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Issue 2404513002: exo: Implement zcr_linux_explicit_synchronization_v1
Patch Set: rebase, address review comments Created 4 years, 2 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "components/exo/buffer.h" 5 #include "components/exo/buffer.h"
6 6
7 #include <GLES2/gl2.h> 7 #include <GLES2/gl2.h>
8 #include <GLES2/gl2ext.h> 8 #include <GLES2/gl2ext.h>
9 #include <GLES2/gl2extchromium.h> 9 #include <GLES2/gl2extchromium.h>
10 #include <stdint.h> 10 #include <stdint.h>
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21 #include "base/time/time.h" 21 #include "base/time/time.h"
22 #include "base/trace_event/trace_event.h" 22 #include "base/trace_event/trace_event.h"
23 #include "base/trace_event/trace_event_argument.h" 23 #include "base/trace_event/trace_event_argument.h"
24 #include "cc/output/context_provider.h" 24 #include "cc/output/context_provider.h"
25 #include "cc/resources/single_release_callback.h" 25 #include "cc/resources/single_release_callback.h"
26 #include "cc/resources/texture_mailbox.h" 26 #include "cc/resources/texture_mailbox.h"
27 #include "gpu/command_buffer/client/context_support.h" 27 #include "gpu/command_buffer/client/context_support.h"
28 #include "gpu/command_buffer/client/gles2_interface.h" 28 #include "gpu/command_buffer/client/gles2_interface.h"
29 #include "ui/aura/env.h" 29 #include "ui/aura/env.h"
30 #include "ui/compositor/compositor.h" 30 #include "ui/compositor/compositor.h"
31 #include "ui/gfx/gpu_fence.h"
31 #include "ui/gfx/gpu_memory_buffer.h" 32 #include "ui/gfx/gpu_memory_buffer.h"
32 33
33 namespace exo { 34 namespace exo {
34 namespace { 35 namespace {
35 36
36 // The amount of time before we wait for release queries using 37 // The amount of time before we wait for release queries using
37 // GetQueryObjectuivEXT(GL_QUERY_RESULT_EXT). 38 // GetQueryObjectuivEXT(GL_QUERY_RESULT_EXT).
38 const int kWaitForReleaseDelayMs = 500; 39 const int kWaitForReleaseDelayMs = 500;
39 40
40 GLenum GLInternalFormat(gfx::BufferFormat format) { 41 GLenum GLInternalFormat(gfx::BufferFormat format) {
(...skipping 70 matching lines...) Expand 10 before | Expand all | Expand 10 after
111 112
112 // Allow texture to be reused after |sync_token| has passed and runs 113 // Allow texture to be reused after |sync_token| has passed and runs
113 // |callback|. 114 // |callback|.
114 void Release(const base::Closure& callback, 115 void Release(const base::Closure& callback,
115 const gpu::SyncToken& sync_token, 116 const gpu::SyncToken& sync_token,
116 bool is_lost); 117 bool is_lost);
117 118
118 // Binds the contents referenced by |image_id_| to the texture returned by 119 // Binds the contents referenced by |image_id_| to the texture returned by
119 // mailbox(). Returns a sync token that can be used when accessing texture 120 // mailbox(). Returns a sync token that can be used when accessing texture
120 // from a different context. 121 // from a different context.
121 gpu::SyncToken BindTexImage(); 122 gpu::SyncToken BindTexImage(gfx::GpuFence* acquire_fence);
reveman 2016/10/12 19:20:19 nit: sometimes "acquire_fence" name is used and so
122 123
123 // Releases the contents referenced by |image_id_| after |sync_token| has 124 // Releases the contents referenced by |image_id_| after |sync_token| has
124 // passed and runs |callback| when completed. 125 // passed and runs |callback| when completed.
125 void ReleaseTexImage(const base::Closure& callback, 126 void ReleaseTexImage(const base::Closure& callback,
126 const gpu::SyncToken& sync_token, 127 const gpu::SyncToken& sync_token,
127 bool is_lost); 128 bool is_lost);
128 129
129 // Copy the contents of texture to |destination| and runs |callback| when 130 // Copy the contents of texture to |destination| and runs |callback| when
130 // completed. Returns a sync token that can be used when accessing texture 131 // completed. Returns a sync token that can be used when accessing texture
131 // from a different context. 132 // from a different context.
