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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file is auto-generated from | 5 // This file is auto-generated from |
6 // gpu/command_buffer/build_gles2_cmd_buffer.py | 6 // gpu/command_buffer/build_gles2_cmd_buffer.py |
7 // It's formatted by clang-format using chromium coding style: | 7 // It's formatted by clang-format using chromium coding style: |
8 // clang-format -i -style=chromium filename | 8 // clang-format -i -style=chromium filename |
9 // DO NOT EDIT! | 9 // DO NOT EDIT! |
10 | 10 |
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172 {0x8368, "GL_UNSIGNED_INT_2_10_10_10_REV_EXT", }, | 172 {0x8368, "GL_UNSIGNED_INT_2_10_10_10_REV_EXT", }, |
173 {0x8819, "GL_LUMINANCE_ALPHA32F_EXT", }, | 173 {0x8819, "GL_LUMINANCE_ALPHA32F_EXT", }, |
174 {0x8818, "GL_LUMINANCE32F_EXT", }, | 174 {0x8818, "GL_LUMINANCE32F_EXT", }, |
175 {0x8363, "GL_UNSIGNED_SHORT_5_6_5", }, | 175 {0x8363, "GL_UNSIGNED_SHORT_5_6_5", }, |
176 {0x8814, "GL_RGBA32F_EXT", }, | 176 {0x8814, "GL_RGBA32F_EXT", }, |
177 {0x84F2, "GL_ALL_COMPLETED_NV", }, | 177 {0x84F2, "GL_ALL_COMPLETED_NV", }, |
178 {0x8816, "GL_ALPHA32F_EXT", }, | 178 {0x8816, "GL_ALPHA32F_EXT", }, |
179 {0x84F4, "GL_FENCE_CONDITION_NV", }, | 179 {0x84F4, "GL_FENCE_CONDITION_NV", }, |
180 {0x8366, "GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT", }, | 180 {0x8366, "GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT", }, |
181 {0x8365, "GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT", }, | 181 {0x8365, "GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT", }, |
182 {0x84F7, "GL_COMMANDS_COMPLETED_CHROMIUM", }, | |
183 {0x881E, "GL_LUMINANCE16F_EXT", }, | 182 {0x881E, "GL_LUMINANCE16F_EXT", }, |
184 {0x84FA, "GL_UNSIGNED_INT_24_8_OES", }, | 183 {0x84FA, "GL_UNSIGNED_INT_24_8_OES", }, |
185 {0x881F, "GL_LUMINANCE_ALPHA16F_EXT", }, | 184 {0x881F, "GL_LUMINANCE_ALPHA16F_EXT", }, |
186 {0x881A, "GL_RGBA16F_EXT", }, | 185 {0x881A, "GL_RGBA16F_EXT", }, |
187 {0x84FE, "GL_TEXTURE_MAX_ANISOTROPY_EXT", }, | 186 {0x84FE, "GL_TEXTURE_MAX_ANISOTROPY_EXT", }, |
188 {0x0901, "GL_CCW", }, | 187 {0x0901, "GL_CCW", }, |
189 {0x0900, "GL_CW", }, | 188 {0x0900, "GL_CW", }, |
190 {0x8229, "GL_R8_EXT", }, | 189 {0x8229, "GL_R8_EXT", }, |
191 {0x9283, "GL_DISJOINT_NV", }, | 190 {0x9283, "GL_DISJOINT_NV", }, |
192 {0x8227, "GL_RG_EXT", }, | 191 {0x8227, "GL_RG_EXT", }, |
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347 {0x9250, "GL_SHADER_BINARY_DMP", }, | 346 {0x9250, "GL_SHADER_BINARY_DMP", }, |
348 {0x10000000, "GL_MULTISAMPLE_BUFFER_BIT4_QCOM", }, | 347 {0x10000000, "GL_MULTISAMPLE_BUFFER_BIT4_QCOM", }, |
349 {0x8C92, "GL_ATC_RGB_AMD", }, | 348 {0x8C92, "GL_ATC_RGB_AMD", }, |
350 {0x9154, "GL_VERTEX_ARRAY_OBJECT_EXT", }, | 349 {0x9154, "GL_VERTEX_ARRAY_OBJECT_EXT", }, |
