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| 1 // Copyright 2016 the V8 project authors. All rights reserved. | 1 // Copyright 2016 the V8 project authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef V8_CODE_STUB_ASSEMBLER_H_ | 5 #ifndef V8_CODE_STUB_ASSEMBLER_H_ |
| 6 #define V8_CODE_STUB_ASSEMBLER_H_ | 6 #define V8_CODE_STUB_ASSEMBLER_H_ |
| 7 | 7 |
| 8 #include <functional> | 8 #include <functional> |
| 9 | 9 |
| 10 #include "src/compiler/code-assembler.h" | 10 #include "src/compiler/code-assembler.h" |
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| 291 | 291 |
| 292 // Load Float64 value by |base| + |offset| address. If the value is a double | 292 // Load Float64 value by |base| + |offset| address. If the value is a double |
| 293 // hole then jump to |if_hole|. If |machine_type| is None then only the hole | 293 // hole then jump to |if_hole|. If |machine_type| is None then only the hole |
| 294 // check is generated. | 294 // check is generated. |
| 295 compiler::Node* LoadDoubleWithHoleCheck( | 295 compiler::Node* LoadDoubleWithHoleCheck( |
| 296 compiler::Node* base, compiler::Node* offset, Label* if_hole, | 296 compiler::Node* base, compiler::Node* offset, Label* if_hole, |
| 297 MachineType machine_type = MachineType::Float64()); | 297 MachineType machine_type = MachineType::Float64()); |
| 298 | 298 |
| 299 // Context manipulation | 299 // Context manipulation |
| 300 compiler::Node* LoadContextElement(compiler::Node* context, int slot_index); | 300 compiler::Node* LoadContextElement(compiler::Node* context, int slot_index); |
| 301 compiler::Node* StoreContextElement(compiler::Node* context, int slot_index, |
| 302 compiler::Node* value); |
| 301 compiler::Node* LoadNativeContext(compiler::Node* context); | 303 compiler::Node* LoadNativeContext(compiler::Node* context); |
| 302 | 304 |
| 303 compiler::Node* LoadJSArrayElementsMap(ElementsKind kind, | 305 compiler::Node* LoadJSArrayElementsMap(ElementsKind kind, |
| 304 compiler::Node* native_context); | 306 compiler::Node* native_context); |
| 305 | 307 |
| 306 // Store the floating point value of a HeapNumber. | 308 // Store the floating point value of a HeapNumber. |
| 307 compiler::Node* StoreHeapNumberValue(compiler::Node* object, | 309 compiler::Node* StoreHeapNumberValue(compiler::Node* object, |
| 308 compiler::Node* value); | 310 compiler::Node* value); |
| 309 // Store a field to an object on the heap. | 311 // Store a field to an object on the heap. |
| 310 compiler::Node* StoreObjectField( | 312 compiler::Node* StoreObjectField( |
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| 956 Label* bailout); | 958 Label* bailout); |
| 957 | 959 |
| 958 static const int kElementLoopUnrollThreshold = 8; | 960 static const int kElementLoopUnrollThreshold = 8; |
| 959 }; | 961 }; |
| 960 | 962 |
| 961 DEFINE_OPERATORS_FOR_FLAGS(CodeStubAssembler::AllocationFlags); | 963 DEFINE_OPERATORS_FOR_FLAGS(CodeStubAssembler::AllocationFlags); |
| 962 | 964 |
| 963 } // namespace internal | 965 } // namespace internal |
| 964 } // namespace v8 | 966 } // namespace v8 |
| 965 #endif // V8_CODE_STUB_ASSEMBLER_H_ | 967 #endif // V8_CODE_STUB_ASSEMBLER_H_ |
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