Index: content/renderer/gpu/frame_swap_message_queue.h |
diff --git a/content/renderer/gpu/frame_swap_message_queue.h b/content/renderer/gpu/frame_swap_message_queue.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..5cf37c53ac46d9eaa0e1ecdf9c389582df9fbbc0 |
--- /dev/null |
+++ b/content/renderer/gpu/frame_swap_message_queue.h |
@@ -0,0 +1,92 @@ |
+// Copyright 2014 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef CONTENT_RENDERER_GPU_FRAME_SWAP_MESSAGE_QUEUE_H_ |
+#define CONTENT_RENDERER_GPU_FRAME_SWAP_MESSAGE_QUEUE_H_ |
+ |
+#include <map> |
+#include <vector> |
+ |
+#include "base/auto_reset.h" |
+#include "base/memory/ref_counted.h" |
+#include "base/memory/scoped_ptr.h" |
+#include "base/synchronization/lock.h" |
+#include "content/common/content_export.h" |
+ |
+namespace IPC { |
+class Message; |
+}; |
+ |
+namespace content { |
+ |
+// Queue used to keep track of which IPC::Messages should be sent along with a |
+// particular compositor frame swap. |
+class CONTENT_EXPORT FrameSwapMessageQueue |
+ : public base::RefCountedThreadSafe<FrameSwapMessageQueue> { |
+ public: |
+ class CONTENT_EXPORT SendMessageScope { |
+ public: |
+ virtual ~SendMessageScope() {} |
+ }; |
+ |
+ FrameSwapMessageQueue(); |
+ |
+ // Queues message to be returned on the next call to DrainMessages. |
+ // |
+ // |msg| - message to queue. The method takes ownership of |msg|. |
+ void QueueMessage(IPC::Message* msg); |
+ |
+ // Queues message to be returned on the first call to DrainMessages ocurring |
+ // after a DidSwapFrame call with the coresponding source_frame_number. Takes |
+ // ownership of |msg|. |
piman
2014/06/19 23:02:29
nit: pass scoped_ptr<IPC::Message> to be explicit
mkosiba (inactive)
2014/06/24 18:29:54
Done.
|
+ // |
+ // |source_frame_number| frame number to queue |msg| for. |
+ // |msg| - message to queue. The method takes ownership of |msg|. |
+ // |is_first| - output parameter. Set to true if this was the first message |
+ // enqueued for the given source_frame_number. |
+ void QueueMessage(int source_frame_number, IPC::Message* msg, bool* is_first); |
piman
2014/06/19 23:02:29
nit: no overloading... QueueMessageForFrame ?
mkosiba (inactive)
2014/06/24 18:29:54
Done.
|
+ |
+ // Returns true if there are no messages in the queue. |
+ bool Empty() const; |
+ |
+ // Makes the next call do DrainMessages return messages scheduled for any |
+ // source frame numbers less than or equal to |source_frame_number|. |
+ void AdvanceToFrame(int source_frame_number); |
+ |
+ // A SendMessageScope object must be held by the caller when this method is |
+ // called. |
+ // |
+ // |messages| vector to store messages. it's not cleared, only appended to. |
+ // The method will append messages queued for frame numbers lower |
+ // or equal to |source_frame_number| |
+ void DrainMessages(std::vector<IPC::Message>* messages); |
+ void DrainMessages(std::vector<IPC::Message*>* messages); |
piman
2014/06/19 23:02:29
nit: no overloading.
For the second version, it w
mkosiba (inactive)
2014/06/24 18:29:54
Done.
|
+ |
+ // SendMessageScope is used to make sure that messages sent from different |
+ // threads (impl/main) are scheduled in the right order on the IO threads. |
+ // |
+ // Returns an object that must be kept in scope till an IPC message containing |
+ // |messages| is sent. |
+ scoped_ptr<SendMessageScope> AcquireSendMessageScope(); |
+ |
+ private: |
+ friend class base::RefCountedThreadSafe<FrameSwapMessageQueue>; |
+ typedef std::map<int, std::vector<IPC::Message*> > FrameQueueMap; |
+ |
+ static void TransferMessages(std::vector<IPC::Message*>& source, |
+ std::vector<IPC::Message>* dest); |
+ |
+ ~FrameSwapMessageQueue(); |
+ |
+ mutable base::Lock lock_; |
+ int highest_swapped_source_frame_number_; |
+ FrameQueueMap queued_messages_; |
+ std::vector<IPC::Message*> next_drain_messages_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(FrameSwapMessageQueue); |
+}; |
+ |
+} // namespace content |
+ |
+#endif // CONTENT_RENDERER_GPU_FRAME_SWAP_MESSAGE_QUEUE_H_ |