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Side by Side Diff: src/core/SkBitmapProcShader.cpp

Issue 240433002: Modify sample buffer size for larger displays. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 6 years, 8 months ago
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1 1
2 /* 2 /*
3 * Copyright 2011 Google Inc. 3 * Copyright 2011 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 #include "SkColorPriv.h" 8 #include "SkColorPriv.h"
9 #include "SkReadBuffer.h" 9 #include "SkReadBuffer.h"
10 #include "SkWriteBuffer.h" 10 #include "SkWriteBuffer.h"
(...skipping 187 matching lines...) Expand 10 before | Expand all | Expand 10 after
198 198
199 fFlags = flags; 199 fFlags = flags;
200 } 200 }
201 201
202 SkBitmapProcShader::BitmapProcShaderContext::~BitmapProcShaderContext() { 202 SkBitmapProcShader::BitmapProcShaderContext::~BitmapProcShaderContext() {
203 // The bitmap proc state has been created outside of the context on memory t hat will be freed 203 // The bitmap proc state has been created outside of the context on memory t hat will be freed
204 // elsewhere. Only call the destructor but leave the freeing of the memory t o the caller. 204 // elsewhere. Only call the destructor but leave the freeing of the memory t o the caller.
205 fState->~SkBitmapProcState(); 205 fState->~SkBitmapProcState();
206 } 206 }
207 207
208 #define BUF_MAX 128 208 /* Defines the buffer size for sample pixel indexes, used in the sample proc fun ction calls.
209 * If the operation is bigger than the buffer, it's split into multiple calls. T his split is bad
210 * for the performance of SIMD optimizations.
211 * A display in portrait mode, with a width of 720 pixels, requires a buffer siz e of at least 361
212 * to run uninterrupted in the most basic operations. (Formula: Width / 2 + 1)
213 */
214 #ifdef ANDROID_LARGE_MEMORY_DEVICE
215 #define BUF_MAX 541 // 1080p phone display
216 #else
217 #define BUF_MAX 241 // 480p phone display
218 #endif
209 219
210 #define TEST_BUFFER_OVERRITEx 220 #define TEST_BUFFER_OVERRITEx
211 221
212 #ifdef TEST_BUFFER_OVERRITE 222 #ifdef TEST_BUFFER_OVERRITE
213 #define TEST_BUFFER_EXTRA 32 223 #define TEST_BUFFER_EXTRA 32
214 #define TEST_PATTERN 0x88888888 224 #define TEST_PATTERN 0x88888888
215 #else 225 #else
216 #define TEST_BUFFER_EXTRA 0 226 #define TEST_BUFFER_EXTRA 0
217 #endif 227 #endif
218 228
219 void SkBitmapProcShader::BitmapProcShaderContext::shadeSpan(int x, int y, SkPMCo lor dstC[], 229 void SkBitmapProcShader::BitmapProcShaderContext::shadeSpan(int x, int y, SkPMCo lor dstC[],
220 int count) { 230 int count) {
221 const SkBitmapProcState& state = *fState; 231 const SkBitmapProcState& state = *fState;
222 if (state.getShaderProc32()) { 232 if (state.getShaderProc32()) {
223 state.getShaderProc32()(state, x, y, dstC, count); 233 state.getShaderProc32()(state, x, y, dstC, count);
224 return; 234 return;
225 } 235 }
226 236
227 uint32_t buffer[BUF_MAX + TEST_BUFFER_EXTRA]; 237 // Align buffer to 16 bytes to enable more efficient SIMD optimizations.
238 #ifdef _MSC_VER
239 __declspec(align(16)) uint32_t buffer[BUF_MAX + TEST_BUFFER_EXTRA];
scroggo 2014/04/22 15:18:40 Is there a way to turn this into a macro? Or does
henrik.smiding 2014/04/23 13:34:46 Done.
240 #else
241 uint32_t __attribute__((aligned(16))) buffer[BUF_MAX + TEST_BUFFER_EXTRA];
242 #endif
228 SkBitmapProcState::MatrixProc mproc = state.getMatrixProc(); 243 SkBitmapProcState::MatrixProc mproc = state.getMatrixProc();
229 SkBitmapProcState::SampleProc32 sproc = state.getSampleProc32(); 244 SkBitmapProcState::SampleProc32 sproc = state.getSampleProc32();
230 int max = state.maxCountForBufferSize(sizeof(buffer[0]) * BUF_MAX); 245 int max = state.maxCountForBufferSize(sizeof(buffer[0]) * BUF_MAX);
231 246
232 SkASSERT(state.fBitmap->getPixels()); 247 SkASSERT(state.fBitmap->getPixels());
233 SkASSERT(state.fBitmap->pixelRef() == NULL || 248 SkASSERT(state.fBitmap->pixelRef() == NULL ||
234 state.fBitmap->pixelRef()->isLocked()); 249 state.fBitmap->pixelRef()->isLocked());
235 250
236 for (;;) { 251 for (;;) {
237 int n = count; 252 int n = count;
(...skipping 248 matching lines...) Expand 10 before | Expand all | Expand 10 after
486 GrEffectRef* effect = NULL; 501 GrEffectRef* effect = NULL;
487 if (paintFilterLevel == SkPaint::kHigh_FilterLevel) { 502 if (paintFilterLevel == SkPaint::kHigh_FilterLevel) {
488 effect = GrBicubicEffect::Create(texture, matrix, tm); 503 effect = GrBicubicEffect::Create(texture, matrix, tm);
489 } else { 504 } else {
490 effect = GrSimpleTextureEffect::Create(texture, matrix, params); 505 effect = GrSimpleTextureEffect::Create(texture, matrix, params);
491 } 506 }
492 GrUnlockAndUnrefCachedBitmapTexture(texture); 507 GrUnlockAndUnrefCachedBitmapTexture(texture);
493 return effect; 508 return effect;
494 } 509 }
495 #endif 510 #endif
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