Index: Source/core/rendering/RenderBlock.cpp |
diff --git a/Source/core/rendering/RenderBlock.cpp b/Source/core/rendering/RenderBlock.cpp |
index 87e0beedb05291c078147aa406c6a8ed9d16d69e..e3125c789cad4f3eca557ccd50b0ac5d1e98a9b2 100644 |
--- a/Source/core/rendering/RenderBlock.cpp |
+++ b/Source/core/rendering/RenderBlock.cpp |
@@ -2765,6 +2765,16 @@ bool RenderBlock::nodeAtPoint(const HitTestRequest& request, HitTestResult& resu |
return true; |
} |
+ if (style()->clipPath()) { |
+ // FIXME: handle REFERENCE |
krit
2014/04/16 18:51:08
I would do a switch here to make sure you cover al
|
+ if (style()->clipPath()->type() == ClipPathOperation::SHAPE) { |
+ ShapeClipPathOperation* clipPath = toShapeClipPathOperation(style()->clipPath()); |
+ // FIXME: handle marginBox etc. |
+ if (!clipPath->path(borderBoxRect()).contains(locationInContainer.point() - localOffset, clipPath->windRule())) |
krit
2014/04/16 18:51:08
Not sure if that is a win here. What about checkin
|
+ return false; |
+ } |
+ } |
+ |
// If we have clipping, then we can't have any spillout. |
bool useOverflowClip = hasOverflowClip() && !hasSelfPaintingLayer(); |
bool useClip = (hasControlClip() || useOverflowClip); |