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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef SKIA_EXT_PLATFORM_DEVICE_H_ | 5 #ifndef SKIA_EXT_PLATFORM_DEVICE_H_ |
6 #define SKIA_EXT_PLATFORM_DEVICE_H_ | 6 #define SKIA_EXT_PLATFORM_DEVICE_H_ |
7 | 7 |
8 #include "build/build_config.h" | 8 #include "build/build_config.h" |
9 | 9 |
10 #if defined(OS_WIN) | 10 #if defined(OS_WIN) |
11 #include <windows.h> | 11 #include <windows.h> |
12 #include <vector> | 12 #include <vector> |
13 #endif | 13 #endif |
14 | 14 |
15 #include "skia/ext/platform_surface.h" | 15 #include "skia/ext/native_drawing_context.h" |
16 #include "third_party/skia/include/core/SkBitmapDevice.h" | 16 #include "third_party/skia/include/core/SkBitmapDevice.h" |
17 #include "third_party/skia/include/core/SkTypes.h" | 17 #include "third_party/skia/include/core/SkTypes.h" |
18 | 18 |
19 class SkMatrix; | 19 class SkMatrix; |
20 class SkPath; | 20 class SkPath; |
21 | 21 |
22 namespace skia { | 22 namespace skia { |
23 | 23 |
24 class PlatformDevice; | 24 class PlatformDevice; |
25 class ScopedPlatformPaint; | 25 class ScopedPlatformPaint; |
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58 // operations drawing into the bitmap. This is possibly heavyweight, so it | 58 // operations drawing into the bitmap. This is possibly heavyweight, so it |
59 // should exist only during one pass of rendering. | 59 // should exist only during one pass of rendering. |
60 virtual CGContextRef GetBitmapContext(const SkMatrix& transform, | 60 virtual CGContextRef GetBitmapContext(const SkMatrix& transform, |
61 const SkIRect& clip_bounds) = 0; | 61 const SkIRect& clip_bounds) = 0; |
62 #endif | 62 #endif |
63 | 63 |
64 private: | 64 private: |
65 // The DC that corresponds to the bitmap, used for GDI operations drawing | 65 // The DC that corresponds to the bitmap, used for GDI operations drawing |
66 // into the bitmap. This is possibly heavyweight, so it should be existant | 66 // into the bitmap. This is possibly heavyweight, so it should be existant |
67 // only during one pass of rendering. | 67 // only during one pass of rendering. |
68 virtual PlatformSurface BeginPlatformPaint(const SkMatrix& transform, | 68 virtual NativeDrawingContext BeginPlatformPaint(const SkMatrix& transform, |
69 const SkIRect& clip_bounds); | 69 const SkIRect& clip_bounds); |
70 | 70 |
71 friend class ScopedPlatformPaint; | 71 friend class ScopedPlatformPaint; |
72 }; | 72 }; |
73 | 73 |
74 } // namespace skia | 74 } // namespace skia |
75 | 75 |
76 #endif // SKIA_EXT_PLATFORM_DEVICE_H_ | 76 #endif // SKIA_EXT_PLATFORM_DEVICE_H_ |
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