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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 'use strict'; | |
| 6 | |
| 7 /** | |
| 8 * A class that listens for touch events and produces events when these | |
| 9 * touches form gestures (e.g. pinching). | |
| 10 */ | |
| 11 class GestureDetector { | |
| 12 /** | |
| 13 * Constructs a GestureDetector. | |
| 14 * @param {!Element} element The element to monitor for touch gestures. | |
| 15 */ | |
| 16 constructor(element) { | |
| 17 this.element_ = element; | |
| 18 | |
| 19 this.element_.addEventListener('touchstart', this.onTouchStart_.bind(this)); | |
| 20 this.element_.addEventListener('touchmove', this.onTouch_.bind(this)); | |
| 21 this.element_.addEventListener('touchend', this.onTouch_.bind(this)); | |
| 22 this.element_.addEventListener('touchcancel', this.onTouch_.bind(this)); | |
| 23 | |
| 24 this.pinchStartEvent_ = null; | |
| 25 this.lastEvent_ = null; | |
| 26 | |
| 27 this.listeners_ = { | |
| 28 'pinchstart': [], | |
| 29 'pinchupdate': [], | |
| 30 'pinchend': [] | |
| 31 }; | |
| 32 } | |
| 33 | |
| 34 /** | |
| 35 * Add a |listener| to be notified of |type| events. | |
| 36 * @param {string} type The event type to be notified for. | |
| 37 * @param {Function} listener The callback. | |
| 38 */ | |
| 39 addEventListener(type, listener) { | |
| 40 if (this.listeners_[type]) { | |
|
dpapad
2016/10/31 23:02:23
Since you are already using ES6 in this file ("cla
Kevin McNee - google account
2016/11/07 23:08:27
Done.
| |
| 41 this.listeners_[type].push(listener); | |
| 42 } | |
| 43 } | |
| 44 | |
| 45 /** | |
| 46 * Call the relevant listeners with the given |pinchEvent|. | |
| 47 * @private | |
| 48 * @param {Object} pinchEvent The event to notify the listeners of. | |
| 49 */ | |
| 50 notify_(pinchEvent) { | |
| 51 var listeners = this.listeners_[pinchEvent.type]; | |
|
dpapad
2016/10/31 23:02:23
Nit(optional): s/var/let throughout this file?
Kevin McNee - google account
2016/11/07 23:08:27
Done.
| |
| 52 var numListeners = listeners.length; | |
| 53 for (var i = 0; i < numListeners; i++) { | |
|
dpapad
2016/10/31 23:02:23
Nit
for (let l of listeners)
l(pinchEvent);
Kevin McNee - google account
2016/11/07 23:08:27
Done.
| |
| 54 listeners[i](pinchEvent); | |
| 55 } | |
| 56 } | |
| 57 | |
| 58 /** | |
| 59 * The callback for touchstart events on the element. | |
| 60 * @private | |
| 61 * @param {!TouchEvent} ev Touch event on the element. | |
| 62 */ | |
| 63 onTouchStart_(ev) { | |
|
dpapad
2016/10/31 23:02:23
Let's be consistent within this file, s/ev/event (
Kevin McNee - google account
2016/11/07 23:08:27
Done.