351 {0x9153, "GL_QUERY_OBJECT_EXT", }, | 350 {0x9153, "GL_QUERY_OBJECT_EXT", }, |
352 {0x8864, "GL_QUERY_COUNTER_BITS_EXT", }, | 351 {0x8864, "GL_QUERY_COUNTER_BITS_EXT", }, |
353 {0x9151, "GL_BUFFER_OBJECT_EXT", }, | 352 {0x9151, "GL_BUFFER_OBJECT_EXT", }, |
354 {0x8C93, "GL_ATC_RGBA_EXPLICIT_ALPHA_AMD", }, | 353 {0x8C93, "GL_ATC_RGBA_EXPLICIT_ALPHA_AMD", }, |
355 {0x00000002, "GL_CONTEXT_FLAG_DEBUG_BIT_KHR", }, | 354 {0x00000002, "GL_CONTEXT_FLAG_DEBUG_BIT_KHR", }, |
356 {0x00000001, "GL_SYNC_FLUSH_COMMANDS_BIT_APPLE", }, | 355 {0x00000001, "GL_SYNC_FLUSH_COMMANDS_BIT_APPLE", }, |
357 {0x9248, "GL_OVERLAY_TRANSFORM_ROTATE_90_CHROMIUM", }, | |
358 {0x00000004, "GL_COLOR_BUFFER_BIT2_QCOM", }, | 356 {0x00000004, "GL_COLOR_BUFFER_BIT2_QCOM", }, |
359 {0x1702, "GL_TEXTURE", }, | 357 {0x1702, "GL_TEXTURE", }, |
360 {0x00000008, "GL_COLOR_BUFFER_BIT3_QCOM", }, | 358 {0x00000008, "GL_COLOR_BUFFER_BIT3_QCOM", }, |
361 {0x8B58, "GL_BOOL_VEC3", }, | 359 {0x8B58, "GL_BOOL_VEC3", }, |
362 {0x8828, "GL_DRAW_BUFFER3_EXT", }, | 360 {0x8828, "GL_DRAW_BUFFER3_EXT", }, |
363 {0x8DF0, "GL_LOW_FLOAT", }, | 361 {0x8DF0, "GL_LOW_FLOAT", }, |
364 {0x1906, "GL_ALPHA", }, | 362 {0x1906, "GL_ALPHA", }, |
365 {0x1907, "GL_RGB", }, | 363 {0x1907, "GL_RGB", }, |
366 {0x8FBB, "GL_GPU_DISJOINT_EXT", }, | 364 {0x8FBB, "GL_GPU_DISJOINT_EXT", }, |
367 {0x1902, "GL_DEPTH_COMPONENT", }, | 365 {0x1902, "GL_DEPTH_COMPONENT", }, |
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380 {0x82E6, "GL_SAMPLER_KHR", }, | 378 {0x82E6, "GL_SAMPLER_KHR", }, |
381 {0x0C02, "GL_READ_BUFFER_EXT", }, | 379 {0x0C02, "GL_READ_BUFFER_EXT", }, |
382 {0x82E3, "GL_QUERY_KHR", }, | 380 {0x82E3, "GL_QUERY_KHR", }, |
383 {0x82E2, "GL_PROGRAM_KHR", }, | 381 {0x82E2, "GL_PROGRAM_KHR", }, |
384 {0x82E1, "GL_SHADER_KHR", }, | 382 {0x82E1, "GL_SHADER_KHR", }, |
385 {0x8B52, "GL_FLOAT_VEC4", }, | 383 {0x8B52, "GL_FLOAT_VEC4", }, |
386 {0x9240, "GL_UNPACK_FLIP_Y_CHROMIUM", }, | 384 {0x9240, "GL_UNPACK_FLIP_Y_CHROMIUM", }, |
387 {0x8DF6, "GL_UNSIGNED_INT_10_10_10_2_OES", }, | 385 {0x8DF6, "GL_UNSIGNED_INT_10_10_10_2_OES", }, |
388 {0x8230, "GL_RG32F_EXT", }, | 386 {0x8230, "GL_RG32F_EXT", }, |
389 {0x8DF7, "GL_INT_10_10_10_2_OES", }, | 387 {0x8DF7, "GL_INT_10_10_10_2_OES", }, |
390 {0x9246, "GL_OVERLAY_TRANSFORM_FLIP_HORIZONTAL_CHROMIUM", }, | |
391 {0x8B69, "GL_FLOAT_MAT4x2_NV", }, | 388 {0x8B69, "GL_FLOAT_MAT4x2_NV", }, |
392 {0x812D, "GL_CLAMP_TO_BORDER_NV", }, | 389 {0x812D, "GL_CLAMP_TO_BORDER_NV", }, |
393 {0x812F, "GL_CLAMP_TO_EDGE", }, | 390 {0x812F, "GL_CLAMP_TO_EDGE", }, |
394 {0x86A3, "GL_COMPRESSED_TEXTURE_FORMATS", }, | 391 {0x86A3, "GL_COMPRESSED_TEXTURE_FORMATS", }, |
395 {0x9244, "GL_BIND_GENERATES_RESOURCE_CHROMIUM", }, | 392 {0x9244, "GL_BIND_GENERATES_RESOURCE_CHROMIUM", }, |
