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1 /* | 1 /* |
2 * Copyright (C) 2006 Apple Computer, Inc. All rights reserved. | 2 * Copyright (C) 2006 Apple Computer, Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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52 ScrollBlockDirectionForward, | 52 ScrollBlockDirectionForward, |
53 ScrollInlineDirectionBackward, | 53 ScrollInlineDirectionBackward, |
54 ScrollInlineDirectionForward | 54 ScrollInlineDirectionForward |
55 }; | 55 }; |
56 | 56 |
57 enum ScrollDirectionPhysical { ScrollUp, ScrollDown, ScrollLeft, ScrollRight }; | 57 enum ScrollDirectionPhysical { ScrollUp, ScrollDown, ScrollLeft, ScrollRight }; |
58 | 58 |
59 enum ScrollType { | 59 enum ScrollType { |
60 UserScroll, | 60 UserScroll, |
61 ProgrammaticScroll, | 61 ProgrammaticScroll, |
| 62 ClampingScroll, |
62 CompositorScroll, | 63 CompositorScroll, |
63 AnchoringScroll | 64 AnchoringScroll |
64 }; | 65 }; |
65 | 66 |
66 // Convert logical scroll direction to physical. Physical scroll directions are | 67 // Convert logical scroll direction to physical. Physical scroll directions are |
67 // unaffected. | 68 // unaffected. |
68 inline ScrollDirectionPhysical toPhysicalDirection(ScrollDirection direction, | 69 inline ScrollDirectionPhysical toPhysicalDirection(ScrollDirection direction, |
69 bool isVertical, | 70 bool isVertical, |
70 bool isFlipped) { | 71 bool isFlipped) { |
71 switch (direction) { | 72 switch (direction) { |
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237 | 238 |
238 return (dir == ScrollLeft || dir == ScrollRight) ? ScrollOffset(delta, 0) | 239 return (dir == ScrollLeft || dir == ScrollRight) ? ScrollOffset(delta, 0) |
239 : ScrollOffset(0, delta); | 240 : ScrollOffset(0, delta); |
240 } | 241 } |
241 | 242 |
242 typedef unsigned ScrollbarControlPartMask; | 243 typedef unsigned ScrollbarControlPartMask; |
243 | 244 |
244 } // namespace blink | 245 } // namespace blink |
245 | 246 |
246 #endif | 247 #endif |
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