| Index: chrome/browser/ui/extensions/icon_with_badge_image_source.cc
|
| diff --git a/chrome/browser/ui/extensions/icon_with_badge_image_source.cc b/chrome/browser/ui/extensions/icon_with_badge_image_source.cc
|
| index 96dc54a4f62b4e72e0bd9203f79bca478d72c884..934108eb21d61206b07b9f35090459d4f7b0e688 100644
|
| --- a/chrome/browser/ui/extensions/icon_with_badge_image_source.cc
|
| +++ b/chrome/browser/ui/extensions/icon_with_badge_image_source.cc
|
| @@ -8,15 +8,11 @@
|
| #include <cmath>
|
| #include <utility>
|
|
|
| -#include "base/logging.h"
|
| #include "base/strings/utf_string_conversions.h"
|
| #include "build/build_config.h"
|
| #include "chrome/browser/extensions/extension_action.h"
|
| #include "chrome/grit/theme_resources.h"
|
| #include "third_party/skia/include/core/SkPaint.h"
|
| -#include "third_party/skia/include/core/SkRefCnt.h"
|
| -#include "third_party/skia/include/core/SkTypeface.h"
|
| -#include "ui/base/material_design/material_design_controller.h"
|
| #include "ui/base/resource/resource_bundle.h"
|
| #include "ui/gfx/canvas.h"
|
| #include "ui/gfx/color_palette.h"
|
| @@ -24,28 +20,9 @@
|
| #include "ui/gfx/geometry/rect.h"
|
| #include "ui/gfx/geometry/size.h"
|
| #include "ui/gfx/image/image_skia_operations.h"
|
| -#include "ui/resources/grit/ui_resources.h"
|
|
|
| namespace {
|
|
|
| -// Different platforms need slightly different constants to look good.
|
| -// TODO(devlin): Comb through these and see if they are all still needed/
|
| -// appropriate.
|
| -#if defined(OS_WIN)
|
| -const float kTextSize = 10;
|
| -// The padding between the top of the badge and the top of the text.
|
| -const int kTopTextPadding = -1;
|
| -#elif defined(OS_MACOSX)
|
| -const float kTextSize = 9.0;
|
| -const int kTopTextPadding = 0;
|
| -#elif defined(OS_CHROMEOS)
|
| -const float kTextSize = 8.0;
|
| -const int kTopTextPadding = 1;
|
| -#elif defined(OS_POSIX)
|
| -const float kTextSize = 9.0;
|
| -const int kTopTextPadding = 0;
|
| -#endif
|
| -
|
| const int kPadding = 2;
|
| const int kBadgeHeight = 11;
|
| const int kMaxTextWidth = 23;
|
| @@ -53,45 +30,6 @@ const int kMaxTextWidth = 23;
|
| // The minimum width for center-aligning the badge.
|
| const int kCenterAlignThreshold = 20;
|
|
|
| -// Helper routine that returns a singleton SkPaint object configured for
|
| -// rendering badge overlay text (correct font, typeface, etc).
|
| -SkPaint* GetBadgeTextPaintSingleton() {
|
| -#if defined(OS_MACOSX)
|
| - const char kPreferredTypeface[] = "Helvetica Bold";
|
| -#else
|
| - const char kPreferredTypeface[] = "Arial";
|
| -#endif
|
| -
|
| - static SkPaint* text_paint = NULL;
|
| - if (!text_paint) {
|
| - text_paint = new SkPaint;
|
| - text_paint->setAntiAlias(true);
|
| - text_paint->setTextAlign(SkPaint::kLeft_Align);
|
| -
|
| - sk_sp<SkTypeface> typeface(
|
| - SkTypeface::MakeFromName(kPreferredTypeface,
|
| - SkFontStyle::FromOldStyle(SkTypeface::kBold)));
|
| - // Skia doesn't do any font fallback---if the user is missing the font then
|
| - // typeface will be NULL. If we don't do manual fallback then we'll crash.
