| Index: third_party/WebKit/Source/platform/graphics/gpu/DrawingBuffer.h | 
| diff --git a/third_party/WebKit/Source/platform/graphics/gpu/DrawingBuffer.h b/third_party/WebKit/Source/platform/graphics/gpu/DrawingBuffer.h | 
| index 1033db4e3d92a7eea7937d494c16f5bd9895ad6d..0bc3e68c9e63fd5f00422ac52097bf33dca34ad2 100644 | 
| --- a/third_party/WebKit/Source/platform/graphics/gpu/DrawingBuffer.h | 
| +++ b/third_party/WebKit/Source/platform/graphics/gpu/DrawingBuffer.h | 
| @@ -77,6 +77,21 @@ class PLATFORM_EXPORT DrawingBuffer | 
| WTF_MAKE_NONCOPYABLE(DrawingBuffer); | 
|  | 
| public: | 
| +  class Client { | 
| +   public: | 
| +    // Returns true if the DrawingBuffer is currently bound for draw. | 
| +    virtual bool DrawingBufferClientIsBoundForDraw() = 0; | 
| +    virtual void DrawingBufferClientRestoreScissorTest() = 0; | 
| +    // Restores the mask and clear value for color, depth, and stencil buffers. | 
| +    virtual void DrawingBufferClientRestoreMaskAndClearValues() = 0; | 
| +    virtual void DrawingBufferClientRestorePixelPackAlignment() = 0; | 
| +    // Restores the GL_TEXTURE_2D binding for the active texture unit only. | 
| +    virtual void DrawingBufferClientRestoreTexture2DBinding() = 0; | 
| +    virtual void DrawingBufferClientRestoreRenderbufferBinding() = 0; | 
| +    virtual void DrawingBufferClientRestoreFramebufferBinding() = 0; | 
| +    virtual void DrawingBufferClientRestorePixelUnpackBufferBinding() = 0; | 
| +  }; | 
| + | 
| enum PreserveDrawingBuffer { | 
| Preserve, | 
| Discard, | 
| @@ -93,6 +108,7 @@ class PLATFORM_EXPORT DrawingBuffer | 
|  | 
| static PassRefPtr<DrawingBuffer> create( | 
| std::unique_ptr<WebGraphicsContext3DProvider>, | 
| +      Client*, | 
| const IntSize&, | 
| bool premultipliedAlpha, | 
| bool wantAlphaChannel, | 
| @@ -110,8 +126,6 @@ class PLATFORM_EXPORT DrawingBuffer | 
| void beginDestruction(); | 
|  | 
| // Issues a glClear() on all framebuffers associated with this DrawingBuffer. | 
| -  // The caller is responsible for making the context current and setting the | 
| -  // clear values and masks. Modifies the framebuffer binding. | 
| void clearFramebuffers(GLbitfield clearMask); | 
|  | 
| // Indicates whether the DrawingBuffer internally allocated a packed | 
| @@ -130,86 +144,21 @@ class PLATFORM_EXPORT DrawingBuffer | 
| int maxTextureSize); | 
|  | 
| // Resizes (or allocates if necessary) all buffers attached to the default | 
| -  // framebuffer. Returns whether the operation was successful. Leaves GL | 
| -  // bindings dirtied. | 
| -  bool reset(const IntSize&); | 
| +  // framebuffer. Returns whether the operation was successful. | 
| +  bool resize(const IntSize&); | 
|  | 
| // Bind the default framebuffer to |target|. |target| must be | 
| // GL_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_DRAW_FRAMEBUFFER. | 
| void bind(GLenum target); | 
| IntSize size() const { return m_size; } | 
|  | 
| -  // Copies the multisample color buffer to the normal color buffer and leaves | 
| -  // m_fbo bound. | 
| -  void commit(); | 
| - | 
| -  // commit should copy the full multisample buffer, and not respect the | 
| -  // current scissor bounds. Track the state of the scissor test so that it | 
| -  // can be disabled during calls to commit. | 
| -  void setScissorEnabled(bool scissorEnabled) { | 
| -    m_scissorEnabled = scissorEnabled; | 
| -  } | 
| - | 
| -  // The DrawingBuffer needs to track the texture bound to texture unit 0. | 
| -  // The bound texture is tracked to avoid costly queries during rendering. | 
| -  void setTexture2DBinding(GLuint texture) { m_texture2DBinding = texture; } | 
| - | 
| -  void setPixelUnpackBufferBinding(GLuint buffer) { | 
| -    DCHECK(m_webGLVersion > WebGL1); | 
| -    m_pixelUnpackBufferBinding = buffer; | 
| -  } | 
| - | 
| -  void notifyBufferDeleted(GLuint buffer) { | 
