| OLD | NEW |
| (Empty) |
| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef COMPONENTS_SYNC_API_IMPL_ATTACHMENTS_TASK_QUEUE_H_ | |
| 6 #define COMPONENTS_SYNC_API_IMPL_ATTACHMENTS_TASK_QUEUE_H_ | |
| 7 | |
| 8 #include <stddef.h> | |
| 9 | |
| 10 #include <deque> | |
| 11 #include <memory> | |
| 12 #include <set> | |
| 13 #include <utility> | |
| 14 | |
| 15 #include "base/bind.h" | |
| 16 #include "base/callback.h" | |
| 17 #include "base/macros.h" | |
| 18 #include "base/memory/weak_ptr.h" | |
| 19 #include "base/threading/non_thread_safe.h" | |
| 20 #include "base/threading/thread_task_runner_handle.h" | |
| 21 #include "base/time/time.h" | |
| 22 #include "base/timer/timer.h" | |
| 23 #include "net/base/backoff_entry.h" | |
| 24 | |
| 25 namespace syncer { | |
| 26 | |
| 27 // A queue that dispatches tasks, ignores duplicates, and provides backoff | |
| 28 // semantics. | |
| 29 // | |
| 30 // |T| is the task type. | |
| 31 // | |
| 32 // For each task added to the queue, the HandleTaskCallback will eventually be | |
| 33 // invoked. For each invocation, the user of TaskQueue must call exactly one of | |
| 34 // |MarkAsSucceeded|, |MarkAsFailed|, or |Cancel|. | |
| 35 // | |
| 36 // To retry a failed task, call MarkAsFailed(task) then AddToQueue(task). | |
| 37 // | |
| 38 // Example usage: | |
| 39 // | |
| 40 // void Handle(const Foo& foo); | |
| 41 // ... | |
| 42 // TaskQueue<Foo> queue(base::Bind(&Handle), | |
| 43 // base::TimeDelta::FromSeconds(1), | |
| 44 // base::TimeDelta::FromMinutes(1)); | |
| 45 // ... | |
| 46 // { | |
| 47 // Foo foo; | |
| 48 // // Add foo to the queue. At some point, Handle will be invoked in this | |
| 49 // // message loop. | |
| 50 // queue.AddToQueue(foo); | |
| 51 // } | |
| 52 // ... | |
| 53 // void Handle(const Foo& foo) { | |
| 54 // DoSomethingWith(foo); | |
| 55 // // We must call one of the three methods to tell the queue how we're | |
| 56 // // dealing with foo. Of course, we are free to call in the the context of | |
| 57 // // this HandleTaskCallback or outside the context if we so choose. | |
| 58 // if (SuccessfullyHandled(foo)) { | |
| 59 // queue.MarkAsSucceeded(foo); | |
| 60 // } else if (Failed(foo)) { | |
| 61 // queue.MarkAsFailed(foo); | |
| 62 // if (ShouldRetry(foo)) { | |
| 63 // queue.AddToQueue(foo); | |
| 64 // } | |
| 65 // } else { | |
| 66 // Cancel(foo); | |
| 67 // } | |
| 68 // } | |
| 69 // | |
| 70 template <typename T> | |
| 71 class TaskQueue : base::NonThreadSafe { | |
| 72 public: | |
| 73 // A callback provided by users of the TaskQueue to handle tasks. | |
| 74 // | |
| 75 // This callback is invoked by the queue with a task to be handled. The | |
| 76 // callee is expected to (eventually) call |MarkAsSucceeded|, |MarkAsFailed|, | |
| 77 // or |Cancel| to signify completion of the task. | |
| 78 typedef base::Callback<void(const T&)> HandleTaskCallback; | |
| 79 | |
| 80 // Construct a TaskQueue. | |
| 81 // | |
| 82 // |callback| the callback to be invoked for handling tasks. | |
| 83 // | |
| 84 // |initial_backoff_delay| the initial amount of time the queue will wait | |
| 85 // before dispatching tasks after a failed task (see |MarkAsFailed|). May be | |
| 86 // zero. Subsequent failures will increase the delay up to | |
| 87 // |max_backoff_delay|. | |
| 88 // | |
| 89 // |max_backoff_delay| the maximum amount of time the queue will wait before | |
| 90 // dispatching tasks. May be zero. Must be greater than or equal to | |
| 91 // |initial_backoff_delay|. | |
| 92 TaskQueue(const HandleTaskCallback& callback, | |
| 93 const base::TimeDelta& initial_backoff_delay, | |
