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Issue 2400873002: keep only one typedef for the native drawing context (Closed)
Patch Set: native_drawing_context.h Created 4 years, 2 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/native_theme/native_theme_win.h" 5 #include "ui/native_theme/native_theme_win.h"
6 6
7 #include <windows.h> 7 #include <windows.h>
8 #include <stddef.h> 8 #include <stddef.h>
9 #include <uxtheme.h> 9 #include <uxtheme.h>
10 #include <vsstyle.h> 10 #include <vsstyle.h>
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286 return; 286 return;
287 case kMenuItemBackground: 287 case kMenuItemBackground:
288 CommonThemePaintMenuItemBackground(this, canvas, state, rect, 288 CommonThemePaintMenuItemBackground(this, canvas, state, rect,
289 extra.menu_item); 289 extra.menu_item);
290 return; 290 return;
291 default: 291 default:
292 break; 292 break;
293 } 293 }
294 294
295 skia::ScopedPlatformPaint paint(canvas); 295 skia::ScopedPlatformPaint paint(canvas);
296 HDC surface = paint.GetPlatformSurface(); 296 HDC surface = paint.GetNativeDrawingContext();
297 297
298 // When drawing the task manager or the bookmark editor, we draw into an 298 // When drawing the task manager or the bookmark editor, we draw into an
299 // offscreen buffer, where we can use OS-specific drawing routines for 299 // offscreen buffer, where we can use OS-specific drawing routines for
300 // UI features like scrollbars. However, we need to set up that buffer, 300 // UI features like scrollbars. However, we need to set up that buffer,
301 // and then read it back when it's done and blit it onto the screen. 301 // and then read it back when it's done and blit it onto the screen.
302 302
303 if (skia::SupportsPlatformPaint(canvas)) 303 if (skia::SupportsPlatformPaint(canvas))
304 PaintDirect(canvas, surface, part, state, rect, extra); 304 PaintDirect(canvas, surface, part, state, rect, extra);
305 else 305 else
306 PaintIndirect(canvas, surface, part, state, rect, extra); 306 PaintIndirect(canvas, surface, part, state, rect, extra);
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2112 break; 2112 break;
2113 case LAST: 2113 case LAST:
2114 NOTREACHED(); 2114 NOTREACHED();
2115 break; 2115 break;
2116 } 2116 }
2117 theme_handles_[theme_name] = handle; 2117 theme_handles_[theme_name] = handle;
2118 return handle; 2118 return handle;
2119 } 2119 }
2120 2120
2121 } // namespace ui 2121 } // namespace ui
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