| -    if (m_webGLVersion > WebGL1 && buffer == m_pixelUnpackBufferBinding) { | 
| -      setPixelUnpackBufferBinding(0); | 
| -    } | 
| -  } | 
| - | 
| -  // The DrawingBuffer needs to track the currently bound framebuffer so it | 
| -  // restore the binding when needed. | 
| -  void setFramebufferBinding(GLenum target, GLuint fbo) { | 
| -    switch (target) { | 
| -      case GL_FRAMEBUFFER: | 
| -        m_drawFramebufferBinding = fbo; | 
| -        m_readFramebufferBinding = fbo; | 
| -        break; | 
| -      case GL_DRAW_FRAMEBUFFER: | 
| -        m_drawFramebufferBinding = fbo; | 
| -        break; | 
| -      case GL_READ_FRAMEBUFFER: | 
| -        m_readFramebufferBinding = fbo; | 
| -        break; | 
| -      default: | 
| -        ASSERT(0); | 
| -    } | 
| -  } | 
| - | 
| -  // The DrawingBuffer needs to track the color mask and clear color so that | 
| -  // it can restore it when needed. | 
| -  void setClearColor(GLfloat* clearColor) { | 
| -    memcpy(m_clearColor, clearColor, 4 * sizeof(GLfloat)); | 
| -  } | 
| - | 
| -  void setColorMask(GLboolean* colorMask) { | 
| -    memcpy(m_colorMask, colorMask, 4 * sizeof(GLboolean)); | 
| -  } | 
| - | 
| -  // The DrawingBuffer needs to track the currently bound renderbuffer so it | 
| -  // restore the binding when needed. | 
| -  void setRenderbufferBinding(GLuint renderbuffer) { | 
| -    m_renderbufferBinding = renderbuffer; | 
| -  } | 
| - | 
| -  // Track the currently active texture unit. Texture unit 0 is used as host for | 
| -  // a scratch texture. | 
| -  void setActiveTextureUnit(GLint textureUnit) { | 
| -    m_activeTextureUnit = textureUnit; | 
| -  } | 
| +  // Resolves the multisample color buffer to the normal color buffer and leaves | 
| +  // the resolved color buffer bound to GL_READ_FRAMEBUFFER and | 
| +  // GL_DRAW_FRAMEBUFFER. | 
| +  void resolveAndBindForReadAndDraw(); | 
|  | 
| bool multisample() const; | 
|  | 
| -  GLuint framebuffer() const; | 
| - | 
| bool discardFramebufferSupported() const { | 
| return m_discardFramebufferSupported; | 
| } | 
| @@ -246,7 +195,6 @@ class PLATFORM_EXPORT DrawingBuffer | 
| // DrawingBuffer. | 
| PassRefPtr<StaticBitmapImage> transferToStaticBitmapImage(); | 
|  | 
| -  // Destroys the TEXTURE_2D binding for the owned context | 
| bool copyToPlatformTexture(gpu::gles2::GLES2Interface*, | 
| GLuint texture, | 
| GLenum internalFormat, | 
| @@ -256,8 +204,6 @@ class PLATFORM_EXPORT DrawingBuffer | 
| bool flipY, | 
| SourceDrawingBuffer); | 
|  | 
| -  void setPackAlignment(GLint param); | 
| - | 
| bool paintRenderingResultsToImageData(int&, | 
| int&, | 
| SourceDrawingBuffer, | 
| @@ -268,13 +214,11 @@ class PLATFORM_EXPORT DrawingBuffer | 
| return m_antiAliasingMode == MSAAExplicitResolve; | 
| } | 
|  | 
| -  void restorePixelUnpackBufferBindings(); | 
| - | 
| -  // Bind to m_drawFramebufferBinding or m_readFramebufferBinding if it's not 0. | 
| -  // Otherwise, bind to the default FBO. | 
| +  // Rebind the read and draw framebuffers that WebGL is expecting. | 
| void restoreFramebufferBindings(); | 
|  | 
| -  void restoreTextureBindings(); | 
| +  // Restore all state that may have been dirtied by any call. | 
| +  void restoreAllState(); | 
|  | 
| void addNewMailboxCallback(std::unique_ptr<WTF::Closure> closure) { | 
| m_newMailboxCallback = std::move(closure); | 
| @@ -283,6 +227,7 @@ class PLATFORM_EXPORT DrawingBuffer | 
| protected:  // For unittests | 
| DrawingBuffer(std::unique_ptr<WebGraphicsContext3DProvider>, | 
| std::unique_ptr<Extensions3DUtil>, | 
| +                Client*, | 
| bool discardFramebufferSupported, | 
| bool wantAlphaChannel, | 
| bool premultipliedAlpha, | 
| @@ -303,6 +248,36 @@ class PLATFORM_EXPORT DrawingBuffer | 
| Vector<RecycledBitmap> m_recycledBitmaps; | 
|  | 
| private: | 