| 94 const base::TimeDelta& max_backoff_delay); | |
| 95 | |
| 96 // Add |task| to the end of the queue. | |
| 97 // | |
| 98 // If |task| is already present (as determined by operator==) it is not added. | |
| 99 void AddToQueue(const T& task); | |
| 100 | |
| 101 // Mark |task| as completing successfully. | |
| 102 // | |
| 103 // Marking a task as completing successfully will reduce or eliminate any | |
| 104 // backoff delay in effect. | |
| 105 // | |
| 106 // May only be called after the HandleTaskCallback has been invoked with | |
| 107 // |task|. | |
| 108 void MarkAsSucceeded(const T& task); | |
| 109 | |
| 110 // Mark |task| as failed. | |
| 111 // | |
| 112 // Marking a task as failed will cause a backoff, i.e. a delay in dispatching | |
| 113 // of subsequent tasks. Repeated failures will increase the delay. | |
| 114 // | |
| 115 // May only be called after the HandleTaskCallback has been invoked with | |
| 116 // |task|. | |
| 117 void MarkAsFailed(const T& task); | |
| 118 | |
| 119 // Cancel |task|. | |
| 120 // | |
| 121 // |task| is removed from the queue and will not be retried. Does not affect | |
| 122 // the backoff delay. | |
| 123 // | |
| 124 // May only be called after the HandleTaskCallback has been invoked with | |
| 125 // |task|. | |
| 126 void Cancel(const T& task); | |
| 127 | |
| 128 // Reset any backoff delay and resume dispatching of tasks. | |
| 129 // | |
| 130 // Useful for when you know the cause of previous failures has been resolved | |
| 131 // and you want don't want to wait for the accumulated backoff delay to | |
| 132 // elapse. | |
| 133 void ResetBackoff(); | |
| 134 | |
| 135 // Use |timer| for scheduled events. | |
| 136 // | |
| 137 // Used in tests. See also MockTimer. | |
| 138 void SetTimerForTest(std::unique_ptr<base::Timer> timer); | |
| 139 | |
| 140 private: | |
| 141 void FinishTask(const T& task); | |
| 142 void ScheduleDispatch(); | |
| 143 void Dispatch(); | |
| 144 // Return true if we should dispatch tasks. | |
| 145 bool ShouldDispatch(); | |
| 146 | |
| 147 const HandleTaskCallback process_callback_; | |
| 148 net::BackoffEntry::Policy backoff_policy_; | |
| 149 std::unique_ptr<net::BackoffEntry> backoff_entry_; | |
| 150 // The number of tasks currently being handled. | |
| 151 int num_in_progress_; | |
| 152 std::deque<T> queue_; | |
| 153 // The set of tasks in queue_ or currently being handled. | |
| 154 std::set<T> tasks_; | |
| 155 base::Closure dispatch_closure_; | |
| 156 std::unique_ptr<base::Timer> backoff_timer_; | |
| 157 base::TimeDelta delay_; | |
| 158 | |
| 159 // Must be last data member. | |
| 160 base::WeakPtrFactory<TaskQueue> weak_ptr_factory_; | |
| 161 | |
| 162 DISALLOW_COPY_AND_ASSIGN(TaskQueue); | |
| 163 }; | |
| 164 | |
| 165 // The maximum number of tasks that may be concurrently executed. Think | |
| 166 // carefully before changing this value. The desired behavior of backoff may | |
| 167 // not be obvious when there is more than one concurrent task | |
| 168 const int kMaxConcurrentTasks = 1; | |
| 169 | |
| 170 template <typename T> | |
| 171 TaskQueue<T>::TaskQueue(const HandleTaskCallback& callback, | |
| 172 const base::TimeDelta& initial_backoff_delay, | |
| 173 const base::TimeDelta& max_backoff_delay) | |
| 174 : process_callback_(callback), | |
| 175 backoff_policy_({}), | |
| 176 num_in_progress_(0), | |
| 177 weak_ptr_factory_(this) { | |
| 178 DCHECK_LE(initial_backoff_delay.InMicroseconds(), | |
| 179 max_backoff_delay.InMicroseconds()); | |
| 180 backoff_policy_.initial_delay_ms = initial_backoff_delay.InMilliseconds(); | |
| 181 backoff_policy_.multiply_factor = 2.0; | |
| 182 backoff_policy_.jitter_factor = 0.1; | |
