| Index: ash/common/wm/overview/window_grid.cc
|
| diff --git a/ash/common/wm/overview/window_grid.cc b/ash/common/wm/overview/window_grid.cc
|
| index 35d4ce4a013c199596191d640f04b3d62f1a68cf..b6f1de6a52701513dcada15df87dda5f4ee4f3bb 100644
|
| --- a/ash/common/wm/overview/window_grid.cc
|
| +++ b/ash/common/wm/overview/window_grid.cc
|
| @@ -11,7 +11,6 @@
|
| #include <vector>
|
|
|
| #include "ash/common/ash_switches.h"
|
| -#include "ash/common/material_design/material_design_controller.h"
|
| #include "ash/common/shelf/wm_shelf.h"
|
| #include "ash/common/shell_window_ids.h"
|
| #include "ash/common/wm/overview/cleanup_animation_observer.h"
|
| @@ -64,21 +63,9 @@ struct WindowSelectorItemComparator {
|
| const WmWindow* target;
|
| };
|
|
|
| -// Conceptually the window overview is a table or grid of cells having this
|
| -// fixed aspect ratio. The number of columns is determined by maximizing the
|
| -// area of them based on the number of window_list.
|
| -const float kCardAspectRatio = 4.0f / 3.0f;
|
| -
|
| -// The minimum number of cards along the major axis (i.e. horizontally on a
|
| -// landscape orientation).
|
| -const int kMinCardsMajor = 3;
|
| -
|
| -// Hiding window headers can be resource intensive. Only hide the headers when
|
| -// the number of windows in this grid is less or equal than this number.
|
| -// The default is 0, meaning that mask layers are never used and the bottom
|
| -// corners are not rounded in overview.
|
| -const int kMaxWindowsCountToHideHeaderWithMasks = 0;
|
| -
|
| +// Time it takes for the selector widget to move to the next target. The same
|
| +// time is used for fading out shield widget when the overview mode is opened
|
| +// or closed.
|
| const int kOverviewSelectorTransitionMilliseconds = 250;
|
|
|
| // The color and opacity of the screen shield in overview.
|
| @@ -86,27 +73,19 @@ const SkColor kShieldColor = SkColorSetARGB(255, 0, 0, 0);
|
| const float kShieldOpacity = 0.7f;
|
|
|
| // The color and opacity of the overview selector.
|
| -const SkColor kWindowSelectionColor = SkColorSetARGB(128, 0, 0, 0);
|
| -const SkColor kWindowSelectionColorMD = SkColorSetARGB(51, 255, 255, 255);
|
| -const SkColor kWindowSelectionBorderColor = SkColorSetARGB(38, 255, 255, 255);
|
| -const SkColor kWindowSelectionBorderColorMD = SkColorSetARGB(76, 255, 255, 255);
|
| +const SkColor kWindowSelectionColor = SkColorSetARGB(51, 255, 255, 255);
|
| +const SkColor kWindowSelectionBorderColor = SkColorSetARGB(76, 255, 255, 255);
|
|
|
| // Border thickness of overview selector.
|
| -const int kWindowSelectionBorderThickness = 2;
|
| -const int kWindowSelectionBorderThicknessMD = 1;
|
| +const int kWindowSelectionBorderThickness = 1;
|
|
|
| // Corner radius of the overview selector border.
|
| -const int kWindowSelectionRadius = 0;
|
| -const int kWindowSelectionRadiusMD = 4;
|
| -
|
| -// The minimum amount of spacing between the bottom of the text filtering
|
| -// text field and the top of the selection widget on the first row of items.
|
| -const int kTextFilterBottomMargin = 5;
|
| +const int kWindowSelectionRadius = 4;
|
|
|
| // In the conceptual overview table, the window margin is the space reserved
|
| // around the window within the cell. This margin does not overlap so the
|
| // closest distance between adjacent windows will be twice this amount.
|
| -const int kWindowMarginMD = 5;
|
| +const int kWindowMargin = 5;
|
|
|
| // Windows are not allowed to get taller than this.