| |
| 64 // We must preventDefault if there is a two finger touch. By doing so | |
| 65 // native pinch-zoom does not interfere with our way of handling the event. | |
| 66 if (ev.touches.length == 2) { | |
| 67 ev.preventDefault(); | |
| 68 this.pinchStartEvent_ = ev; | |
| 69 this.lastEvent_ = ev; | |
| 70 this.notify_({ | |
| 71 type: 'pinchstart', | |
| 72 center: GestureDetector.center_(ev) | |
| 73 }); | |
| 74 } | |
| 75 } | |
| 76 | |
| 77 /** | |
| 78 * The callback for touch move, end, and cancel events on the element. | |
| 79 * @private | |
| 80 * @param {!TouchEvent} ev Touch event on the element. | |
| 81 */ | |
| 82 onTouch_(ev) { | |
| 83 if (!this.pinchStartEvent_) | |
| 84 return; | |
| 85 | |
| 86 // Check if the pinch ends with the current event. | |
| 87 if (ev.touches.length < 2 || | |
| 88 this.lastEvent_.touches.length !== ev.touches.length) { | |
| 89 var startScaleRatio = GestureDetector.pinchScaleRatio_( | |
| 90 this.lastEvent_, this.pinchStartEvent_); | |
| 91 var center = GestureDetector.center_(this.lastEvent_); | |
| 92 var endEvent = { | |
| 93 type: 'pinchend', | |
| 94 startScaleRatio: startScaleRatio, | |
| 95 center: center | |
| 96 }; | |
| 97 this.pinchStartEvent_ = null; | |
| 98 this.lastEvent_ = null; | |
| 99 this.notify_(endEvent); | |
| 100 return; | |
| 101 } | |
| 102 | |
| 103 var scaleRatio = GestureDetector.pinchScaleRatio_(ev, this.lastEvent_); | |
| 104 var startScaleRatio = GestureDetector.pinchScaleRatio_( | |
| 105 ev, this.pinchStartEvent_); | |
| 106 var center = GestureDetector.center_(ev); | |
| 107 this.notify_({ | |
| 108 type: 'pinchupdate', | |
| 109 scaleRatio: scaleRatio, | |
| 110 direction: scaleRatio > 1.0 ? 'in' : 'out', | |
| 111 startScaleRatio: startScaleRatio, | |
| 112 center: center | |
| 113 }); | |
| 114 | |
| 115 this.lastEvent_ = ev; | |
| 116 } | |
| 117 | |
| 118 /** | |
| 119 * Computes the change in scale between this touch event | |
| 120 * and a previous one. | |
| 121 * @private | |
| 122 * @param {!TouchEvent} ev Latest touch event on the element. | |
| 123 * @param {!TouchEvent} prevEv A previous touch event on the element. | |
| 124 */ | |
| 125 static pinchScaleRatio_(ev, prevEv) { | |
| 126 var distance1 = GestureDetector.distance_(prevEv); | |
| 127 var distance2 = GestureDetector.distance_(ev); | |
| 128 if (distance1 === 0) | |
|
dpapad
2016/10/31 23:02:23
return distance1 === 0 ? null : distance2 / distan
Kevin McNee - google account
2016/11/07 23:08:27
Done.
| |
| 129 return null; | |
| 130 return distance2 / distance1; | |
| 131 } | |
| 132 | |
| 133 /** | |
| 134 * Computes the distance between fingers. | |
| 135 * @private | |
| 136 * @param {!TouchEvent} ev Touch event with at least 2 touch points. | |
| 137 * @return {number} Distance between touch[0] and touch[1]. | |
| 138 */ | |
| 139 static distance_(ev) { | |
| 140 var touch1 = ev.touches[0]; | |
| 141 var touch2 = ev.touches[1]; | |
| 142 var dx = touch1.clientX - touch2.clientX; | |
| 143 var dy = touch1.clientY - touch2.clientY; | |
| 144 return Math.sqrt(dx * dx + dy * dy); | |
| 145 } | |
| 146 | |
| 147 /** | |
| 148 * Computes the midpoint between fingers. | |
| 149 * @private | |
| 150 * @param {!TouchEvent} ev Touch event with at least 2 touch points. | |
| 151 * @return {Object} Midpoint between touch[0] and touch[1]. | |
| 152 */ | |
| 153 static center_(ev) { | |
| 154 var touch1 = ev.touches[0]; | |
| 155 var touch2 = ev.touches[1]; | |
| 156 return { | |
| 157 x: (touch1.clientX + touch2.clientX) / 2, | |
| 158 y: (touch1.clientY + touch2.clientY) / 2 | |
| 159 }; | |
| 160 } | |
| 161 }; | |
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