 = context_provider_->ContextGL();
225 if (sync_token.HasData()) 229 if (sync_token.HasData())
226 gles2->WaitSyncTokenCHROMIUM(sync_token.GetConstData()); 230 gles2->WaitSyncTokenCHROMIUM(sync_token.GetConstData());
227 } 231 }
228 232
229 // Run callback as texture can be reused immediately after waiting for sync 233 // Run callback as texture can be reused immediately after waiting for sync
230 // token. 234 // token.
231 callback.Run(); 235 callback.Run();
232 } 236 }
233 237
234 gpu::SyncToken Buffer::Texture::BindTexImage() { 238 gpu::SyncToken Buffer::Texture::BindTexImage(gfx::GpuFence* fence) {
235 gpu::SyncToken sync_token; 239 gpu::SyncToken sync_token;
236 if (context_provider_) { 240 if (context_provider_) {
237 gpu::gles2::GLES2Interface* gles2 = context_provider_->ContextGL(); 241 gpu::gles2::GLES2Interface* gles2 = context_provider_->ContextGL();
238 gles2->ActiveTexture(GL_TEXTURE0); 242 gles2->ActiveTexture(GL_TEXTURE0);
239 gles2->BindTexture(texture_target_, texture_id_); 243 gles2->BindTexture(texture_target_, texture_id_);
240 DCHECK_NE(image_id_, 0u); 244 DCHECK_NE(image_id_, 0u);
241 gles2->BindTexImage2DCHROMIUM(texture_target_, image_id_, 0); 245 if (fence) {
246 fence_id_ = gles2->CreateFenceCHROMIUM(fence->AsClientFence());
247 DCHECK_NE(fence_id_, 0u);
248 }
249 gles2->BindTexImage2DCHROMIUM(texture_target_, image_id_, fence_id_);
242 // Generate a crypto-secure random mailbox name if not already done. 250 // Generate a crypto-secure random mailbox name if not already done.
243 if (mailbox_.IsZero()) 251 if (mailbox_.IsZero())
244 CreateGLTextureMailbox(gles2, texture_id_, texture_target_, &mailbox_); 252 CreateGLTextureMailbox(gles2, texture_id_, texture_target_, &mailbox_);
245 // Create and return a sync token that can be used to ensure that the 253 // Create and return a sync token that can be used to ensure that the
246 // BindTexImage2DCHROMIUM call is processed before issuing any commands 254 // BindTexImage2DCHROMIUM call is processed before issuing any commands
247 // that will read from the texture on a different context. 255 // that will read from the texture on a different context.
248 uint64_t fence_sync = gles2->InsertFenceSyncCHROMIUM(); 256 uint64_t fence_sync = gles2->InsertFenceSyncCHROMIUM();
249 gles2->OrderingBarrierCHROMIUM(); 257 gles2->OrderingBarrierCHROMIUM();
250 gles2->GenUnverifiedSyncTokenCHROMIUM(fence_sync, sync_token.GetData()); 258 gles2->GenUnverifiedSyncTokenCHROMIUM(fence_sync, sync_token.GetData());
251 } 259 }
252 return sync_token; 260 return sync_token;
253 } 261 }
254 262
255 void Buffer::Texture::ReleaseTexImage(const base::Closure& callback, 263 void Buffer::Texture::ReleaseTexImage(const base::Closure& callback,
256 const gpu::SyncToken& sync_token, 264 const gpu::SyncToken& sync_token,
257 bool is_lost) { 265 bool is_lost) {
258 if (context_provider_) { 266 if (context_provider_) {
259 gpu::gles2::GLES2Interface* gles2 = context_provider_->ContextGL(); 267 gpu::gles2::GLES2Interface* gles2 = context_provider_->ContextGL();
260 if (sync_token.HasData()) 268 if (sync_token.HasData())
261 gles2->WaitSyncTokenCHROMIUM(sync_token.GetConstData()); 269 gles2->WaitSyncTokenCHROMIUM(sync_token.GetConstData());
262 gles2->ActiveTexture(GL_TEXTURE0); 270 gles2->ActiveTexture(GL_TEXTURE0);
263 gles2->BindTexture(texture_target_, texture_id_); 271 gles2->BindTexture(texture_target_, texture_id_);
264 DCHECK_NE(query_id_, 0u); 272 DCHECK_NE(query_id_, 0u);
265 gles2->BeginQueryEXT(query_type_, query_id_); 273 gles2->BeginQueryEXT(query_type_, query_id_);
266 gles2->ReleaseTexImage2DCHROMIUM(texture_target_, image_id_); 274 gles2->ReleaseTexImage2DCHROMIUM(texture_target_, image_id_);
275 if (fence_id_) {
276 gles2->DestroyFenceCHROMIUM(fence_id_);
277 fence_id_ = 0;
278 }
267 gles2->EndQueryEXT(query_type_); 279 gles2->EndQueryEXT(query_type_);
268 // Run callback when query result is available and ReleaseTexImage has been 280 // Run callback when query result is available and ReleaseTexImage has been
269 // handled if sync token has data and buffer has been used. If buffer was 281 // handled if sync token has data and buffer has been used. If buffer was
270 // never used then run the callback immediately. 282 // never used then run the callback immediately.