|
| - if (typeface) {
|
| - text_paint->setFakeBoldText(true);
|
| - } else {
|
| - // Fall back to the system font. We don't bold it because we aren't sure
|
| - // how it will look.
|
| - // For the most part this code path will only be hit on Linux systems
|
| - // that don't have Arial.
|
| - ResourceBundle& rb = ResourceBundle::GetSharedInstance();
|
| - const gfx::Font& base_font = rb.GetFont(ResourceBundle::BaseFont);
|
| - typeface = SkTypeface::MakeFromName(base_font.GetFontName().c_str(),
|
| - SkFontStyle());
|
| - DCHECK(typeface);
|
| - }
|
| -
|
| - text_paint->setTypeface(std::move(typeface));
|
| - }
|
| - return text_paint;
|
| -}
|
| -
|
| gfx::ImageSkiaRep ScaleImageSkiaRep(const gfx::ImageSkiaRep& rep,
|
| int target_width_dp,
|
| float target_scale) {
|
| @@ -166,19 +104,12 @@ void IconWithBadgeImageSource::PaintBadge(gfx::Canvas* canvas) {
|
| ? SK_ColorWHITE
|
| : badge_->text_color;
|
|
|
| - SkColor background_color = ui::MaterialDesignController::IsModeMaterial()
|
| - ? gfx::kGoogleBlue500
|
| - : SkColorSetRGB(218, 0, 24);
|
| - if (SkColorGetA(badge_->background_color) != SK_AlphaTRANSPARENT)
|
| - background_color = badge_->background_color;
|
| // Make sure the background color is opaque. See http://crbug.com/619499
|
| - if (ui::MaterialDesignController::IsModeMaterial())
|
| - background_color = SkColorSetA(background_color, SK_AlphaOPAQUE);
|
| -
|
| - canvas->Save();
|
| + SkColor background_color =
|
| + SkColorGetA(badge_->background_color) == SK_AlphaTRANSPARENT
|
| + ? gfx::kGoogleBlue500
|
| + : SkColorSetA(badge_->background_color, SK_AlphaOPAQUE);
|
|
|
| - SkPaint* text_paint = nullptr;
|
| - int text_width = 0;
|
| ResourceBundle* rb = &ResourceBundle::GetSharedInstance();
|
| gfx::FontList base_font = rb->GetFontList(ResourceBundle::BaseFont)
|
| .DeriveWithHeightUpperBound(kBadgeHeight);
|
| @@ -199,30 +130,8 @@ void IconWithBadgeImageSource::PaintBadge(gfx::Canvas* canvas) {
|
| base_font = bigger_font;
|
| }
|
|
|
| - if (ui::MaterialDesignController::IsModeMaterial()) {
|
| - text_width =
|
| + const int text_width =
|
| std::min(kMaxTextWidth, canvas->GetStringWidth(utf16_text, base_font));
|
| - } else {
|
| - text_paint = GetBadgeTextPaintSingleton();
|
| - text_paint->setColor(text_color);
|
| - float scale = canvas->image_scale();
|
| -
|
| - // Calculate text width. Font width may not be linear with respect to the
|
| - // scale factor (e.g. when hinting is applied), so we need to use the font
|
| - // size that canvas actually uses when drawing a text.
|
| - text_paint->setTextSize(SkFloatToScalar(kTextSize) * scale);
|
| - SkScalar sk_text_width_in_pixel =
|
| - text_paint->measureText(badge_->text.c_str(), badge_->text.size());
|
| - text_paint->setTextSize(SkFloatToScalar(kTextSize));
|
| -
|
| - // We clamp the width to a max size. SkPaint::measureText returns the width
|
| - // in pixel (as a result of scale multiplier), so convert
|
| - // sk_text_width_in_pixel back to DIP (density independent pixel) first.
|
| - text_width = std::min(
|
| - kMaxTextWidth, static_cast<int>(std::ceil(
|
| - SkScalarToFloat(sk_text_width_in_pixel) / scale)));
|
| - }
|
| -
|
| // Calculate badge size. It is clamped to a min width just because it looks
|
| // silly if it is too skinny.