|
| const int kMaxHeight = 512;
|
| @@ -227,21 +206,12 @@ void BackgroundWith1PxBorder::Paint(gfx::Canvas* canvas,
|
| gfx::Vector2d GetSlideVectorForFadeIn(WindowSelector::Direction direction,
|
| const gfx::Rect& bounds) {
|
| gfx::Vector2d vector;
|
| - const bool material = ash::MaterialDesignController::IsOverviewMaterial();
|
| switch (direction) {
|
| case WindowSelector::UP:
|
| - if (!material) {
|
| - vector.set_y(-bounds.height());
|
| - break;
|
| - }
|
| case WindowSelector::LEFT:
|
| vector.set_x(-bounds.width());
|
| break;
|
| case WindowSelector::DOWN:
|
| - if (!material) {
|
| - vector.set_y(bounds.height());
|
| - break;
|
| - }
|
| case WindowSelector::RIGHT:
|
| vector.set_x(bounds.width());
|
| break;
|
| @@ -249,90 +219,6 @@ gfx::Vector2d GetSlideVectorForFadeIn(WindowSelector::Direction direction,
|
| return vector;
|
| }
|
|
|
| -// Given |root_window|, calculates the item size necessary to fit |items|
|
| -// items in the window selection. |bounding_rect| is set to the centered
|
| -// rectangle containing the grid and |item_size| is set to the size of each
|
| -// individual item.
|
| -void CalculateOverviewSizes(WmWindow* root_window,
|
| - size_t items,
|
| - int text_filter_bottom,
|
| - gfx::Rect* bounding_rect,
|
| - gfx::Size* item_size) {
|
| - gfx::Rect total_bounds = root_window->ConvertRectToScreen(
|
| - wm::GetDisplayWorkAreaBoundsInParent(root_window->GetChildByShellWindowId(
|
| - kShellWindowId_DefaultContainer)));
|
| -
|
| - // Reserve space at the top for the text filtering textbox to appear.
|
| - total_bounds.Inset(0, text_filter_bottom + kTextFilterBottomMargin, 0, 0);
|
| -
|
| - // Find the minimum number of windows per row that will fit all of the
|
| - // windows on screen.
|
| - int num_columns = std::max(
|
| - total_bounds.width() > total_bounds.height() ? kMinCardsMajor : 1,
|
| - static_cast<int>(ceil(sqrt(total_bounds.width() * items /
|
| - (kCardAspectRatio * total_bounds.height())))));
|
| - int num_rows = ((items + num_columns - 1) / num_columns);
|
| - item_size->set_width(std::min(
|
| - static_cast<int>(total_bounds.width() / num_columns),
|
| - static_cast<int>(total_bounds.height() * kCardAspectRatio / num_rows)));
|
| - item_size->set_height(
|
| - static_cast<int>(item_size->width() / kCardAspectRatio));
|
| - item_size->SetToMax(gfx::Size(1, 1));
|
| -
|
| - bounding_rect->set_width(std::min(static_cast<int>(items), num_columns) *
|
| - item_size->width());
|
| - bounding_rect->set_height(num_rows * item_size->height());
|
| - // Calculate the X and Y offsets necessary to center the grid.
|
| - bounding_rect->set_x(total_bounds.x() +
|
| - (total_bounds.width() - bounding_rect->width()) / 2);
|
| - bounding_rect->set_y(total_bounds.y() +
|
| - (total_bounds.height() - bounding_rect->height()) / 2);
|
| -}
|
| -
|
| -// Reorders the list of windows |items| in |root_window| in an attempt to
|
| -// minimize the distance each window will travel to enter overview. For
|
| -// equidistant windows preserves a stable order between overview sessions
|
| -// by comparing window pointers.
|
| -void ReorderItemsGreedyLeastMovement(std::vector<WmWindow*>* items,
|
| - WmWindow* root_window,
|
| - int text_filter_bottom) {
|
| - if (items->empty())
|
| - return;
|
| - gfx::Rect bounding_rect;
|
| - gfx::Size item_size;
|
| - CalculateOverviewSizes(root_window, items->size(), text_filter_bottom,
|
| - &bounding_rect, &item_size);
|
| - int num_columns = std::min(static_cast<int>(items->size()),
|
| - bounding_rect.width() / item_size.width());
|
| - for (size_t i = 0; i < items->size(); ++i) {
|
| - int column = i % num_columns;
|
| - int row = i / num_columns;
|
| - gfx::Point overview_item_center(
|
| - bounding_rect.x() + column * item_size.width() + item_size.width() / 2,
|
| - bounding_rect.y() + row * item_size.height() + item_size.height() / 2);
|
| - // Find the nearest window for this position.
