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Side by Side Diff: src/heap/slot-set.h

Issue 2403423007: [heap] Reland concurrent slot filtering in sweeper threads. (Closed)
Patch Set: Created 4 years, 2 months ago
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1 // Copyright 2016 the V8 project authors. All rights reserved. 1 // Copyright 2016 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef V8_SLOT_SET_H 5 #ifndef V8_SLOT_SET_H
6 #define V8_SLOT_SET_H 6 #define V8_SLOT_SET_H
7 7
8 #include <stack> 8 #include <stack>
9 9
10 #include "src/allocation.h" 10 #include "src/allocation.h"
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172 for (int bucket_index = 0; bucket_index < kBuckets; bucket_index++) { 172 for (int bucket_index = 0; bucket_index < kBuckets; bucket_index++) {
173 base::AtomicValue<uint32_t>* current_bucket = 173 base::AtomicValue<uint32_t>* current_bucket =
174 bucket[bucket_index].Value(); 174 bucket[bucket_index].Value();
175 if (current_bucket != nullptr) { 175 if (current_bucket != nullptr) {
176 int in_bucket_count = 0; 176 int in_bucket_count = 0;
177 int cell_offset = bucket_index * kBitsPerBucket; 177 int cell_offset = bucket_index * kBitsPerBucket;
178 for (int i = 0; i < kCellsPerBucket; i++, cell_offset += kBitsPerCell) { 178 for (int i = 0; i < kCellsPerBucket; i++, cell_offset += kBitsPerCell) {
179 if (current_bucket[i].Value()) { 179 if (current_bucket[i].Value()) {
180 uint32_t cell = current_bucket[i].Value(); 180 uint32_t cell = current_bucket[i].Value();
181 uint32_t old_cell = cell; 181 uint32_t old_cell = cell;
182 uint32_t new_cell = cell; 182 uint32_t mask = 0;
183 while (cell) { 183 while (cell) {
184 int bit_offset = base::bits::CountTrailingZeros32(cell); 184 int bit_offset = base::bits::CountTrailingZeros32(cell);
185 uint32_t bit_mask = 1u << bit_offset; 185 uint32_t bit_mask = 1u << bit_offset;
186 uint32_t slot = (cell_offset + bit_offset) << kPointerSizeLog2; 186 uint32_t slot = (cell_offset + bit_offset) << kPointerSizeLog2;
187 if (callback(page_start_ + slot) == KEEP_SLOT) { 187 if (callback(page_start_ + slot) == KEEP_SLOT) {
188 ++in_bucket_count; 188 ++in_bucket_count;
189 } else { 189 } else {
190 new_cell ^= bit_mask; 190 mask |= bit_mask;
191 } 191 }
192 cell ^= bit_mask; 192 cell ^= bit_mask;
193 } 193 }
194 uint32_t new_cell = old_cell & ~mask;
194 if (old_cell != new_cell) { 195 if (old_cell != new_cell) {
195 while (!current_bucket[i].TrySetValue(old_cell, new_cell)) { 196 while (!current_bucket[i].TrySetValue(old_cell, new_cell)) {
196 // If TrySetValue fails, the cell must have changed. We just 197 // If TrySetValue fails, the cell must have changed. We just
197 // have to read the current value of the cell, & it with the 198 // have to read the current value of the cell, & it with the
198 // computed value, and retry. We can do this, because this 199 // computed value, and retry. We can do this, because this
199 // method will only be called on the main thread and filtering 200 // method will only be called on the main thread and filtering
200 // threads will only remove slots. 201 // threads will only remove slots.
201 old_cell = current_bucket[i].Value(); 202 old_cell = current_bucket[i].Value();
202 new_cell &= old_cell; 203 new_cell = old_cell & ~mask;
203 } 204 }
204 } 205 }
205 } 206 }
206 } 207 }
207 if (mode == PREFREE_EMPTY_BUCKETS && in_bucket_count == 0) { 208 if (mode == PREFREE_EMPTY_BUCKETS && in_bucket_count == 0) {
208 PreFreeEmptyBucket(bucket_index); 209 PreFreeEmptyBucket(bucket_index);
209 } 210 }
210 new_count += in_bucket_count; 211 new_count += in_bucket_count;
211 } 212 }
212 } 213 }
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483 Address page_start_; 484 Address page_start_;
484 base::AtomicValue<Chunk*> chunk_; 485 base::AtomicValue<Chunk*> chunk_;
485 base::Mutex to_be_freed_chunks_mutex_; 486 base::Mutex to_be_freed_chunks_mutex_;
486 std::stack<Chunk*> to_be_freed_chunks_; 487 std::stack<Chunk*> to_be_freed_chunks_;
487 }; 488 };
488 489
489 } // namespace internal 490 } // namespace internal
490 } // namespace v8 491 } // namespace v8
491 492
492 #endif // V8_SLOT_SET_H 493 #endif // V8_SLOT_SET_H
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