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Side by Side Diff: src/core/SkBitmapProcShader.cpp

Issue 240433002: Modify sample buffer size for larger displays. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Rererebase Created 6 years, 7 months ago
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1 1
2 /* 2 /*
3 * Copyright 2011 Google Inc. 3 * Copyright 2011 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 #include "SkColorPriv.h" 8 #include "SkColorPriv.h"
9 #include "SkReadBuffer.h" 9 #include "SkReadBuffer.h"
10 #include "SkWriteBuffer.h" 10 #include "SkWriteBuffer.h"
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176 176
177 fFlags = flags; 177 fFlags = flags;
178 } 178 }
179 179
180 SkBitmapProcShader::BitmapProcShaderContext::~BitmapProcShaderContext() { 180 SkBitmapProcShader::BitmapProcShaderContext::~BitmapProcShaderContext() {
181 // The bitmap proc state has been created outside of the context on memory t hat will be freed 181 // The bitmap proc state has been created outside of the context on memory t hat will be freed
182 // elsewhere. Only call the destructor but leave the freeing of the memory t o the caller. 182 // elsewhere. Only call the destructor but leave the freeing of the memory t o the caller.
183 fState->~SkBitmapProcState(); 183 fState->~SkBitmapProcState();
184 } 184 }
185 185
186 #define BUF_MAX 128 186 /* Defines the buffer size for sample pixel indexes, used in the sample proc fun ction calls.
187 * If the operation is bigger than the buffer, it's split into multiple calls. T his split is bad
188 * for the performance of SIMD optimizations.
189 * A display in portrait mode, with a width of 720 pixels, requires a buffer siz e of at least 721
190 * to run uninterrupted in the more basic operations.
191 * (Formula: Width + 1 for 'scale/translate with filter' procs.
192 * See description of SkBitmapProcState::maxCountForBufferSize for more informa tion.)
193 */
194 #define BUF_MAX 1081
187 195
188 #define TEST_BUFFER_OVERRITEx 196 #define TEST_BUFFER_OVERRITEx
189 197
190 #ifdef TEST_BUFFER_OVERRITE 198 #ifdef TEST_BUFFER_OVERRITE
191 #define TEST_BUFFER_EXTRA 32 199 #define TEST_BUFFER_EXTRA 32
192 #define TEST_PATTERN 0x88888888 200 #define TEST_PATTERN 0x88888888
193 #else 201 #else
194 #define TEST_BUFFER_EXTRA 0 202 #define TEST_BUFFER_EXTRA 0
195 #endif 203 #endif
196 204
197 void SkBitmapProcShader::BitmapProcShaderContext::shadeSpan(int x, int y, SkPMCo lor dstC[], 205 void SkBitmapProcShader::BitmapProcShaderContext::shadeSpan(int x, int y, SkPMCo lor dstC[],
198 int count) { 206 int count) {
199 const SkBitmapProcState& state = *fState; 207 const SkBitmapProcState& state = *fState;
200 if (state.getShaderProc32()) { 208 if (state.getShaderProc32()) {
201 state.getShaderProc32()(state, x, y, dstC, count); 209 state.getShaderProc32()(state, x, y, dstC, count);
202 return; 210 return;
203 } 211 }
204 212
205 uint32_t buffer[BUF_MAX + TEST_BUFFER_EXTRA]; 213 // Align buffer to 16 bytes to enable more efficient SIMD optimizations.
214 uint32_t SK_ALIGN(16) buffer[BUF_MAX + TEST_BUFFER_EXTRA];
215
206 SkBitmapProcState::MatrixProc mproc = state.getMatrixProc(); 216 SkBitmapProcState::MatrixProc mproc = state.getMatrixProc();
207 SkBitmapProcState::SampleProc32 sproc = state.getSampleProc32(); 217 SkBitmapProcState::SampleProc32 sproc = state.getSampleProc32();
208 int max = state.maxCountForBufferSize(sizeof(buffer[0]) * BUF_MAX); 218 int max = state.maxCountForBufferSize(sizeof(buffer[0]) * BUF_MAX);
209 219
210 SkASSERT(state.fBitmap->getPixels()); 220 SkASSERT(state.fBitmap->getPixels());
211 SkASSERT(state.fBitmap->pixelRef() == NULL || 221 SkASSERT(state.fBitmap->pixelRef() == NULL ||
212 state.fBitmap->pixelRef()->isLocked()); 222 state.fBitmap->pixelRef()->isLocked());
213 223
214 for (;;) { 224 for (;;) {
215 int n = count; 225 int n = count;
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248 } 258 }
249 259
250 void SkBitmapProcShader::BitmapProcShaderContext::shadeSpan16(int x, int y, uint 16_t dstC[], 260 void SkBitmapProcShader::BitmapProcShaderContext::shadeSpan16(int x, int y, uint 16_t dstC[],
251 int count) { 261 int count) {
252 const SkBitmapProcState& state = *fState; 262 const SkBitmapProcState& state = *fState;
253 if (state.getShaderProc16()) { 263 if (state.getShaderProc16()) {
254 state.getShaderProc16()(state, x, y, dstC, count); 264 state.getShaderProc16()(state, x, y, dstC, count);
255 return; 265 return;
256 } 266 }
257 267
258 uint32_t buffer[BUF_MAX]; 268 // Align buffer to 16 bytes to enable more efficient SIMD optimizations.
269 uint32_t SK_ALIGN(16) buffer[BUF_MAX];
270
259 SkBitmapProcState::MatrixProc mproc = state.getMatrixProc(); 271 SkBitmapProcState::MatrixProc mproc = state.getMatrixProc();
260 SkBitmapProcState::SampleProc16 sproc = state.getSampleProc16(); 272 SkBitmapProcState::SampleProc16 sproc = state.getSampleProc16();
261 int max = state.maxCountForBufferSize(sizeof(buffer)); 273 int max = state.maxCountForBufferSize(sizeof(buffer));
262 274
263 SkASSERT(state.fBitmap->getPixels()); 275 SkASSERT(state.fBitmap->getPixels());
264 SkASSERT(state.fBitmap->pixelRef() == NULL || 276 SkASSERT(state.fBitmap->pixelRef() == NULL ||
265 state.fBitmap->pixelRef()->isLocked()); 277 state.fBitmap->pixelRef()->isLocked());
266 278
267 for (;;) { 279 for (;;) {
268 int n = count; 280 int n = count;
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456 GrEffectRef* effect = NULL; 468 GrEffectRef* effect = NULL;
457 if (useBicubic) { 469 if (useBicubic) {
458 effect = GrBicubicEffect::Create(texture, matrix, tm); 470 effect = GrBicubicEffect::Create(texture, matrix, tm);
459 } else { 471 } else {
460 effect = GrSimpleTextureEffect::Create(texture, matrix, params); 472 effect = GrSimpleTextureEffect::Create(texture, matrix, params);
461 } 473 }
462 GrUnlockAndUnrefCachedBitmapTexture(texture); 474 GrUnlockAndUnrefCachedBitmapTexture(texture);
463 return effect; 475 return effect;
464 } 476 }
465 #endif 477 #endif
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