|
| - size_t swap_index = i;
|
| - int64_t shortest_distance = std::numeric_limits<int64_t>::max();
|
| - for (size_t j = i; j < items->size(); ++j) {
|
| - WmWindow* window = (*items)[j];
|
| - const gfx::Rect screen_target_bounds =
|
| - window->ConvertRectToScreen(window->GetTargetBounds());
|
| - int64_t distance =
|
| - (screen_target_bounds.CenterPoint() - overview_item_center)
|
| - .LengthSquared();
|
| - // We compare raw pointers to create a stable ordering given two windows
|
| - // with the same center point.
|
| - if (distance < shortest_distance ||
|
| - (distance == shortest_distance && window < (*items)[swap_index])) {
|
| - shortest_distance = distance;
|
| - swap_index = j;
|
| - }
|
| - }
|
| - if (swap_index > i)
|
| - std::swap((*items)[i], (*items)[swap_index]);
|
| - }
|
| -}
|
| -
|
| // Creates and returns a background translucent widget parented in
|
| // |root_window|'s default container and having |background_color|.
|
| // When |border_thickness| is non-zero, a border is created having
|
| @@ -367,17 +253,8 @@ views::Widget* CreateBackgroundWidget(WmWindow* root_window,
|
|
|
| views::View* content_view =
|
| new RoundedRectView(border_radius, SK_ColorTRANSPARENT);
|
| - if (ash::MaterialDesignController::IsOverviewMaterial()) {
|
| - content_view->set_background(new BackgroundWith1PxBorder(
|
| - background_color, border_color, border_thickness, border_radius));
|
| - } else {
|
| - content_view->set_background(
|
| - views::Background::CreateSolidBackground(background_color));
|
| - if (border_thickness) {
|
| - content_view->SetBorder(
|
| - views::Border::CreateSolidBorder(border_thickness, border_color));
|
| - }
|
| - }
|
| + content_view->set_background(new BackgroundWith1PxBorder(
|
| + background_color, border_color, border_thickness, border_radius));
|
| widget->SetContentsView(content_view);
|
| widget_window->GetParent()->StackChildAtTop(widget_window);
|
| widget->Show();
|
| @@ -402,15 +279,6 @@ WindowGrid::WindowGrid(WmWindow* root_window,
|
| windows_in_root.push_back(window);
|
| }
|
|
|
| - if (!ash::MaterialDesignController::IsOverviewMaterial() &&
|
| - base::CommandLine::ForCurrentProcess()->HasSwitch(
|
| - switches::kAshEnableStableOverviewOrder)) {
|
| - // Reorder windows to try to minimize movement to target overview positions.
|
| - // This also creates a stable window ordering.
|
| - ReorderItemsGreedyLeastMovement(&windows_in_root, root_window_,
|
| - window_selector_->text_filter_bottom());
|
| - }
|
| - PrepareForUsingMasksOrShapes(windows_in_root.size());
|
| for (auto* window : windows_in_root) {
|
| window_observer_.Add(window);
|
| window_list_.push_back(new WindowSelectorItem(window, window_selector_));
|
| @@ -451,17 +319,21 @@ void WindowGrid::Shutdown() {
|
| }
|
|
|
| void WindowGrid::PrepareForOverview() {
|
| - if (ash::MaterialDesignController::IsOverviewMaterial())
|
| - InitShieldWidget();
|
| + InitShieldWidget();
|
| for (auto iter = window_list_.begin(); iter != window_list_.end(); ++iter)
|
| (*iter)->PrepareForOverview();
|
| prepared_for_overview_ = true;
|
| }
|
|
|
| -void WindowGrid::PositionWindowsMD(bool animate) {
|
| - if (window_list_.empty())
|
| +void WindowGrid::PositionWindows(bool animate) {
|
| + if (window_selector_->is_shut_down() || window_list_.empty())
|
| return;
|
| - PrepareForUsingMasksOrShapes(window_list_.size());
|
| + DCHECK(shield_widget_.get());
|
| + // Keep the background shield widget covering the whole screen.
