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| 1 // Copyright 2008 the V8 project authors. All rights reserved. | 1 // Copyright 2008 the V8 project authors. All rights reserved. |
| 2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
| 3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
| 4 // met: | 4 // met: |
| 5 // | 5 // |
| 6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
| 7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
| 8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
| 9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
| 10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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| 27 | 27 |
| 28 #include "v8.h" | 28 #include "v8.h" |
| 29 | 29 |
| 30 #include "platform.h" | 30 #include "platform.h" |
| 31 #include "isolate.h" | 31 #include "isolate.h" |
| 32 | 32 |
| 33 #include "cctest.h" | 33 #include "cctest.h" |
| 34 | 34 |
| 35 | 35 |
| 36 TEST(Preemption) { | 36 TEST(Preemption) { |
| 37 v8::Isolate* isolate = CcTest::default_isolate(); | 37 v8::Isolate* isolate = CcTest::isolate(); |
| 38 v8::Locker locker(isolate); | 38 v8::Locker locker(isolate); |
| 39 v8::V8::Initialize(); | 39 v8::V8::Initialize(); |
| 40 v8::HandleScope scope(isolate); | 40 v8::HandleScope scope(isolate); |
| 41 v8::Handle<v8::Context> context = v8::Context::New(isolate); | 41 v8::Handle<v8::Context> context = v8::Context::New(isolate); |
| 42 v8::Context::Scope context_scope(context); | 42 v8::Context::Scope context_scope(context); |
| 43 | 43 |
| 44 v8::Locker::StartPreemption(100); | 44 v8::Locker::StartPreemption(100); |
| 45 | 45 |
| 46 v8::Handle<v8::Script> script = v8::Script::Compile( | 46 v8::Handle<v8::Script> script = v8::Script::Compile( |
| 47 v8::String::New("var count = 0; var obj = new Object(); count++;\n")); | 47 v8::String::New("var count = 0; var obj = new Object(); count++;\n")); |
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| 62 DONE | 62 DONE |
| 63 }; | 63 }; |
| 64 | 64 |
| 65 static Turn turn = FILL_CACHE; | 65 static Turn turn = FILL_CACHE; |
| 66 | 66 |
| 67 | 67 |
| 68 class ThreadA : public v8::internal::Thread { | 68 class ThreadA : public v8::internal::Thread { |
| 69 public: | 69 public: |
| 70 ThreadA() : Thread("ThreadA") { } | 70 ThreadA() : Thread("ThreadA") { } |
| 71 void Run() { | 71 void Run() { |
| 72 v8::Isolate* isolate = CcTest::default_isolate(); | 72 v8::Isolate* isolate = CcTest::isolate(); |
| 73 v8::Locker locker(isolate); | 73 v8::Locker locker(isolate); |
| 74 v8::HandleScope scope(isolate); | 74 v8::HandleScope scope(isolate); |
| 75 v8::Handle<v8::Context> context = v8::Context::New(isolate); | 75 v8::Handle<v8::Context> context = v8::Context::New(isolate); |
| 76 v8::Context::Scope context_scope(context); | 76 v8::Context::Scope context_scope(context); |
| 77 | 77 |
| 78 CHECK_EQ(FILL_CACHE, turn); | 78 CHECK_EQ(FILL_CACHE, turn); |
| 79 | 79 |
| 80 // Fill String.search cache. | 80 // Fill String.search cache. |
| 81 v8::Handle<v8::Script> script = v8::Script::Compile( | 81 v8::Handle<v8::Script> script = v8::Script::Compile( |
| 82 v8::String::New( | 82 v8::String::New( |
| 83 "for (var i = 0; i < 3; i++) {" | 83 "for (var i = 0; i < 3; i++) {" |
| 84 " var result = \"a\".search(\"a\");" | 84 " var result = \"a\".search(\"a\");" |
| 85 " if (result != 0) throw \"result: \" + result + \" @\" + i;" | 85 " if (result != 0) throw \"result: \" + result + \" @\" + i;" |
| 86 "};" | 86 "};" |
| 87 "true")); | 87 "true")); |
| 88 CHECK(script->Run()->IsTrue()); | 88 CHECK(script->Run()->IsTrue()); |
| 89 | 89 |
| 90 turn = CLEAN_CACHE; | 90 turn = CLEAN_CACHE; |
| 91 do { | 91 do { |
| 92 { | 92 { |
| 93 v8::Unlocker unlocker(CcTest::default_isolate()); | 93 v8::Unlocker unlocker(CcTest::isolate()); |
| 94 Thread::YieldCPU(); | 94 Thread::YieldCPU(); |
| 95 } | 95 } |
| 96 } while (turn != SECOND_TIME_FILL_CACHE); | 96 } while (turn != SECOND_TIME_FILL_CACHE); |
| 97 | 97 |
| 98 // Rerun the script. | 98 // Rerun the script. |
| 99 CHECK(script->Run()->IsTrue()); | 99 CHECK(script->Run()->IsTrue()); |
| 100 | 100 |
| 101 turn = DONE; | 101 turn = DONE; |
| 102 } | 102 } |
| 103 }; | 103 }; |
| 104 | 104 |
| 105 | 105 |
| 106 class ThreadB : public v8::internal::Thread { | 106 class ThreadB : public v8::internal::Thread { |
| 107 public: | 107 public: |
| 108 ThreadB() : Thread("ThreadB") { } | 108 ThreadB() : Thread("ThreadB") { } |
| 109 void Run() { | 109 void Run() { |
| 110 do { | 110 do { |
| 111 { | 111 { |
| 112 v8::Isolate* isolate = CcTest::default_isolate(); | 112 v8::Isolate* isolate = CcTest::isolate(); |
| 113 v8::Locker locker(isolate); | 113 v8::Locker locker(isolate); |
| 114 if (turn == CLEAN_CACHE) { | 114 if (turn == CLEAN_CACHE) { |
| 115 v8::HandleScope scope(isolate); | 115 v8::HandleScope scope(isolate); |
| 116 v8::Handle<v8::Context> context = v8::Context::New(isolate); | 116 v8::Handle<v8::Context> context = v8::Context::New(isolate); |
| 117 v8::Context::Scope context_scope(context); | 117 v8::Context::Scope context_scope(context); |
| 118 | 118 |
| 119 // Clear the caches by forcing major GC. | 119 // Clear the caches by forcing major GC. |
| 120 CcTest::heap()->CollectAllGarbage(v8::internal::Heap::kNoGCFlags); | 120 CcTest::heap()->CollectAllGarbage(v8::internal::Heap::kNoGCFlags); |
| 121 turn = SECOND_TIME_FILL_CACHE; | 121 turn = SECOND_TIME_FILL_CACHE; |
| 122 break; | 122 break; |
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| 206 Join(); | 206 Join(); |
| 207 } | 207 } |
| 208 }; | 208 }; |
| 209 | 209 |
| 210 | 210 |
| 211 TEST(ThreadJoinSelf) { | 211 TEST(ThreadJoinSelf) { |
| 212 ThreadC thread; | 212 ThreadC thread; |
| 213 thread.Start(); | 213 thread.Start(); |
| 214 thread.Join(); | 214 thread.Join(); |
| 215 } | 215 } |
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