132 gpu::SyncToken CopyTexImage(Texture* destination, 133 gpu::SyncToken CopyTexImage(gfx::GpuFence* acquire_fence,
134 Texture* destination,
133 const base::Closure& callback); 135 const base::Closure& callback);
134 136
135 // Returns the mailbox for this texture. 137 // Returns the mailbox for this texture.
136 gpu::Mailbox mailbox() const { return mailbox_; } 138 gpu::Mailbox mailbox() const { return mailbox_; }
137 139
138 private: 140 private:
139 void DestroyResources(); 141 void DestroyResources();
140 void ReleaseWhenQueryResultIsAvailable(const base::Closure& callback); 142 void ReleaseWhenQueryResultIsAvailable(const base::Closure& callback);
141 void Released(); 143 void Released();
142 void ScheduleWaitForRelease(base::TimeDelta delay); 144 void ScheduleWaitForRelease(base::TimeDelta delay);
143 void WaitForRelease(); 145 void WaitForRelease();
144 146
145 ui::ContextFactory* context_factory_; 147 ui::ContextFactory* context_factory_;
146 scoped_refptr<cc::ContextProvider> context_provider_; 148 scoped_refptr<cc::ContextProvider> context_provider_;
147 const unsigned texture_target_; 149 const unsigned texture_target_;
148 const unsigned query_type_; 150 const unsigned query_type_;
149 const GLenum internalformat_; 151 const GLenum internalformat_;
150 unsigned image_id_ = 0; 152 unsigned image_id_ = 0;
151 unsigned query_id_ = 0; 153 unsigned query_id_ = 0;
152 unsigned texture_id_ = 0; 154 unsigned texture_id_ = 0;
155 unsigned fence_id_ = 0;
153 gpu::Mailbox mailbox_; 156 gpu::Mailbox mailbox_;
154 base::Closure release_callback_; 157 base::Closure release_callback_;
155 base::TimeTicks wait_for_release_time_; 158 base::TimeTicks wait_for_release_time_;
156 bool wait_for_release_pending_ = false; 159 bool wait_for_release_pending_ = false;
157 base::WeakPtrFactory<Texture> weak_ptr_factory_; 160 base::WeakPtrFactory<Texture> weak_ptr_factory_;
158 161
159 DISALLOW_COPY_AND_ASSIGN(Texture); 162 DISALLOW_COPY_AND_ASSIGN(Texture);
160 }; 163 };
161 164
162 Buffer::Texture::Texture(ui::ContextFactory* context_factory, 165 Buffer::Texture::Texture(ui::ContextFactory* context_factory,
(...skipping 61 matching lines...) Expand 10 before | Expand all | Expand 10 after
224 gpu::gles2::GLES2Interface* gles2 = context_provider_->ContextGL(); 227 gpu::gles2::GLES2Interface* gles2 = context_provider_->ContextGL();
225 if (sync_token.HasData()) 228 if (sync_token.HasData())
226 gles2->WaitSyncTokenCHROMIUM(sync_token.GetConstData()); 229 gles2->WaitSyncTokenCHROMIUM(sync_token.GetConstData());
227 } 230 }
228 231
229 // Run callback as texture can be reused immediately after waiting for sync 232 // Run callback as texture can be reused immediately after waiting for sync
230 // token. 233 // token.