|
| + WmWindow* widget_window =
|
| + WmLookup::Get()->GetWindowForWidget(shield_widget_.get());
|
| + const gfx::Rect bounds = widget_window->GetParent()->GetBounds();
|
| + widget_window->SetBounds(bounds);
|
| gfx::Rect total_bounds =
|
| root_window_->ConvertRectToScreen(wm::GetDisplayWorkAreaBoundsInParent(
|
| root_window_->GetChildByShellWindowId(
|
| @@ -473,8 +345,8 @@ void WindowGrid::PositionWindowsMD(bool animate) {
|
| int vertical_inset =
|
| horizontal_inset +
|
| kOverviewVerticalInset * (total_bounds.height() - 2 * horizontal_inset);
|
| - total_bounds.Inset(std::max(0, horizontal_inset - kWindowMarginMD),
|
| - std::max(0, vertical_inset - kWindowMarginMD));
|
| + total_bounds.Inset(std::max(0, horizontal_inset - kWindowMargin),
|
| + std::max(0, vertical_inset - kWindowMargin));
|
| std::vector<gfx::Rect> rects;
|
|
|
| // Keep track of the lowest coordinate.
|
| @@ -498,7 +370,7 @@ void WindowGrid::PositionWindowsMD(bool animate) {
|
| // |high_height|. Once this optimal height is known, |height_fixed| is set to
|
| // true and the rows are balanced by repeatedly squeezing the widest row to
|
| // cause windows to overflow to the subsequent rows.
|
| - int low_height = 2 * kWindowMarginMD;
|
| + int low_height = 2 * kWindowMargin;
|
| int high_height =
|
| std::max(low_height, static_cast<int>(total_bounds.height() + 1));
|
| int height = 0.5 * (low_height + high_height);
|
| @@ -518,7 +390,7 @@ void WindowGrid::PositionWindowsMD(bool animate) {
|
| gfx::Rect overview_bounds(total_bounds);
|
| overview_bounds.set_width(right_bound - total_bounds.x());
|
| bool windows_fit = FitWindowRectsInBounds(
|
| - overview_bounds, std::min(kMaxHeight + 2 * kWindowMarginMD, height),
|
| + overview_bounds, std::min(kMaxHeight + 2 * kWindowMargin, height),
|
| &rects, &max_bottom, &min_right, &max_right);
|
|
|
| if (height_fixed) {
|
| @@ -565,7 +437,7 @@ void WindowGrid::PositionWindowsMD(bool animate) {
|
| gfx::Rect overview_bounds(total_bounds);
|
| overview_bounds.set_width(right_bound - total_bounds.x());
|
| FitWindowRectsInBounds(overview_bounds,
|
| - std::min(kMaxHeight + 2 * kWindowMarginMD, height),
|
| + std::min(kMaxHeight + 2 * kWindowMargin, height),
|
| &rects, &max_bottom, &min_right, &max_right);
|
| }
|
| // Position the windows centering the left-aligned rows vertically.
|
| @@ -583,52 +455,10 @@ void WindowGrid::PositionWindowsMD(bool animate) {
|
| MoveSelectionWidgetToTarget(animate);
|
| }
|
|
|
| -void WindowGrid::PositionWindows(bool animate) {
|
| - if (window_selector_->is_shut_down())
|
| - return;
|
| -
|
| - if (ash::MaterialDesignController::IsOverviewMaterial()) {
|
| - DCHECK(shield_widget_.get());
|
| - // Keep the background shield widget covering the whole screen.
