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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 package org.chromium.base; | 5 package org.chromium.base; |
| 6 | 6 |
| 7 /** | 7 /** |
| 8 * Build configuration. Generated on a per-target basis. | 8 * Build configuration. Generated on a per-target basis. |
| 9 */ | 9 */ |
| 10 public class BuildConfig { | 10 public class BuildConfig { |
| (...skipping 11 matching lines...) Expand all Loading... |
| 22 #endif | 22 #endif |
| 23 } | 23 } |
| 24 | 24 |
| 25 // DCHECK_IS_ON does not change between targets, can be final and optimized
out. | 25 // DCHECK_IS_ON does not change between targets, can be final and optimized
out. |
| 26 #if defined(_DCHECK_IS_ON) | 26 #if defined(_DCHECK_IS_ON) |
| 27 public static final boolean DCHECK_IS_ON = true; | 27 public static final boolean DCHECK_IS_ON = true; |
| 28 #else | 28 #else |
| 29 public static final boolean DCHECK_IS_ON = false; | 29 public static final boolean DCHECK_IS_ON = false; |
| 30 #endif | 30 #endif |
| 31 | 31 |
| 32 // Sorted list of locales that have a compressed .pak within assets. | 32 // Sorted list of compressed assets contained in the apk (AssetManager.list(
) is slow). |
| 33 // Stored as an array because AssetManager.list() is slow. | 33 public static final String[] COMPRESSED_ASSETS = |
| 34 public static final String[] COMPRESSED_LOCALES = | 34 #if defined(COMPRESSED_ASSETS_LIST) |
| 35 #if defined(COMPRESSED_LOCALE_LIST) | 35 COMPRESSED_ASSETS_LIST; |
| 36 COMPRESSED_LOCALE_LIST; | |
| 37 #else | 36 #else |
| 38 {}; | 37 {}; |
| 39 #endif | 38 #endif |
| 40 | 39 |
| 41 // Sorted list of locales that have an uncompressed .pak within assets. | 40 // Sorted list of uncompressed assets contained in the apk (AssetManager.lis
t() is slow). |
| 42 // Stored as an array because AssetManager.list() is slow. | 41 public static final String[] UNCOMPRESSED_ASSETS = |
| 43 public static final String[] UNCOMPRESSED_LOCALES = | 42 #if defined(UNCOMPRESSED_ASSETS_LIST) |
| 44 #if defined(UNCOMPRESSED_LOCALE_LIST) | 43 UNCOMPRESSED_ASSETS_LIST; |
| 45 UNCOMPRESSED_LOCALE_LIST; | |
| 46 #else | 44 #else |
| 47 {}; | 45 {}; |
| 48 #endif | 46 #endif |
| 49 } | 47 } |
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