231 callback.Run(); 234 callback.Run();
232 } 235 }
233 236
234 gpu::SyncToken Buffer::Texture::BindTexImage() { 237 gpu::SyncToken Buffer::Texture::BindTexImage(gfx::GpuFence* acquire_fence) {
235 gpu::SyncToken sync_token; 238 gpu::SyncToken sync_token;
236 if (context_provider_) { 239 if (context_provider_) {
237 gpu::gles2::GLES2Interface* gles2 = context_provider_->ContextGL(); 240 gpu::gles2::GLES2Interface* gles2 = context_provider_->ContextGL();
238 gles2->ActiveTexture(GL_TEXTURE0); 241 gles2->ActiveTexture(GL_TEXTURE0);
239 gles2->BindTexture(texture_target_, texture_id_); 242 gles2->BindTexture(texture_target_, texture_id_);
240 DCHECK_NE(image_id_, 0u); 243 DCHECK_NE(image_id_, 0u);
241 gles2->BindTexImage2DCHROMIUM(texture_target_, image_id_, 0); 244 if (acquire_fence) {
245 fence_id_ = gles2->CreateFenceCHROMIUM(acquire_fence->AsClientFence());
246 DCHECK_NE(fence_id_, 0u);
247 }
248 gles2->BindTexImage2DCHROMIUM(texture_target_, image_id_, fence_id_);
242 // Generate a crypto-secure random mailbox name if not already done. 249 // Generate a crypto-secure random mailbox name if not already done.
243 if (mailbox_.IsZero()) 250 if (mailbox_.IsZero())
244 CreateGLTextureMailbox(gles2, texture_id_, texture_target_, &mailbox_); 251 CreateGLTextureMailbox(gles2, texture_id_, texture_target_, &mailbox_);
245 // Create and return a sync token that can be used to ensure that the 252 // Create and return a sync token that can be used to ensure that the
246 // BindTexImage2DCHROMIUM call is processed before issuing any commands 253 // BindTexImage2DCHROMIUM call is processed before issuing any commands
247 // that will read from the texture on a different context. 254 // that will read from the texture on a different context.
248 uint64_t fence_sync = gles2->InsertFenceSyncCHROMIUM(); 255 uint64_t fence_sync = gles2->InsertFenceSyncCHROMIUM();
249 gles2->OrderingBarrierCHROMIUM(); 256 gles2->OrderingBarrierCHROMIUM();
250 gles2->GenUnverifiedSyncTokenCHROMIUM(fence_sync, sync_token.GetData()); 257 gles2->GenUnverifiedSyncTokenCHROMIUM(fence_sync, sync_token.GetData());
251 } 258 }
252 return sync_token; 259 return sync_token;
253 } 260 }
254 261
255 void Buffer::Texture::ReleaseTexImage(const base::Closure& callback, 262 void Buffer::Texture::ReleaseTexImage(const base::Closure& callback,
256 const gpu::SyncToken& sync_token, 263 const gpu::SyncToken& sync_token,
257 bool is_lost) { 264 bool is_lost) {
258 if (context_provider_) { 265 if (context_provider_) {
259 gpu::gles2::GLES2Interface* gles2 = context_provider_->ContextGL(); 266 gpu::gles2::GLES2Interface* gles2 = context_provider_->ContextGL();
260 if (sync_token.HasData()) 267 if (sync_token.HasData())
261 gles2->WaitSyncTokenCHROMIUM(sync_token.GetConstData()); 268 gles2->WaitSyncTokenCHROMIUM(sync_token.GetConstData());
262 gles2->ActiveTexture(GL_TEXTURE0); 269 gles2->ActiveTexture(GL_TEXTURE0);
263 gles2->BindTexture(texture_target_, texture_id_); 270 gles2->BindTexture(texture_target_, texture_id_);
264 DCHECK_NE(query_id_, 0u); 271 DCHECK_NE(query_id_, 0u);
265 gles2->BeginQueryEXT(query_type_, query_id_); 272 gles2->BeginQueryEXT(query_type_, query_id_);
266 gles2->ReleaseTexImage2DCHROMIUM(texture_target_, image_id_); 273 gles2->ReleaseTexImage2DCHROMIUM(texture_target_, image_id_);
274 if (fence_id_ != 0u)
reveman 2016/10/12 19:20:19 nit: "if (fence_id_)" is preferred in chromium cod
275 gles2->DestroyFenceCHROMIUM(fence_id_);
267 gles2->EndQueryEXT(query_type_); 276 gles2->EndQueryEXT(query_type_);
268 // Run callback when query result is available and ReleaseTexImage has been 277 // Run callback when query result is available and ReleaseTexImage has been
269 // handled if sync token has data and buffer has been used. If buffer was 278 // handled if sync token has data and buffer has been used. If buffer was
270 // never used then run the callback immediately. 279 // never used then run the callback immediately.