|
| - WmWindow* widget_window =
|
| - WmLookup::Get()->GetWindowForWidget(shield_widget_.get());
|
| - const gfx::Rect bounds = widget_window->GetParent()->GetBounds();
|
| - widget_window->SetBounds(bounds);
|
| - PositionWindowsMD(animate);
|
| - return;
|
| - }
|
| - CHECK(!window_list_.empty());
|
| - gfx::Rect bounding_rect;
|
| - gfx::Size item_size;
|
| - CalculateOverviewSizes(root_window_, window_list_.size(),
|
| - window_selector_->text_filter_bottom(), &bounding_rect,
|
| - &item_size);
|
| - num_columns_ = std::min(static_cast<int>(window_list_.size()),
|
| - bounding_rect.width() / item_size.width());
|
| - for (size_t i = 0; i < window_list_.size(); ++i) {
|
| - gfx::Transform transform;
|
| - int column = i % num_columns_;
|
| - int row = i / num_columns_;
|
| - gfx::Rect target_bounds(item_size.width() * column + bounding_rect.x(),
|
| - item_size.height() * row + bounding_rect.y(),
|
| - item_size.width(), item_size.height());
|
| - window_list_[i]->SetBounds(
|
| - target_bounds,
|
| - animate
|
| - ? OverviewAnimationType::OVERVIEW_ANIMATION_LAY_OUT_SELECTOR_ITEMS
|
| - : OverviewAnimationType::OVERVIEW_ANIMATION_NONE);
|
| - }
|
| -
|
| - // If the selection widget is active, reposition it without any animation.
|
| - if (selection_widget_)
|
| - MoveSelectionWidgetToTarget(animate);
|
| -}
|
| -
|
| bool WindowGrid::Move(WindowSelector::Direction direction, bool animate) {
|
| bool recreate_selection_widget = false;
|
| bool out_of_bounds = false;
|
| bool changed_selection_index = false;
|
| - const bool material = ash::MaterialDesignController::IsOverviewMaterial();
|
| gfx::Rect old_bounds;
|
| if (SelectedWindow()) {
|
| old_bounds = SelectedWindow()->target_bounds();
|
| @@ -636,16 +466,11 @@ bool WindowGrid::Move(WindowSelector::Direction direction, bool animate) {
|
| SelectedWindow()->SetSelected(false);
|
| }
|
|
|
| - // With Material Design enabled [up] key is equivalent to [left] key and
|
| - // [down] key is equivalent to [right] key.
|
| + // [up] key is equivalent to [left] key and [down] key is equivalent to
|
| + // [right] key.
|
| if (!selection_widget_) {
|
| switch (direction) {
|
| case WindowSelector::UP:
|
| - if (!material) {
|
| - selected_index_ =
|
| - (window_list_.size() / num_columns_) * num_columns_ - 1;
|
| - break;
|
| - }
|
| case WindowSelector::LEFT:
|
| selected_index_ = window_list_.size() - 1;
|
| break;
|
| @@ -660,55 +485,24 @@ bool WindowGrid::Move(WindowSelector::Direction direction, bool animate) {
|
| (!out_of_bounds && window_list_[selected_index_]->dimmed())) {
|
| switch (direction) {
|
| case WindowSelector::UP:
|
| - if (!material) {
|
| - if (selected_index_ == 0)
|
| - out_of_bounds = true;
|
| - if (selected_index_ < num_columns_) {
|
| - selected_index_ +=
|
| - num_columns_ *
|
| - ((window_list_.size() - selected_index_) / num_columns_) -
|
| - 1;
|
| - recreate_selection_widget = true;
|
| - } else {
|
| - selected_index_ -= num_columns_;
|
| - }
|
| - break;
|
| - }
|
| case WindowSelector::LEFT:
|
| if (selected_index_ == 0)
|
| out_of_bounds = true;
|
| selected_index_--;
|
| - if (!material && (selected_index_ + 1) % num_columns_ == 0)
|
| - recreate_selection_widget = true;
|
| break;
|
| case WindowSelector::DOWN:
|
| - if (!material) {
|
| - selected_index_ += num_columns_;
|
| - if (selected_index_ >= window_list_.size()) {
|
| - selected_index_ = (selected_index_ + 1) % num_columns_;
|
| - if (selected_index_ == 0)
|
| - out_of_bounds = true;
|
| - recreate_selection_widget = true;
|
| - }
|
| - break;
|
| - }
|
| case WindowSelector::RIGHT:
|
| if (selected_index_ >= window_list_.size() - 1)
|
| out_of_bounds = true;
|
| selected_index_++;
|
| - if (!material && selected_index_ % num_columns_ == 0)
|
| - recreate_selection_widget = true;
|
| break;
|
| }
|
| - if (material) {
|
| - if (!out_of_bounds && SelectedWindow()) {
|
| - if (SelectedWindow()->target_bounds().y() != old_bounds.y())
|
| - recreate_selection_widget = true;
|
| - }
|
| + if (!out_of_bounds && SelectedWindow()) {
|
| + if (SelectedWindow()->target_bounds().y() != old_bounds.y())
|
| + recreate_selection_widget = true;
|
| }
|
| changed_selection_index = true;
|
| }
|
| -
|
| MoveSelectionWidget(direction, recreate_selection_widget, out_of_bounds,
|
| animate);
|
|
|
| @@ -808,13 +602,7 @@ void WindowGrid::OnWindowBoundsChanged(WmWindow* window,
|
|
|
| // Immediately finish any active bounds animation.