396 {0x86A2, "GL_NUM_COMPRESSED_TEXTURE_FORMATS", }, | 393 {0x86A2, "GL_NUM_COMPRESSED_TEXTURE_FORMATS", }, |
397 {0x0CF3, "GL_UNPACK_SKIP_ROWS_EXT", }, | 394 {0x0CF3, "GL_UNPACK_SKIP_ROWS_EXT", }, |
398 {0x0CF2, "GL_UNPACK_ROW_LENGTH_EXT", }, | 395 {0x0CF2, "GL_UNPACK_ROW_LENGTH_EXT", }, |
399 {0x140C, "GL_FIXED", }, | 396 {0x140C, "GL_FIXED", }, |
400 {0x8008, "GL_MAX_EXT", }, | 397 {0x8008, "GL_MAX_EXT", }, |
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600 {0x2802, "GL_TEXTURE_WRAP_S", }, | 597 {0x2802, "GL_TEXTURE_WRAP_S", }, |
601 {0x2803, "GL_TEXTURE_WRAP_T", }, | 598 {0x2803, "GL_TEXTURE_WRAP_T", }, |
602 {0x2703, "GL_LINEAR_MIPMAP_LINEAR", }, | 599 {0x2703, "GL_LINEAR_MIPMAP_LINEAR", }, |
603 {0x8B98, "GL_PALETTE8_RGBA4_OES", }, | 600 {0x8B98, "GL_PALETTE8_RGBA4_OES", }, |
604 {0x84F3, "GL_FENCE_STATUS_NV", }, | 601 {0x84F3, "GL_FENCE_STATUS_NV", }, |
605 {0x2702, "GL_NEAREST_MIPMAP_LINEAR", }, | 602 {0x2702, "GL_NEAREST_MIPMAP_LINEAR", }, |
606 {0x1F03, "GL_EXTENSIONS", }, | 603 {0x1F03, "GL_EXTENSIONS", }, |
607 {0x1F02, "GL_VERSION", }, | 604 {0x1F02, "GL_VERSION", }, |
608 {0x1F01, "GL_RENDERER", }, | 605 {0x1F01, "GL_RENDERER", }, |
609 {0x1F00, "GL_VENDOR", }, | 606 {0x1F00, "GL_VENDOR", }, |
610 {0x9247, "GL_OVERLAY_TRANSFORM_FLIP_VERTICAL_CHROMIUM", }, | |
611 {0x2701, "GL_LINEAR_MIPMAP_NEAREST", }, | 607 {0x2701, "GL_LINEAR_MIPMAP_NEAREST", }, |
612 {0x9245, "GL_OVERLAY_TRANSFORM_NONE_CHROMIUM", }, | |
613 {0x92B4, "GL_INVERT_OVG_NV", }, | 608 {0x92B4, "GL_INVERT_OVG_NV", }, |
614 {0x9249, "GL_OVERLAY_TRANSFORM_ROTATE_180_CHROMIUM", }, | |
615 {0x0B94, "GL_STENCIL_FAIL", }, | 609 {0x0B94, "GL_STENCIL_FAIL", }, |
616 {0x8B4C, "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS", }, | 610 {0x8B4C, "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS", }, |
617 {0x8B4D, "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS", }, | 611 {0x8B4D, "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS", }, |
618 {0x8B4F, "GL_SHADER_TYPE", }, | 612 {0x8B4F, "GL_SHADER_TYPE", }, |
619 {0x00004000, "GL_COLOR_BUFFER_BIT", }, | 613 {0x00004000, "GL_COLOR_BUFFER_BIT", }, |
620 {0x00000010, "GL_COLOR_BUFFER_BIT4_QCOM", }, | 614 {0x00000010, "GL_COLOR_BUFFER_BIT4_QCOM", }, |
621 {0x8834, "GL_DRAW_BUFFER15_EXT", }, | 615 {0x8834, "GL_DRAW_BUFFER15_EXT", }, |
622 {0x8833, "GL_DRAW_BUFFER14_EXT", }, | 616 {0x8833, "GL_DRAW_BUFFER14_EXT", }, |
623 {0x8832, "GL_DRAW_BUFFER13_EXT", }, | 617 {0x8832, "GL_DRAW_BUFFER13_EXT", }, |
624 {0x8831, "GL_DRAW_BUFFER12_EXT", }, | 618 {0x8831, "GL_DRAW_BUFFER12_EXT", }, |
625 {0x8830, "GL_DRAW_BUFFER11_EXT", }, | 619 {0x8830, "GL_DRAW_BUFFER11_EXT", }, |
626 {0x8DC5, "GL_SAMPLER_CUBE_SHADOW_NV", }, | 620 {0x8DC5, "GL_SAMPLER_CUBE_SHADOW_NV", }, |
