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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be | 
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. | 
| 4 | 4 | 
| 5 package org.chromium.base; | 5 package org.chromium.base; | 
| 6 | 6 | 
| 7 /** | 7 /** | 
| 8  *  Build configuration. Generated on a per-target basis. | 8  *  Build configuration. Generated on a per-target basis. | 
| 9  */ | 9  */ | 
| 10 public class BuildConfig { | 10 public class BuildConfig { | 
| (...skipping 11 matching lines...) Expand all  Loading... | 
| 22 #endif | 22 #endif | 
| 23     } | 23     } | 
| 24 | 24 | 
| 25     // DCHECK_IS_ON does not change between targets, can be final and optimized 
    out. | 25     // DCHECK_IS_ON does not change between targets, can be final and optimized 
    out. | 
| 26 #if defined(_DCHECK_IS_ON) | 26 #if defined(_DCHECK_IS_ON) | 
| 27     public static final boolean DCHECK_IS_ON = true; | 27     public static final boolean DCHECK_IS_ON = true; | 
| 28 #else | 28 #else | 
| 29     public static final boolean DCHECK_IS_ON = false; | 29     public static final boolean DCHECK_IS_ON = false; | 
| 30 #endif | 30 #endif | 
| 31 | 31 | 
| 32     // Sorted list of locales that have a compressed .pak within assets. | 32     // Sorted list of compressed assets contained in the apk (AssetManager.list(
    ) is slow). | 
| 33     // Stored as an array because AssetManager.list() is slow. | 33     public static final String[] COMPRESSED_ASSETS = | 
| 34     public static final String[] COMPRESSED_LOCALES = | 34 #if defined(COMPRESSED_ASSETS_LIST) | 
| 35 #if defined(COMPRESSED_LOCALE_LIST) | 35       COMPRESSED_ASSETS_LIST; | 
| 36       COMPRESSED_LOCALE_LIST; |  | 
| 37 #else | 36 #else | 
| 38       {}; | 37       {}; | 
| 39 #endif | 38 #endif | 
| 40 | 39 | 
| 41     // Sorted list of locales that have an uncompressed .pak within assets. | 40     // Sorted list of uncompressed assets contained in the apk (AssetManager.lis
    t() is slow). | 
| 42     // Stored as an array because AssetManager.list() is slow. | 41     public static final String[] UNCOMPRESSED_ASSETS = | 
| 43     public static final String[] UNCOMPRESSED_LOCALES = | 42 #if defined(UNCOMPRESSED_ASSETS_LIST) | 
| 44 #if defined(UNCOMPRESSED_LOCALE_LIST) | 43       UNCOMPRESSED_ASSETS_LIST; | 
| 45       UNCOMPRESSED_LOCALE_LIST; |  | 
| 46 #else | 44 #else | 
| 47       {}; | 45       {}; | 
| 48 #endif | 46 #endif | 
| 49 } | 47 } | 
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