|
| window->StopAnimatingProperty(ui::LayerAnimationElement::BOUNDS);
|
| -
|
| - if (ash::MaterialDesignController::IsOverviewMaterial()) {
|
| - PositionWindows(false);
|
| - return;
|
| - }
|
| - // Recompute the transform for the window.
|
| - (*iter)->RecomputeWindowTransforms();
|
| + PositionWindows(false);
|
| }
|
|
|
| void WindowGrid::InitShieldWidget() {
|
| @@ -846,18 +634,9 @@ void WindowGrid::InitShieldWidget() {
|
| }
|
|
|
| void WindowGrid::InitSelectionWidget(WindowSelector::Direction direction) {
|
| - const bool material = ash::MaterialDesignController::IsOverviewMaterial();
|
| - const int border_thickness = material ? kWindowSelectionBorderThicknessMD
|
| - : kWindowSelectionBorderThickness;
|
| - const int border_color =
|
| - material ? kWindowSelectionBorderColorMD : kWindowSelectionBorderColor;
|
| - const int selection_color =
|
| - material ? kWindowSelectionColorMD : kWindowSelectionColor;
|
| - const int border_radius =
|
| - material ? kWindowSelectionRadiusMD : kWindowSelectionRadius;
|
| - selection_widget_.reset(
|
| - CreateBackgroundWidget(root_window_, selection_color, border_thickness,
|
| - border_radius, border_color, 0.f));
|
| + selection_widget_.reset(CreateBackgroundWidget(
|
| + root_window_, kWindowSelectionColor, kWindowSelectionBorderThickness,
|
| + kWindowSelectionRadius, kWindowSelectionBorderColor, 0.f));
|
| WmWindow* widget_window =
|
| WmLookup::Get()->GetWindowForWidget(selection_widget_.get());
|
| const gfx::Rect target_bounds =
|
| @@ -867,14 +646,12 @@ void WindowGrid::InitSelectionWidget(WindowSelector::Direction direction) {
|
| widget_window->SetBounds(target_bounds - fade_out_direction);
|
| widget_window->SetName("OverviewModeSelector");
|
|
|
| - if (material) {
|
| - selector_shadow_.reset(new ::wm::Shadow());
|
| - selector_shadow_->Init(::wm::Shadow::STYLE_ACTIVE);
|
| - selector_shadow_->layer()->SetVisible(true);
|
| - selection_widget_->GetLayer()->SetMasksToBounds(false);
|
| - selection_widget_->GetLayer()->Add(selector_shadow_->layer());
|
| - selector_shadow_->SetContentBounds(gfx::Rect(target_bounds.size()));
|
| - }
|
| + selector_shadow_.reset(new ::wm::Shadow());
|
| + selector_shadow_->Init(::wm::Shadow::STYLE_ACTIVE);
|
| + selector_shadow_->layer()->SetVisible(true);
|
| + selection_widget_->GetLayer()->SetMasksToBounds(false);
|
| + selection_widget_->GetLayer()->Add(selector_shadow_->layer());
|
| + selector_shadow_->SetContentBounds(gfx::Rect(target_bounds.size()));
|
| }
|
|
|
| void WindowGrid::MoveSelectionWidget(WindowSelector::Direction direction,
|
| @@ -936,10 +713,7 @@ void WindowGrid::MoveSelectionWidgetToTarget(bool animate) {
|
| selection_widget_window->GetLayer()->GetAnimator());
|
| animation_settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds(
|
| kOverviewSelectorTransitionMilliseconds));
|
| - animation_settings.SetTweenType(
|
| - ash::MaterialDesignController::IsOverviewMaterial()
|
| - ? gfx::Tween::EASE_IN_OUT
|
| - : gfx::Tween::LINEAR_OUT_SLOW_IN);
|
| + animation_settings.SetTweenType(gfx::Tween::EASE_IN_OUT);
|