271 if (sync_token.HasData()) { 283 if (sync_token.HasData()) {
272 ReleaseWhenQueryResultIsAvailable(callback); 284 ReleaseWhenQueryResultIsAvailable(callback);
273 return; 285 return;
274 } 286 }
275 } 287 }
276 callback.Run(); 288 callback.Run();
277 } 289 }
278 290
279 gpu::SyncToken Buffer::Texture::CopyTexImage(Texture* destination, 291 gpu::SyncToken Buffer::Texture::CopyTexImage(gfx::GpuFence* fence,
292 Texture* destination,
280 const base::Closure& callback) { 293 const base::Closure& callback) {
281 gpu::SyncToken sync_token; 294 gpu::SyncToken sync_token;
282 if (context_provider_) { 295 if (context_provider_) {
283 gpu::gles2::GLES2Interface* gles2 = context_provider_->ContextGL(); 296 gpu::gles2::GLES2Interface* gles2 = context_provider_->ContextGL();
284 gles2->ActiveTexture(GL_TEXTURE0); 297 gles2->ActiveTexture(GL_TEXTURE0);
285 gles2->BindTexture(texture_target_, texture_id_); 298 gles2->BindTexture(texture_target_, texture_id_);
286 DCHECK_NE(image_id_, 0u); 299 DCHECK_NE(image_id_, 0u);
287 gles2->BindTexImage2DCHROMIUM(texture_target_, image_id_, 0); 300 if (fence) {
301 fence_id_ = gles2->CreateFenceCHROMIUM(fence->AsClientFence());
302 DCHECK_NE(fence_id_, 0u);
303 }
304 gles2->BindTexImage2DCHROMIUM(texture_target_, image_id_, fence_id_);
288 gles2->CopyTextureCHROMIUM(texture_id_, destination->texture_id_, 305 gles2->CopyTextureCHROMIUM(texture_id_, destination->texture_id_,
289 internalformat_, GL_UNSIGNED_BYTE, false, false, 306 internalformat_, GL_UNSIGNED_BYTE, false, false,
290 false); 307 false);
291 DCHECK_NE(query_id_, 0u); 308 DCHECK_NE(query_id_, 0u);
292 gles2->BeginQueryEXT(query_type_, query_id_); 309 gles2->BeginQueryEXT(query_type_, query_id_);
293 gles2->ReleaseTexImage2DCHROMIUM(texture_target_, image_id_); 310 gles2->ReleaseTexImage2DCHROMIUM(texture_target_, image_id_);
311 if (fence_id_) {
312 gles2->DestroyFenceCHROMIUM(fence_id_);
313 fence_id_ = 0;
314 }
294 gles2->EndQueryEXT(query_type_); 315 gles2->EndQueryEXT(query_type_);
295 // Run callback when query result is available and ReleaseTexImage has been 316 // Run callback when query result is available and ReleaseTexImage has been
296 // handled. 317 // handled.
297 ReleaseWhenQueryResultIsAvailable(callback); 318 ReleaseWhenQueryResultIsAvailable(callback);
298 // Create and return a sync token that can be used to ensure that the 319 // Create and return a sync token that can be used to ensure that the
299 // CopyTextureCHROMIUM call is processed before issuing any commands 320 // CopyTextureCHROMIUM call is processed before issuing any commands
300 // that will read from the target texture on a different context. 321 // that will read from the target texture on a different context.