627 {0x93B8, "GL_COMPRESSED_RGBA_ASTC_10x5_KHR", }, | 621 {0x93B8, "GL_COMPRESSED_RGBA_ASTC_10x5_KHR", }, |
628 {0x9241, "GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM", }, | 622 {0x9241, "GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM", }, |
629 {0x00010000, "GL_STENCIL_BUFFER_BIT0_QCOM", }, | 623 {0x00010000, "GL_STENCIL_BUFFER_BIT0_QCOM", }, |
630 {0x0B93, "GL_STENCIL_VALUE_MASK", }, | 624 {0x0B93, "GL_STENCIL_VALUE_MASK", }, |
631 {0x0B92, "GL_STENCIL_FUNC", }, | 625 {0x0B92, "GL_STENCIL_FUNC", }, |
632 {0x0B91, "GL_STENCIL_CLEAR_VALUE", }, | 626 {0x0B91, "GL_STENCIL_CLEAR_VALUE", }, |
633 {0x883D, "GL_BLEND_EQUATION_ALPHA", }, | 627 {0x883D, "GL_BLEND_EQUATION_ALPHA", }, |
634 {0x0B97, "GL_STENCIL_REF", }, | 628 {0x0B97, "GL_STENCIL_REF", }, |
635 {0x0B96, "GL_STENCIL_PASS_DEPTH_PASS", }, | 629 {0x0B96, "GL_STENCIL_PASS_DEPTH_PASS", }, |
636 {0x0B95, "GL_STENCIL_PASS_DEPTH_FAIL", }, | 630 {0x0B95, "GL_STENCIL_PASS_DEPTH_FAIL", }, |
637 {0x2700, "GL_NEAREST_MIPMAP_NEAREST", }, | 631 {0x2700, "GL_NEAREST_MIPMAP_NEAREST", }, |
638 {0x0B98, "GL_STENCIL_WRITEMASK", }, | 632 {0x0B98, "GL_STENCIL_WRITEMASK", }, |
639 {0x8B40, "GL_PROGRAM_OBJECT_EXT", }, | 633 {0x8B40, "GL_PROGRAM_OBJECT_EXT", }, |
640 {0x1004, "GL_TEXTURE_BORDER_COLOR_NV", }, | 634 {0x1004, "GL_TEXTURE_BORDER_COLOR_NV", }, |
641 {0x8B48, "GL_SHADER_OBJECT_EXT", }, | 635 {0x8B48, "GL_SHADER_OBJECT_EXT", }, |
642 {0x912F, "GL_TEXTURE_IMMUTABLE_FORMAT_EXT", }, | 636 {0x912F, "GL_TEXTURE_IMMUTABLE_FORMAT_EXT", }, |
643 {0x924A, "GL_OVERLAY_TRANSFORM_ROTATE_270_CHROMIUM", }, | |
644 {0x20000000, "GL_MULTISAMPLE_BUFFER_BIT5_QCOM", }, | 637 {0x20000000, "GL_MULTISAMPLE_BUFFER_BIT5_QCOM", }, |
645 {0x0DE1, "GL_TEXTURE_2D", }, | 638 {0x0DE1, "GL_TEXTURE_2D", }, |
646 {0x80C9, "GL_BLEND_SRC_RGB", }, | 639 {0x80C9, "GL_BLEND_SRC_RGB", }, |
647 {0x80C8, "GL_BLEND_DST_RGB", }, | 640 {0x80C8, "GL_BLEND_DST_RGB", }, |
648 {0x8059, "GL_RGB10_A2_EXT", }, | 641 {0x8059, "GL_RGB10_A2_EXT", }, |
649 {0x8058, "GL_RGBA8_OES", }, | 642 {0x8058, "GL_RGBA8_OES", }, |
650 {0x8B93, "GL_PALETTE4_RGBA4_OES", }, | 643 {0x8B93, "GL_PALETTE4_RGBA4_OES", }, |
651 {0x00002000, "GL_DEPTH_BUFFER_BIT5_QCOM", }, | 644 {0x00002000, "GL_DEPTH_BUFFER_BIT5_QCOM", }, |
652 {0x8051, "GL_RGB8_OES", }, | 645 {0x8051, "GL_RGB8_OES", }, |
653 {0x8052, "GL_RGB10_EXT", }, | 646 {0x8052, "GL_RGB10_EXT", }, |
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1163 std::string GLES2Util::GetStringQueryTarget(uint32 value) { | 1156 std::string GLES2Util::GetStringQueryTarget(uint32 value) { |
1164 static const EnumToString string_table[] = { | 1157 static const EnumToString string_table[] = { |
1165 {GL_ANY_SAMPLES_PASSED_EXT, "GL_ANY_SAMPLES_PASSED_EXT"}, | 1158 {GL_ANY_SAMPLES_PASSED_EXT, "GL_ANY_SAMPLES_PASSED_EXT"}, |