| 183 backoff_policy_.maximum_backoff_ms = max_backoff_delay.InMilliseconds(); | |
| 184 backoff_policy_.entry_lifetime_ms = -1; | |
| 185 backoff_policy_.always_use_initial_delay = false; | |
| 186 backoff_entry_.reset(new net::BackoffEntry(&backoff_policy_)); | |
| 187 dispatch_closure_ = | |
| 188 base::Bind(&TaskQueue::Dispatch, weak_ptr_factory_.GetWeakPtr()); | |
| 189 backoff_timer_.reset(new base::Timer(false, false)); | |
| 190 } | |
| 191 | |
| 192 template <typename T> | |
| 193 void TaskQueue<T>::AddToQueue(const T& task) { | |
| 194 DCHECK(CalledOnValidThread()); | |
| 195 // Ignore duplicates. | |
| 196 if (tasks_.find(task) == tasks_.end()) { | |
| 197 queue_.push_back(task); | |
| 198 tasks_.insert(task); | |
| 199 } | |
| 200 ScheduleDispatch(); | |
| 201 } | |
| 202 | |
| 203 template <typename T> | |
| 204 void TaskQueue<T>::MarkAsSucceeded(const T& task) { | |
| 205 DCHECK(CalledOnValidThread()); | |
| 206 FinishTask(task); | |
| 207 // The task succeeded. Stop any pending timer, reset (clear) the backoff, and | |
| 208 // reschedule a dispatch. | |
| 209 backoff_timer_->Stop(); | |
| 210 backoff_entry_->Reset(); | |
| 211 ScheduleDispatch(); | |
| 212 } | |
| 213 | |
| 214 template <typename T> | |
| 215 void TaskQueue<T>::MarkAsFailed(const T& task) { | |
| 216 DCHECK(CalledOnValidThread()); | |
| 217 FinishTask(task); | |
| 218 backoff_entry_->InformOfRequest(false); | |
| 219 ScheduleDispatch(); | |
| 220 } | |
| 221 | |
| 222 template <typename T> | |
| 223 void TaskQueue<T>::Cancel(const T& task) { | |
| 224 DCHECK(CalledOnValidThread()); | |
| 225 FinishTask(task); | |
| 226 ScheduleDispatch(); | |
| 227 } | |
| 228 | |
| 229 template <typename T> | |
| 230 void TaskQueue<T>::ResetBackoff() { | |
| 231 backoff_timer_->Stop(); | |
| 232 backoff_entry_->Reset(); | |
| 233 ScheduleDispatch(); | |
| 234 } | |
| 235 | |
| 236 template <typename T> | |
| 237 void TaskQueue<T>::SetTimerForTest(std::unique_ptr<base::Timer> timer) { | |
| 238 DCHECK(CalledOnValidThread()); | |
| 239 DCHECK(timer.get()); | |
| 240 backoff_timer_ = std::move(timer); | |
| 241 } | |
| 242 | |
| 243 template <typename T> | |
| 244 void TaskQueue<T>::FinishTask(const T& task) { | |
| 245 DCHECK(CalledOnValidThread()); | |
| 246 DCHECK_GE(num_in_progress_, 1); | |
| 247 --num_in_progress_; | |
| 248 const size_t num_erased = tasks_.erase(task); | |
| 249 DCHECK_EQ(1U, num_erased); | |
| 250 } | |
| 251 | |
| 252 template <typename T> | |
| 253 void TaskQueue<T>::ScheduleDispatch() { | |
| 254 DCHECK(CalledOnValidThread()); | |
| 255 if (backoff_timer_->IsRunning() || !ShouldDispatch()) { | |
| 256 return; | |
| 257 } | |
| 258 | |
| 259 backoff_timer_->Start(FROM_HERE, backoff_entry_->GetTimeUntilRelease(), | |
| 260 dispatch_closure_); | |
| 261 } | |
| 262 | |
| 263 template <typename T> | |
| 264 void TaskQueue<T>::Dispatch() { | |
| 265 DCHECK(CalledOnValidThread()); | |
| 266 if (!ShouldDispatch()) { | |
| 267 return; | |
| 268 } | |
| 269 | |
| 270 DCHECK(!queue_.empty()); | |
| 271 const T& task = queue_.front(); | |
| 272 ++num_in_progress_; | |
| 273 DCHECK_LE(num_in_progress_, kMaxConcurrentTasks); | |
| 274 base::ThreadTaskRunnerHandle::Get()->PostTask( | |
| 275 FROM_HERE, base::Bind(process_callback_, task)); | |
| 276 queue_.pop_front(); | |
| 277 } | |
| 278 | |
| 279 template <typename T> | |
| 280 bool TaskQueue<T>::ShouldDispatch() { | |
| 281 return num_in_progress_ < kMaxConcurrentTasks && !queue_.empty(); | |
| 282 } | |
| 283 | |
| 284 } // namespace syncer | |
| 285 | |
| 286 #endif // COMPONENTS_SYNC_API_IMPL_ATTACHMENTS_TASK_QUEUE_H_ | |
| OLD | NEW |