271 if (sync_token.HasData()) { 280 if (sync_token.HasData()) {
272 ReleaseWhenQueryResultIsAvailable(callback); 281 ReleaseWhenQueryResultIsAvailable(callback);
273 return; 282 return;
274 } 283 }
275 } 284 }
276 callback.Run(); 285 callback.Run();
277 } 286 }
278 287
279 gpu::SyncToken Buffer::Texture::CopyTexImage(Texture* destination, 288 gpu::SyncToken Buffer::Texture::CopyTexImage(gfx::GpuFence* acquire_fence,
289 Texture* destination,
280 const base::Closure& callback) { 290 const base::Closure& callback) {
281 gpu::SyncToken sync_token; 291 gpu::SyncToken sync_token;
282 if (context_provider_) { 292 if (context_provider_) {
283 gpu::gles2::GLES2Interface* gles2 = context_provider_->ContextGL(); 293 gpu::gles2::GLES2Interface* gles2 = context_provider_->ContextGL();
284 gles2->ActiveTexture(GL_TEXTURE0); 294 gles2->ActiveTexture(GL_TEXTURE0);
285 gles2->BindTexture(texture_target_, texture_id_); 295 gles2->BindTexture(texture_target_, texture_id_);
286 DCHECK_NE(image_id_, 0u); 296 DCHECK_NE(image_id_, 0u);
287 gles2->BindTexImage2DCHROMIUM(texture_target_, image_id_, 0); 297 if (acquire_fence) {
298 fence_id_ = gles2->CreateFenceCHROMIUM(acquire_fence->AsClientFence());
299 DCHECK_NE(fence_id_, 0u);
300 }
301 gles2->BindTexImage2DCHROMIUM(texture_target_, image_id_, fence_id_);
288 gles2->CopyTextureCHROMIUM(texture_id_, destination->texture_id_, 302 gles2->CopyTextureCHROMIUM(texture_id_, destination->texture_id_,
289 internalformat_, GL_UNSIGNED_BYTE, false, false, 303 internalformat_, GL_UNSIGNED_BYTE, false, false,
290 false); 304 false);
291 DCHECK_NE(query_id_, 0u); 305 DCHECK_NE(query_id_, 0u);
292 gles2->BeginQueryEXT(query_type_, query_id_); 306 gles2->BeginQueryEXT(query_type_, query_id_);
293 gles2->ReleaseTexImage2DCHROMIUM(texture_target_, image_id_); 307 gles2->ReleaseTexImage2DCHROMIUM(texture_target_, image_id_);
308 if (fence_id_ != 0u)
reveman 2016/10/12 19:20:18 nit: "if (fence_id_)" is preferred in chromium cod
309 gles2->DestroyFenceCHROMIUM(fence_id_);
reveman 2016/10/12 19:20:19 nit: set fence_id_ to 0 here so it's easier to tel
294 gles2->EndQueryEXT(query_type_); 310 gles2->EndQueryEXT(query_type_);
295 // Run callback when query result is available and ReleaseTexImage has been 311 // Run callback when query result is available and ReleaseTexImage has been
296 // handled. 312 // handled.
297 ReleaseWhenQueryResultIsAvailable(callback); 313 ReleaseWhenQueryResultIsAvailable(callback);
298 // Create and return a sync token that can be used to ensure that the 314 // Create and return a sync token that can be used to ensure that the
299 // CopyTextureCHROMIUM call is processed before issuing any commands 315 // CopyTextureCHROMIUM call is processed before issuing any commands
300 // that will read from the target texture on a different context. 316 // that will read from the target texture on a different context.