1166 {GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, | 1159 {GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, |
1167 "GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT"}, | 1160 "GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT"}, |
1168 {GL_COMMANDS_ISSUED_CHROMIUM, "GL_COMMANDS_ISSUED_CHROMIUM"}, | 1161 {GL_COMMANDS_ISSUED_CHROMIUM, "GL_COMMANDS_ISSUED_CHROMIUM"}, |
1169 {GL_LATENCY_QUERY_CHROMIUM, "GL_LATENCY_QUERY_CHROMIUM"}, | 1162 {GL_LATENCY_QUERY_CHROMIUM, "GL_LATENCY_QUERY_CHROMIUM"}, |
1170 {GL_ASYNC_PIXEL_UNPACK_COMPLETED_CHROMIUM, | 1163 {GL_ASYNC_PIXEL_UNPACK_COMPLETED_CHROMIUM, |
1171 "GL_ASYNC_PIXEL_UNPACK_COMPLETED_CHROMIUM"}, | 1164 "GL_ASYNC_PIXEL_UNPACK_COMPLETED_CHROMIUM"}, |
1172 {GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM, | 1165 {GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM, |
1173 "GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM"}, | 1166 "GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM"}, }; |
1174 {GL_COMMANDS_COMPLETED_CHROMIUM, "GL_COMMANDS_COMPLETED_CHROMIUM"}, }; | |
1175 return GLES2Util::GetQualifiedEnumString( | 1167 return GLES2Util::GetQualifiedEnumString( |
1176 string_table, arraysize(string_table), value); | 1168 string_table, arraysize(string_table), value); |
1177 } | 1169 } |
1178 | 1170 |
1179 std::string GLES2Util::GetStringReadPixelFormat(uint32 value) { | 1171 std::string GLES2Util::GetStringReadPixelFormat(uint32 value) { |
1180 static const EnumToString string_table[] = { | 1172 static const EnumToString string_table[] = { |
1181 {GL_ALPHA, "GL_ALPHA"}, {GL_RGB, "GL_RGB"}, {GL_RGBA, "GL_RGBA"}, }; | 1173 {GL_ALPHA, "GL_ALPHA"}, {GL_RGB, "GL_RGB"}, {GL_RGBA, "GL_RGBA"}, }; |
1182 return GLES2Util::GetQualifiedEnumString( | 1174 return GLES2Util::GetQualifiedEnumString( |
1183 string_table, arraysize(string_table), value); | 1175 string_table, arraysize(string_table), value); |
1184 } | 1176 } |
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1456 } | 1448 } |
1457 | 1449 |
1458 std::string GLES2Util::GetStringVertexPointer(uint32 value) { | 1450 std::string GLES2Util::GetStringVertexPointer(uint32 value) { |
1459 static const EnumToString string_table[] = { | 1451 static const EnumToString string_table[] = { |
1460 {GL_VERTEX_ATTRIB_ARRAY_POINTER, "GL_VERTEX_ATTRIB_ARRAY_POINTER"}, }; | 1452 {GL_VERTEX_ATTRIB_ARRAY_POINTER, "GL_VERTEX_ATTRIB_ARRAY_POINTER"}, }; |
1461 return GLES2Util::GetQualifiedEnumString( | 1453 return GLES2Util::GetQualifiedEnumString( |
1462 string_table, arraysize(string_table), value); | 1454 string_table, arraysize(string_table), value); |
1463 } | 1455 } |
1464 | 1456 |
1465 #endif // GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ | 1457 #endif // GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ |
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