| OLD | NEW | 
|---|
| 1 STRINGIFY( | 1 STRINGIFY( | 
| 2 | 2 | 
| 3 // defines built-in functions supported by SkiaSL | 3 // defines built-in functions supported by SkiaSL | 
| 4 | 4 | 
| 5 $genType radians($genType degrees); | 5 $genType radians($genType degrees); | 
| 6 $genType sin($genType angle); | 6 $genType sin($genType angle); | 
| 7 $genType cos($genType angle); | 7 $genType cos($genType angle); | 
| 8 $genType tan($genType angle); | 8 $genType tan($genType angle); | 
| 9 $genType asin($genType x); | 9 $genType asin($genType x); | 
| 10 $genType acos($genType x); | 10 $genType acos($genType x); | 
| (...skipping 226 matching lines...) Expand 10 before | Expand all | Expand 10 after  Loading... | 
| 237 int textureQueryLevels($gsamplerCubeArray sampler); | 237 int textureQueryLevels($gsamplerCubeArray sampler); | 
| 238 int textureQueryLevels(sampler1DShadow sampler); | 238 int textureQueryLevels(sampler1DShadow sampler); | 
| 239 int textureQueryLevels(sampler2DShadow sampler); | 239 int textureQueryLevels(sampler2DShadow sampler); | 
| 240 int textureQueryLevels(samplerCubeShadow sampler); | 240 int textureQueryLevels(samplerCubeShadow sampler); | 
| 241 int textureQueryLevels(sampler1DArrayShadow sampler); | 241 int textureQueryLevels(sampler1DArrayShadow sampler); | 
| 242 int textureQueryLevels(sampler2DArrayShadow sampler); | 242 int textureQueryLevels(sampler2DArrayShadow sampler); | 
| 243 int textureQueryLevels(samplerCubeArrayShadow sampler); | 243 int textureQueryLevels(samplerCubeArrayShadow sampler); | 
| 244 $gvec4 texture($gsampler1D sampler, float P); | 244 $gvec4 texture($gsampler1D sampler, float P); | 
| 245 $gvec4 texture($gsampler1D sampler, float P, float bias); | 245 $gvec4 texture($gsampler1D sampler, float P, float bias); | 
| 246 $gvec4 texture($gsampler2D sampler, vec2 P); | 246 $gvec4 texture($gsampler2D sampler, vec2 P); | 
| 247 vec4 texture(samplerExternalOES sampler, vec2 P, float bias); |  | 
| 248 vec4 texture(samplerExternalOES sampler, vec2 P); |  | 
| 249 $gvec4 texture($gsampler2D sampler, vec2 P, float bias); | 247 $gvec4 texture($gsampler2D sampler, vec2 P, float bias); | 
| 250 $gvec4 texture($gsampler3D sampler, vec3 P); | 248 $gvec4 texture($gsampler3D sampler, vec3 P); | 
| 251 $gvec4 texture($gsampler3D sampler, vec3 P, float bias); | 249 $gvec4 texture($gsampler3D sampler, vec3 P, float bias); | 
| 252 $gvec4 texture($gsamplerCube sampler, vec3 P); | 250 $gvec4 texture($gsamplerCube sampler, vec3 P); | 
| 253 $gvec4 texture($gsamplerCube sampler, vec3 P, float bias); | 251 $gvec4 texture($gsamplerCube sampler, vec3 P, float bias); | 
| 254 float texture(sampler1DShadow sampler, vec3 P); | 252 float texture(sampler1DShadow sampler, vec3 P); | 
| 255 float texture(sampler1DShadow sampler, vec3 P, float bias); | 253 float texture(sampler1DShadow sampler, vec3 P, float bias); | 
| 256 float texture(sampler2DShadow sampler, vec3 P); | 254 float texture(sampler2DShadow sampler, vec3 P); | 
| 257 float texture(sampler2DShadow sampler, vec3 P, float bias); | 255 float texture(sampler2DShadow sampler, vec3 P, float bias); | 
| 258 float texture(samplerCubeShadow sampler, vec4 P); | 256 float texture(samplerCubeShadow sampler, vec4 P); | 
| (...skipping 200 matching lines...) Expand 10 before | Expand all | Expand 10 after  Loading... | 