301 uint64_t fence_sync = gles2->InsertFenceSyncCHROMIUM(); 317 uint64_t fence_sync = gles2->InsertFenceSyncCHROMIUM();
302 gles2->OrderingBarrierCHROMIUM(); 318 gles2->OrderingBarrierCHROMIUM();
303 gles2->GenUnverifiedSyncTokenCHROMIUM(fence_sync, sync_token.GetData()); 319 gles2->GenUnverifiedSyncTokenCHROMIUM(fence_sync, sync_token.GetData());
304 } 320 }
305 return sync_token; 321 return sync_token;
306 } 322 }
307 323
308 void Buffer::Texture::DestroyResources() { 324 void Buffer::Texture::DestroyResources() {
reveman 2016/10/12 19:20:19 Can you add "if (fence_id_) gles2->DestroyFenceCHR
309 if (context_provider_) { 325 if (context_provider_) {
310 gpu::gles2::GLES2Interface* gles2 = context_provider_->ContextGL(); 326 gpu::gles2::GLES2Interface* gles2 = context_provider_->ContextGL();
311 gles2->DeleteTextures(1, &texture_id_); 327 gles2->DeleteTextures(1, &texture_id_);
312 if (query_id_) 328 if (query_id_)
313 gles2->DeleteQueriesEXT(1, &query_id_); 329 gles2->DeleteQueriesEXT(1, &query_id_);
314 if (image_id_) 330 if (image_id_)
315 gles2->DestroyImageCHROMIUM(image_id_); 331 gles2->DestroyImageCHROMIUM(image_id_);
316 } 332 }
317 } 333 }
318 334
(...skipping 74 matching lines...) Expand 10 before | Expand all | Expand 10 after
393 : gpu_memory_buffer_(std::move(gpu_memory_buffer)), 409 : gpu_memory_buffer_(std::move(gpu_memory_buffer)),
394 texture_target_(texture_target), 410 texture_target_(texture_target),
395 query_type_(query_type), 411 query_type_(query_type),
396 use_zero_copy_(use_zero_copy), 412 use_zero_copy_(use_zero_copy),
397 is_overlay_candidate_(is_overlay_candidate) {} 413 is_overlay_candidate_(is_overlay_candidate) {}
398 414
399 Buffer::~Buffer() {} 415 Buffer::~Buffer() {}
400 416
401 std::unique_ptr<cc::SingleReleaseCallback> Buffer::ProduceTextureMailbox( 417 std::unique_ptr<cc::SingleReleaseCallback> Buffer::ProduceTextureMailbox(
402 cc::TextureMailbox* texture_mailbox, 418 cc::TextureMailbox* texture_mailbox,
419 gfx::GpuFence* acquire_fence,
reveman 2016/10/12 19:20:19 nit: s/acquire_fence/fence/ to be consistent with
403 bool secure_output_only, 420 bool secure_output_only,
404 bool client_usage) { 421 bool client_usage) {
405 DCHECK(attach_count_); 422 DCHECK(attach_count_);
406 DLOG_IF(WARNING, use_count_ && client_usage) 423 DLOG_IF(WARNING, use_count_ && client_usage)
407 << "Producing a texture mailbox for a buffer that has not been released"; 424 << "Producing a texture mailbox for a buffer that has not been released";
408 425
409 // Some clients think that they can reuse a buffer before it's released by 426 // Some clients think that they can reuse a buffer before it's released by
410 // performing a fast blit into the buffer. This behavior is bad as it prevents 427 // performing a fast blit into the buffer. This behavior is bad as it prevents
411 // the client from knowing when the buffer is actually released (e.g. the 428 // the client from knowing when the buffer is actually released (e.g. the
412 // release notification for the previous use of buffer can arrive after the 429 // release notification for the previous use of buffer can arrive after the
(...skipping 30 matching lines...) Expand all
443 contents_texture_ = base::MakeUnique<Texture>( 460 contents_texture_ = base::MakeUnique<Texture>(
444 context_factory, context_provider.get(), gpu_memory_buffer_.get(), 461 context_factory, context_provider.get(), gpu_memory_buffer_.get(),
445 texture_target_, query_type_); 462 texture_target_, query_type_);
446 } 463 }
447 464
448 if (use_zero_copy_) { 465 if (use_zero_copy_) {
449 // Zero-copy means using the contents texture directly. 466 // Zero-copy means using the contents texture directly.
450 Texture* texture = contents_texture_.get(); 467 Texture* texture = contents_texture_.get();
451 468
452 // This binds the latest contents of this buffer to |texture|. 469 // This binds the latest contents of this buffer to |texture|.