301 uint64_t fence_sync = gles2->InsertFenceSyncCHROMIUM(); 322 uint64_t fence_sync = gles2->InsertFenceSyncCHROMIUM();
302 gles2->OrderingBarrierCHROMIUM(); 323 gles2->OrderingBarrierCHROMIUM();
303 gles2->GenUnverifiedSyncTokenCHROMIUM(fence_sync, sync_token.GetData()); 324 gles2->GenUnverifiedSyncTokenCHROMIUM(fence_sync, sync_token.GetData());
304 } 325 }
305 return sync_token; 326 return sync_token;
306 } 327 }
307 328
308 void Buffer::Texture::DestroyResources() { 329 void Buffer::Texture::DestroyResources() {
309 if (context_provider_) { 330 if (context_provider_) {
310 gpu::gles2::GLES2Interface* gles2 = context_provider_->ContextGL(); 331 gpu::gles2::GLES2Interface* gles2 = context_provider_->ContextGL();
311 gles2->DeleteTextures(1, &texture_id_); 332 gles2->DeleteTextures(1, &texture_id_);
312 if (query_id_) 333 if (query_id_)
313 gles2->DeleteQueriesEXT(1, &query_id_); 334 gles2->DeleteQueriesEXT(1, &query_id_);
314 if (image_id_) 335 if (image_id_)
315 gles2->DestroyImageCHROMIUM(image_id_); 336 gles2->DestroyImageCHROMIUM(image_id_);
337 if (fence_id_)
338 gles2->DestroyFenceCHROMIUM(fence_id_);
316 } 339 }
317 } 340 }
318 341
319 void Buffer::Texture::ReleaseWhenQueryResultIsAvailable( 342 void Buffer::Texture::ReleaseWhenQueryResultIsAvailable(
320 const base::Closure& callback) { 343 const base::Closure& callback) {
321 DCHECK(context_provider_); 344 DCHECK(context_provider_);
322 DCHECK(release_callback_.is_null()); 345 DCHECK(release_callback_.is_null());
323 release_callback_ = callback; 346 release_callback_ = callback;
324 base::TimeDelta wait_for_release_delay = 347 base::TimeDelta wait_for_release_delay =
325 base::TimeDelta::FromMilliseconds(kWaitForReleaseDelayMs); 348 base::TimeDelta::FromMilliseconds(kWaitForReleaseDelayMs);
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393 : gpu_memory_buffer_(std::move(gpu_memory_buffer)), 416 : gpu_memory_buffer_(std::move(gpu_memory_buffer)),
394 texture_target_(texture_target), 417 texture_target_(texture_target),
395 query_type_(query_type), 418 query_type_(query_type),
396 use_zero_copy_(use_zero_copy), 419 use_zero_copy_(use_zero_copy),
397 is_overlay_candidate_(is_overlay_candidate) {} 420 is_overlay_candidate_(is_overlay_candidate) {}
398 421
399 Buffer::~Buffer() {} 422 Buffer::~Buffer() {}
400 423
401 std::unique_ptr<cc::SingleReleaseCallback> Buffer::ProduceTextureMailbox( 424 std::unique_ptr<cc::SingleReleaseCallback> Buffer::ProduceTextureMailbox(
402 cc::TextureMailbox* texture_mailbox, 425 cc::TextureMailbox* texture_mailbox,
426 gfx::GpuFence* fence,
403 bool secure_output_only, 427 bool secure_output_only,
404 bool client_usage) { 428 bool client_usage) {
405 DCHECK(attach_count_); 429 DCHECK(attach_count_);
406 DLOG_IF(WARNING, use_count_ && client_usage) 430 DLOG_IF(WARNING, use_count_ && client_usage)
407 << "Producing a texture mailbox for a buffer that has not been released"; 431 << "Producing a texture mailbox for a buffer that has not been released";
408 432
409 // Some clients think that they can reuse a buffer before it's released by 433 // Some clients think that they can reuse a buffer before it's released by
410 // performing a fast blit into the buffer. This behavior is bad as it prevents 434 // performing a fast blit into the buffer. This behavior is bad as it prevents
411 // the client from knowing when the buffer is actually released (e.g. the 435 // the client from knowing when the buffer is actually released (e.g. the
412 // release notification for the previous use of buffer can arrive after the 436 // release notification for the previous use of buffer can arrive after the
(...skipping 30 matching lines...) Expand all
443 contents_texture_ = base::MakeUnique<Texture>( 467 contents_texture_ = base::MakeUnique<Texture>(
444 context_factory, context_provider.get(), gpu_memory_buffer_.get(), 468 context_factory, context_provider.get(), gpu_memory_buffer_.get(),
445 texture_target_, query_type_); 469 texture_target_, query_type_);
446 } 470 }
447 471
448 if (use_zero_copy_) { 472 if (use_zero_copy_) {
449 // Zero-copy means using the contents texture directly. 473 // Zero-copy means using the contents texture directly.
450 Texture* texture = contents_texture_.get(); 474 Texture* texture = contents_texture_.get();
451 475
452 // This binds the latest contents of this buffer to |texture|. 476 // This binds the latest contents of this buffer to |texture|.