| animation_settings.SetPreemptionStrategy(
|
| ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
|
| selection_widget_->SetBounds(bounds);
|
| @@ -951,10 +725,7 @@ void WindowGrid::MoveSelectionWidgetToTarget(bool animate) {
|
| animation_settings_shadow.SetTransitionDuration(
|
| base::TimeDelta::FromMilliseconds(
|
| kOverviewSelectorTransitionMilliseconds));
|
| - animation_settings_shadow.SetTweenType(
|
| - ash::MaterialDesignController::IsOverviewMaterial()
|
| - ? gfx::Tween::EASE_IN_OUT
|
| - : gfx::Tween::LINEAR_OUT_SLOW_IN);
|
| + animation_settings_shadow.SetTweenType(gfx::Tween::EASE_IN_OUT);
|
| animation_settings_shadow.SetPreemptionStrategy(
|
| ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
|
| bounds.Inset(1, 1);
|
| @@ -993,8 +764,8 @@ bool WindowGrid::FitWindowRectsInBounds(const gfx::Rect& bounds,
|
| // Right bound of the widest row.
|
| *max_right = bounds.x();
|
|
|
| - // With Material Design all elements are of same height and only the height is
|
| - // necessary to determine each item's scale.
|
| + // All elements are of same height and only the height is necessary to
|
| + // determine each item's scale.
|
| const gfx::Size item_size(0, height);
|
| size_t i = 0;
|
| for (auto* window : window_list_) {
|
| @@ -1002,7 +773,7 @@ bool WindowGrid::FitWindowRectsInBounds(const gfx::Rect& bounds,
|
| const int width =
|
| std::max(1, gfx::ToFlooredInt(target_bounds.width() *
|
| window->GetItemScale(item_size)) +
|
| - 2 * kWindowMarginMD);
|
| + 2 * kWindowMargin);
|
| if (left + width > bounds.right()) {
|
| // Move to the next row if possible.
|
| if (*min_right > left)
|
| @@ -1039,32 +810,4 @@ bool WindowGrid::FitWindowRectsInBounds(const gfx::Rect& bounds,
|
| return windows_fit;
|
| }
|
|
|
| -void WindowGrid::PrepareForUsingMasksOrShapes(size_t windows_count) const {
|
| - const int kUnlimited = -1;
|
| - const base::CommandLine* command_line =
|
| - base::CommandLine::ForCurrentProcess();
|
| - int windows_to_use_masks = kMaxWindowsCountToHideHeaderWithMasks;
|
| - if (command_line->HasSwitch(switches::kAshMaxWindowsToUseMaskInOverview) &&
|
| - (!base::StringToInt(command_line->GetSwitchValueASCII(
|
| - switches::kAshMaxWindowsToUseMaskInOverview),
|
| - &windows_to_use_masks) ||
|
| - windows_to_use_masks <= kUnlimited)) {
|
| - windows_to_use_masks = kMaxWindowsCountToHideHeaderWithMasks;
|
| - }
|
| - int windows_to_use_shapes = kUnlimited;
|
| - if (command_line->HasSwitch(switches::kAshMaxWindowsToUseShapeInOverview) &&
|
| - (!base::StringToInt(command_line->GetSwitchValueASCII(
|
| - switches::kAshMaxWindowsToUseShapeInOverview),
|
| - &windows_to_use_shapes) ||
|
| - windows_to_use_shapes <= kUnlimited)) {
|
| - windows_to_use_shapes = kUnlimited;
|
| - }
|
| - WindowSelectorItem::set_use_mask(windows_to_use_masks <= kUnlimited ||
|
| - static_cast<int>(windows_count) <=
|
| - windows_to_use_masks);
|
| - WindowSelectorItem::set_use_shape(windows_to_use_shapes <= kUnlimited ||
|
| - static_cast<int>(windows_count) <=
|
| - windows_to_use_shapes);
|
| -}
|
| -
|
| } // namespace ash
|
|
|