| +  friend class ScopedStateRestorer; | 
| +  friend class ColorBuffer; | 
| + | 
| +  // This structure should wrap all public entrypoints that may modify GL state. | 
| +  // It will restore all state when it drops out of scope. | 
| +  class ScopedStateRestorer { | 
| +   public: | 
| +    ScopedStateRestorer(DrawingBuffer*); | 
| +    ~ScopedStateRestorer(); | 
| + | 
| +    // Mark parts of the state that are dirty and need to be restored. | 
| +    void setClearStateDirty() { m_clearStateDirty = true; } | 
| +    void setPixelPackAlignmentDirty() { m_pixelPackAlignmentDirty = true; } | 
| +    void setTextureBindingDirty() { m_textureBindingDirty = true; } | 
| +    void setRenderbufferBindingDirty() { m_renderbufferBindingDirty = true; } | 
| +    void setFramebufferBindingDirty() { m_framebufferBindingDirty = true; } | 
| +    void setPixelUnpackBufferBindingDirty() { | 
| +      m_pixelUnpackBufferBindingDirty = true; | 
| +    } | 
| + | 
| +   private: | 
| +    RefPtr<DrawingBuffer> m_drawingBuffer; | 
| +    bool m_clearStateDirty = false; | 
| +    bool m_pixelPackAlignmentDirty = false; | 
| +    bool m_textureBindingDirty = false; | 
| +    bool m_renderbufferBindingDirty = false; | 
| +    bool m_framebufferBindingDirty = false; | 
| +    bool m_pixelUnpackBufferBindingDirty = false; | 
| +  }; | 
| + | 
| // All parameters necessary to generate the texture for the ColorBuffer. | 
| struct ColorBufferParameters { | 
| DISALLOW_NEW(); | 
| @@ -349,6 +324,15 @@ class PLATFORM_EXPORT DrawingBuffer | 
| WTF_MAKE_NONCOPYABLE(ColorBuffer); | 
| }; | 
|  | 
| +  // The same as clearFramebuffers(), but leaves GL state dirty. | 
| +  void clearFramebuffersInternal(GLbitfield clearMask); | 
| + | 
| +  // The same as reset(), but leaves GL state dirty. | 
| +  bool resizeFramebufferInternal(const IntSize&); | 
| + | 
| +  // The same as commit(), but leaves GL state dirty. | 
| +  void resolveMultisampleFramebufferInternal(); | 
| + | 
| bool prepareTextureMailboxInternal( | 
| cc::TextureMailbox* outMailbox, | 
| std::unique_ptr<cc::SingleReleaseCallback>* outReleaseCallback, | 
| @@ -434,17 +418,11 @@ class PLATFORM_EXPORT DrawingBuffer | 
| // The format to use when creating a multisampled renderbuffer. | 
| GLenum getMultisampledRenderbufferFormat(); | 
|  | 
| +  // Weak, reset by beginDestruction. | 
| +  Client* m_client = nullptr; | 
| + | 
| const PreserveDrawingBuffer m_preserveDrawingBuffer; | 
| const WebGLVersion m_webGLVersion; | 
| -  bool m_scissorEnabled = false; | 
| -  GLuint m_texture2DBinding = 0; | 
| -  GLuint m_pixelUnpackBufferBinding = 0; | 
| -  GLuint m_drawFramebufferBinding = 0; | 
| -  GLuint m_readFramebufferBinding = 0; | 
| -  GLuint m_renderbufferBinding = 0; | 
| -  GLenum m_activeTextureUnit = GL_TEXTURE0; | 
| -  GLfloat m_clearColor[4]; | 
| -  GLboolean m_colorMask[4]; | 
|  | 
| std::unique_ptr<WebGraphicsContext3DProvider> m_contextProvider; | 
| // Lifetime is tied to the m_contextProvider. | 
| @@ -460,6 +438,11 @@ class PLATFORM_EXPORT DrawingBuffer | 
|  | 
| std::unique_ptr<WTF::Closure> m_newMailboxCallback; | 
|  | 
| +  // The current state restorer, which is used to track state dirtying. It is in | 
| +  // error to dirty state shared with WebGL while there is no existing state | 
| +  // restorer. It is also in error to instantiate two state restorers at once. | 
| +  ScopedStateRestorer* m_stateRestorer = nullptr; | 
| + | 
| // This is used when the user requests either a depth or stencil buffer. | 
| GLuint m_depthStencilBuffer = 0; | 
|  | 
| @@ -506,7 +489,6 @@ class PLATFORM_EXPORT DrawingBuffer | 
|  | 
| int m_maxTextureSize = 0; | 
| int m_sampleCount = 0; | 
| -  int m_packAlignment = 4; | 
| bool m_destructionInProgress = false; | 
| bool m_isHidden = false; | 
| SkFilterQuality m_filterQuality = kLow_SkFilterQuality; | 
|  |