453 gpu::SyncToken sync_token = texture->BindTexImage(); 470 gpu::SyncToken sync_token = texture->BindTexImage(std::move(acquire_fence));
454 471
455 *texture_mailbox = 472 *texture_mailbox =
456 cc::TextureMailbox(texture->mailbox(), sync_token, texture_target_, 473 cc::TextureMailbox(texture->mailbox(), sync_token, texture_target_,
457 gpu_memory_buffer_->GetSize(), is_overlay_candidate_, 474 gpu_memory_buffer_->GetSize(), is_overlay_candidate_,
458 secure_output_only); 475 secure_output_only);
459 // The contents texture will be released when no longer used by the 476 // The contents texture will be released when no longer used by the
460 // compositor. 477 // compositor.
461 return cc::SingleReleaseCallback::Create( 478 return cc::SingleReleaseCallback::Create(
462 base::Bind(&Buffer::Texture::ReleaseTexImage, base::Unretained(texture), 479 base::Bind(&Buffer::Texture::ReleaseTexImage, base::Unretained(texture),
463 base::Bind(&Buffer::ReleaseContentsTexture, AsWeakPtr(), 480 base::Bind(&Buffer::ReleaseContentsTexture, AsWeakPtr(),
464 base::Passed(&contents_texture_)))); 481 base::Passed(&contents_texture_))));
465 } 482 }
466 483
467 // Create a mailbox texture that we copy the buffer contents to. 484 // Create a mailbox texture that we copy the buffer contents to.
468 if (!texture_) { 485 if (!texture_) {
469 texture_ = 486 texture_ =
470 base::MakeUnique<Texture>(context_factory, context_provider.get()); 487 base::MakeUnique<Texture>(context_factory, context_provider.get());
471 } 488 }
472 489
473 // Copy the contents of |contents_texture| to |texture| and produce a 490 // Copy the contents of |contents_texture| to |texture| and produce a
474 // texture mailbox from the result in |texture|. 491 // texture mailbox from the result in |texture|.
475 Texture* contents_texture = contents_texture_.get(); 492 Texture* contents_texture = contents_texture_.get();
476 Texture* texture = texture_.get(); 493 Texture* texture = texture_.get();
477 494
478 // The contents texture will be released when copy has completed. 495 // The contents texture will be released when copy has completed.
479 gpu::SyncToken sync_token = contents_texture->CopyTexImage( 496 gpu::SyncToken sync_token = contents_texture->CopyTexImage(std::move(acquire_f ence),
480 texture, base::Bind(&Buffer::ReleaseContentsTexture, AsWeakPtr(), 497 texture, base::Bind(&Buffer::ReleaseContentsTexture, AsWeakPtr(),
481 base::Passed(&contents_texture_))); 498 base::Passed(&contents_texture_)));
482 *texture_mailbox = 499 *texture_mailbox =
483 cc::TextureMailbox(texture->mailbox(), sync_token, GL_TEXTURE_2D, 500 cc::TextureMailbox(texture->mailbox(), sync_token, GL_TEXTURE_2D,
484 gpu_memory_buffer_->GetSize(), 501 gpu_memory_buffer_->GetSize(),
485 false /* is_overlay_candidate */, secure_output_only); 502 false /* is_overlay_candidate */, secure_output_only);
486 // The mailbox texture will be released when no longer used by the 503 // The mailbox texture will be released when no longer used by the
487 // compositor. 504 // compositor.
488 return cc::SingleReleaseCallback::Create( 505 return cc::SingleReleaseCallback::Create(
489 base::Bind(&Buffer::Texture::Release, base::Unretained(texture), 506 base::Bind(&Buffer::Texture::Release, base::Unretained(texture),
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541 } 558 }
542 559
543 void Buffer::ReleaseContentsTexture(std::unique_ptr<Texture> texture) { 560 void Buffer::ReleaseContentsTexture(std::unique_ptr<Texture> texture) {
544 TRACE_EVENT0("exo", "Buffer::ReleaseContentsTexture"); 561 TRACE_EVENT0("exo", "Buffer::ReleaseContentsTexture");
545 562
546 contents_texture_ = std::move(texture); 563 contents_texture_ = std::move(texture);
547 Release(); 564 Release();
548 } 565 }
549 566
550 } // namespace exo 567 } // namespace exo
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