| 459 vec4 texture1D(sampler1D sampler, float coord); | 457 vec4 texture1D(sampler1D sampler, float coord); | 
| 460 vec4 texture1D(sampler1D sampler, float coord, float bias); | 458 vec4 texture1D(sampler1D sampler, float coord, float bias); | 
| 461 vec4 texture1DProj(sampler1D sampler, vec2 coord); | 459 vec4 texture1DProj(sampler1D sampler, vec2 coord); | 
| 462 vec4 texture1DProj(sampler1D sampler, vec2 coord, float bias); | 460 vec4 texture1DProj(sampler1D sampler, vec2 coord, float bias); | 
| 463 vec4 texture1DProj(sampler1D sampler, vec4 coord); | 461 vec4 texture1DProj(sampler1D sampler, vec4 coord); | 
| 464 vec4 texture1DProj(sampler1D sampler, vec4 coord, float bias); | 462 vec4 texture1DProj(sampler1D sampler, vec4 coord, float bias); | 
| 465 vec4 texture1DLod(sampler1D sampler, float coord, float lod); | 463 vec4 texture1DLod(sampler1D sampler, float coord, float lod); | 
| 466 vec4 texture1DProjLod(sampler1D sampler, vec2 coord, float lod); | 464 vec4 texture1DProjLod(sampler1D sampler, vec2 coord, float lod); | 
| 467 vec4 texture1DProjLod(sampler1D sampler, vec4 coord, float lod); | 465 vec4 texture1DProjLod(sampler1D sampler, vec4 coord, float lod); | 
| 468 vec4 texture2D(sampler2D sampler, vec2 coord); | 466 vec4 texture2D(sampler2D sampler, vec2 coord); | 
| 469 vec4 texture2D(samplerExternalOES sampler, vec2 coord); |  | 
| 470 vec4 texture2D(sampler2D sampler, vec2 coord, float bias); | 467 vec4 texture2D(sampler2D sampler, vec2 coord, float bias); | 
| 471 vec4 texture2DProj(sampler2D sampler, vec3 coord); | 468 vec4 texture2DProj(sampler2D sampler, vec3 coord); | 
| 472 vec4 texture2DProj(sampler2D sampler, vec3 coord, float bias); | 469 vec4 texture2DProj(sampler2D sampler, vec3 coord, float bias); | 
| 473 vec4 texture2DProj(sampler2D sampler, vec4 coord); | 470 vec4 texture2DProj(sampler2D sampler, vec4 coord); | 
| 474 vec4 texture2DProj(sampler2D sampler, vec4 coord, float bias); | 471 vec4 texture2DProj(sampler2D sampler, vec4 coord, float bias); | 
| 475 vec4 texture2DLod(sampler2D sampler, vec2 coord, float lod); | 472 vec4 texture2DLod(sampler2D sampler, vec2 coord, float lod); | 
| 476 vec4 texture2DProjLod(sampler2D sampler, vec3 coord, float lod); | 473 vec4 texture2DProjLod(sampler2D sampler, vec3 coord, float lod); | 
| 477 vec4 texture2DProjLod(sampler2D sampler, vec4 coord, float lod); | 474 vec4 texture2DProjLod(sampler2D sampler, vec4 coord, float lod); | 
| 478 vec4 texture3D(sampler3D sampler, vec3 coord); | 475 vec4 texture3D(sampler3D sampler, vec3 coord); | 
| 479 vec4 texture3D(sampler3D sampler, vec3 coord, float bias); | 476 vec4 texture3D(sampler3D sampler, vec3 coord, float bias); | 
| (...skipping 58 matching lines...) Expand 10 before | Expand all | Expand 10 after  Loading... | 
| 538 void barrier(); | 535 void barrier(); | 
| 539 void memoryBarrier(); | 536 void memoryBarrier(); | 
| 540 void memoryBarrierAtomicCounter(); | 537 void memoryBarrierAtomicCounter(); | 
| 541 void memoryBarrierBuffer(); | 538 void memoryBarrierBuffer(); | 
| 542 void memoryBarrierShared(); | 539 void memoryBarrierShared(); | 
| 543 void memoryBarrierImage(); | 540 void memoryBarrierImage(); | 
| 544 void groupMemoryBarrier(); | 541 void groupMemoryBarrier(); | 
| 545 | 542 | 
| 546 ) | 543 ) | 
| 547 | 544 | 
| OLD | NEW | 
|---|