|
| int badge_width = text_width + kPadding * 2;
|
| @@ -243,53 +152,20 @@ void IconWithBadgeImageSource::PaintBadge(gfx::Canvas* canvas) {
|
| rect_paint.setAntiAlias(true);
|
| rect_paint.setColor(background_color);
|
|
|
| - if (ui::MaterialDesignController::IsModeMaterial()) {
|
| - // Clear part of the background icon.
|
| - gfx::Rect cutout_rect(rect);
|
| - cutout_rect.Inset(-1, -1);
|
| - SkPaint cutout_paint = rect_paint;
|
| - cutout_paint.setBlendMode(SkBlendMode::kClear);
|
| - canvas->DrawRoundRect(cutout_rect, 2, cutout_paint);
|
| -
|
| - // Paint the backdrop.
|
| - canvas->DrawRoundRect(rect, 1, rect_paint);
|
| -
|
| - // Paint the text.
|
| - rect.Inset(std::max(kPadding, (rect.width() - text_width) / 2),
|
| - kBadgeHeight - base_font.GetHeight(), kPadding, 0);
|
| - canvas->DrawStringRect(utf16_text, base_font, text_color, rect);
|
| - } else {
|
| - // Paint the backdrop.
|
| - canvas->DrawRoundRect(rect, 2, rect_paint);
|
| -
|
| - // Overlay the gradient. It is stretchy, so we do this in three parts.
|
| - ui::ResourceBundle& rb = ui::ResourceBundle::GetSharedInstance();
|
| - gfx::ImageSkia* gradient_left =
|
| - rb.GetImageSkiaNamed(IDR_BROWSER_ACTION_BADGE_LEFT);
|
| - gfx::ImageSkia* gradient_right =
|
| - rb.GetImageSkiaNamed(IDR_BROWSER_ACTION_BADGE_RIGHT);
|
| - gfx::ImageSkia* gradient_center =
|
| - rb.GetImageSkiaNamed(IDR_BROWSER_ACTION_BADGE_CENTER);
|
| -
|
| - canvas->DrawImageInt(*gradient_left, rect.x(), rect.y());
|
| - canvas->TileImageInt(
|
| - *gradient_center, rect.x() + gradient_left->width(), rect.y(),
|
| - rect.width() - gradient_left->width() - gradient_right->width(),
|
| - rect.height());
|
| - canvas->DrawImageInt(*gradient_right,
|
| - rect.right() - gradient_right->width(), rect.y());
|
| -
|
| - // Finally, draw the text centered within the badge. We set a clip in case
|
| - // the text was too large.
|
| - rect.Inset(kPadding, 0);
|
| - canvas->ClipRect(rect);
|
| - canvas->sk_canvas()->drawText(
|
| - badge_->text.c_str(), badge_->text.size(),
|
| - SkFloatToScalar(rect.x() +
|
| - static_cast<float>(rect.width() - text_width) / 2),
|
| - SkFloatToScalar(rect.y() + kTextSize + kTopTextPadding), *text_paint);
|
| - }
|
| - canvas->Restore();
|
| + // Clear part of the background icon.
|
| + gfx::Rect cutout_rect(rect);
|
| + cutout_rect.Inset(-1, -1);
|
| + SkPaint cutout_paint = rect_paint;
|
| + cutout_paint.setBlendMode(SkBlendMode::kClear);
|
| + canvas->DrawRoundRect(cutout_rect, 2, cutout_paint);
|
| +
|
| + // Paint the backdrop.
|
| + canvas->DrawRoundRect(rect, 1, rect_paint);
|
| +
|
| + // Paint the text.
|
| + rect.Inset(std::max(kPadding, (rect.width() - text_width) / 2),
|
| + kBadgeHeight - base_font.GetHeight(), kPadding, 0);
|
| + canvas->DrawStringRect(utf16_text, base_font, text_color, rect);
|
| }
|
|
|
| void IconWithBadgeImageSource::PaintPageActionDecoration(gfx::Canvas* canvas) {
|
|
|