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Side by Side Diff: ui/keyboard/keyboard_controller.h

Issue 240443006: Remove native VK window height logic and wait for resizeTo to setup VK window height (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 6 years, 8 months ago
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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_KEYBOARD_KEYBOARD_CONTROLLER_H_ 5 #ifndef UI_KEYBOARD_KEYBOARD_CONTROLLER_H_
6 #define UI_KEYBOARD_KEYBOARD_CONTROLLER_H_ 6 #define UI_KEYBOARD_KEYBOARD_CONTROLLER_H_
7 7
8 #include "base/basictypes.h" 8 #include "base/basictypes.h"
9 #include "base/event_types.h" 9 #include "base/event_types.h"
10 #include "base/memory/scoped_ptr.h" 10 #include "base/memory/scoped_ptr.h"
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69 void NotifyKeyboardBoundsChanging(const gfx::Rect& new_bounds); 69 void NotifyKeyboardBoundsChanging(const gfx::Rect& new_bounds);
70 70
71 // Management of the observer list. 71 // Management of the observer list.
72 virtual void AddObserver(KeyboardControllerObserver* observer); 72 virtual void AddObserver(KeyboardControllerObserver* observer);
73 virtual void RemoveObserver(KeyboardControllerObserver* observer); 73 virtual void RemoveObserver(KeyboardControllerObserver* observer);
74 74
75 KeyboardControllerProxy* proxy() { return proxy_.get(); } 75 KeyboardControllerProxy* proxy() { return proxy_.get(); }
76 76
77 void set_lock_keyboard(bool lock) { lock_keyboard_ = lock; } 77 void set_lock_keyboard(bool lock) { lock_keyboard_ = lock; }
78 78
79 // Force the keyboard to show up if not showing and lock the keyboard. 79 // Force the keyboard to show up if not showing and lock the keyboard if
80 void ShowAndLockKeyboard(); 80 // |lock| is true.
81 void ShowKeyboard(bool lock);
81 82
82 // Sets the active keyboard controller. KeyboardController takes ownership of 83 // Sets the active keyboard controller. KeyboardController takes ownership of
83 // the instance. Calling ResetIntance with a new instance destroys the 84 // the instance. Calling ResetIntance with a new instance destroys the
84 // previous one. May be called with NULL to clear the instance. 85 // previous one. May be called with NULL to clear the instance.
85 static void ResetInstance(KeyboardController* controller); 86 static void ResetInstance(KeyboardController* controller);
86 87
87 // Retrieve the active keyboard controller. 88 // Retrieve the active keyboard controller.
88 static KeyboardController* GetInstance(); 89 static KeyboardController* GetInstance();
89 90
90 // Returns true if keyboard is currently visible. 91 // Returns true if keyboard is currently visible.
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111 virtual void OnBlur() OVERRIDE {} 112 virtual void OnBlur() OVERRIDE {}
112 virtual void OnCaretBoundsChanged( 113 virtual void OnCaretBoundsChanged(
113 const ui::TextInputClient* client) OVERRIDE {} 114 const ui::TextInputClient* client) OVERRIDE {}
114 virtual void OnTextInputStateChanged( 115 virtual void OnTextInputStateChanged(
115 const ui::TextInputClient* client) OVERRIDE; 116 const ui::TextInputClient* client) OVERRIDE;
116 virtual void OnInputMethodDestroyed( 117 virtual void OnInputMethodDestroyed(
117 const ui::InputMethod* input_method) OVERRIDE; 118 const ui::InputMethod* input_method) OVERRIDE;
118 virtual void OnShowImeIfNeeded() OVERRIDE; 119 virtual void OnShowImeIfNeeded() OVERRIDE;
119 120
120 // Show virtual keyboard immediately with animation. 121 // Show virtual keyboard immediately with animation.
121 void ShowKeyboard(); 122 void ShowKeyboardInternal();
122 123
123 // Returns true if keyboard is scheduled to hide. 124 // Returns true if keyboard is scheduled to hide.
124 bool WillHideKeyboard() const; 125 bool WillHideKeyboard() const;
125 126
126 // Called when show and hide animation finished successfully. If the animation 127 // Called when show and hide animation finished successfully. If the animation
127 // is aborted, it won't be called. 128 // is aborted, it won't be called.
128 void ShowAnimationFinished(); 129 void ShowAnimationFinished();
129 void HideAnimationFinished(); 130 void HideAnimationFinished();
130 131
131 scoped_ptr<KeyboardControllerProxy> proxy_; 132 scoped_ptr<KeyboardControllerProxy> proxy_;
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147 gfx::Rect current_keyboard_bounds_; 148 gfx::Rect current_keyboard_bounds_;
148 149
149 static KeyboardController* instance_; 150 static KeyboardController* instance_;
150 151
151 DISALLOW_COPY_AND_ASSIGN(KeyboardController); 152 DISALLOW_COPY_AND_ASSIGN(KeyboardController);
152 }; 153 };
153 154
154 } // namespace keyboard 155 } // namespace keyboard
155 156
156 #endif // UI_KEYBOARD_KEYBOARD_CONTROLLER_H_ 157 #endif // UI_KEYBOARD_KEYBOARD_CONTROLLER_H_
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