453 gpu::SyncToken sync_token = texture->BindTexImage(); 477 gpu::SyncToken sync_token = texture->BindTexImage(std::move(fence));
reveman 2016/10/13 17:13:51 nit: not need for std::move here anymore now that
454 478
455 *texture_mailbox = 479 *texture_mailbox =
456 cc::TextureMailbox(texture->mailbox(), sync_token, texture_target_, 480 cc::TextureMailbox(texture->mailbox(), sync_token, texture_target_,
457 gpu_memory_buffer_->GetSize(), is_overlay_candidate_, 481 gpu_memory_buffer_->GetSize(), is_overlay_candidate_,
458 secure_output_only); 482 secure_output_only);
459 // The contents texture will be released when no longer used by the 483 // The contents texture will be released when no longer used by the
460 // compositor. 484 // compositor.
461 return cc::SingleReleaseCallback::Create( 485 return cc::SingleReleaseCallback::Create(
462 base::Bind(&Buffer::Texture::ReleaseTexImage, base::Unretained(texture), 486 base::Bind(&Buffer::Texture::ReleaseTexImage, base::Unretained(texture),
463 base::Bind(&Buffer::ReleaseContentsTexture, AsWeakPtr(), 487 base::Bind(&Buffer::ReleaseContentsTexture, AsWeakPtr(),
464 base::Passed(&contents_texture_)))); 488 base::Passed(&contents_texture_))));
465 } 489 }
466 490
467 // Create a mailbox texture that we copy the buffer contents to. 491 // Create a mailbox texture that we copy the buffer contents to.
468 if (!texture_) { 492 if (!texture_) {
469 texture_ = 493 texture_ =
470 base::MakeUnique<Texture>(context_factory, context_provider.get()); 494 base::MakeUnique<Texture>(context_factory, context_provider.get());
471 } 495 }
472 496
473 // Copy the contents of |contents_texture| to |texture| and produce a 497 // Copy the contents of |contents_texture| to |texture| and produce a
474 // texture mailbox from the result in |texture|. 498 // texture mailbox from the result in |texture|.
475 Texture* contents_texture = contents_texture_.get(); 499 Texture* contents_texture = contents_texture_.get();
476 Texture* texture = texture_.get(); 500 Texture* texture = texture_.get();
477 501
478 // The contents texture will be released when copy has completed. 502 // The contents texture will be released when copy has completed.
479 gpu::SyncToken sync_token = contents_texture->CopyTexImage( 503 gpu::SyncToken sync_token = contents_texture->CopyTexImage(
480 texture, base::Bind(&Buffer::ReleaseContentsTexture, AsWeakPtr(), 504 std::move(fence), texture,
reveman 2016/10/13 17:13:51 nit: same here
481 base::Passed(&contents_texture_))); 505 base::Bind(&Buffer::ReleaseContentsTexture, AsWeakPtr(),
506 base::Passed(&contents_texture_)));
482 *texture_mailbox = 507 *texture_mailbox =
483 cc::TextureMailbox(texture->mailbox(), sync_token, GL_TEXTURE_2D, 508 cc::TextureMailbox(texture->mailbox(), sync_token, GL_TEXTURE_2D,
484 gpu_memory_buffer_->GetSize(), 509 gpu_memory_buffer_->GetSize(),
485 false /* is_overlay_candidate */, secure_output_only); 510 false /* is_overlay_candidate */, secure_output_only);
486 // The mailbox texture will be released when no longer used by the 511 // The mailbox texture will be released when no longer used by the
487 // compositor. 512 // compositor.
488 return cc::SingleReleaseCallback::Create( 513 return cc::SingleReleaseCallback::Create(
489 base::Bind(&Buffer::Texture::Release, base::Unretained(texture), 514 base::Bind(&Buffer::Texture::Release, base::Unretained(texture),
490 base::Bind(&Buffer::ReleaseTexture, AsWeakPtr(), 515 base::Bind(&Buffer::ReleaseTexture, AsWeakPtr(),
491 base::Passed(&texture_)))); 516 base::Passed(&texture_))));
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541 } 566 }
542 567
543 void Buffer::ReleaseContentsTexture(std::unique_ptr<Texture> texture) { 568 void Buffer::ReleaseContentsTexture(std::unique_ptr<Texture> texture) {
544 TRACE_EVENT0("exo", "Buffer::ReleaseContentsTexture"); 569 TRACE_EVENT0("exo", "Buffer::ReleaseContentsTexture");
545 570
546 contents_texture_ = std::move(texture); 571 contents_texture_ = std::move(texture);
547 Release(); 572 Release();
548 } 573 }
549 574
550 } // namespace exo 575 } // namespace exo
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