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1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "pdf/paint_manager.h" | 5 #include "pdf/paint_manager.h" |
6 | 6 |
7 #include <stddef.h> | 7 #include <stddef.h> |
8 #include <stdint.h> | 8 #include <stdint.h> |
9 | 9 |
10 #include <algorithm> | 10 #include <algorithm> |
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25 | 25 |
26 PaintManager::PaintManager(pp::Instance* instance, | 26 PaintManager::PaintManager(pp::Instance* instance, |
27 Client* client, | 27 Client* client, |
28 bool is_always_opaque) | 28 bool is_always_opaque) |
29 : instance_(instance), | 29 : instance_(instance), |
30 client_(client), | 30 client_(client), |
31 is_always_opaque_(is_always_opaque), | 31 is_always_opaque_(is_always_opaque), |
32 callback_factory_(nullptr), | 32 callback_factory_(nullptr), |
33 manual_callback_pending_(false), | 33 manual_callback_pending_(false), |
34 flush_pending_(false), | 34 flush_pending_(false), |
35 flush_requested_(false), | |
35 has_pending_resize_(false), | 36 has_pending_resize_(false), |
36 graphics_need_to_be_bound_(false), | 37 graphics_need_to_be_bound_(false), |
37 pending_device_scale_(1.0), | 38 pending_device_scale_(1.0), |
38 device_scale_(1.0), | 39 device_scale_(1.0), |
39 in_paint_(false), | 40 in_paint_(false), |
40 first_paint_(true), | 41 first_paint_(true), |
41 view_size_changed_waiting_for_paint_(false) { | 42 view_size_changed_waiting_for_paint_(false) { |
42 // Set the callback object outside of the initializer list to avoid a | 43 // Set the callback object outside of the initializer list to avoid a |
43 // compiler warning about using "this" in an initializer list. | 44 // compiler warning about using "this" in an initializer list. |
44 callback_factory_.Initialize(this); | 45 callback_factory_.Initialize(this); |
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101 | 102 |
102 has_pending_resize_ = true; | 103 has_pending_resize_ = true; |
103 pending_size_ = new_size; | 104 pending_size_ = new_size; |
104 pending_device_scale_ = device_scale; | 105 pending_device_scale_ = device_scale; |
105 | 106 |
106 view_size_changed_waiting_for_paint_ = true; | 107 view_size_changed_waiting_for_paint_ = true; |
107 | 108 |
108 Invalidate(); | 109 Invalidate(); |
109 } | 110 } |
110 | 111 |
112 void PaintManager::SetTransform(float scale, | |
113 pp::Point origin, | |
114 pp::Point translate) { | |
115 if (!flush_pending_) { | |
116 graphics_.SetLayerTransform(scale, origin, translate); | |
117 flush_pending_ = true; | |
118 flush_requested_ = false; | |
119 graphics_.Flush( | |
Kevin McNee - google account
2016/10/24 15:57:55
Use the return value of Flush to determine how to
Kevin McNee - google account
2016/10/24 21:11:47
Done.
| |
120 callback_factory_.NewCallback(&PaintManager::OnFlushComplete)); | |
121 scale_ = 1.f; | |
122 origin_ = pp::Point(); | |
123 transform_ = pp::Point(); | |
Kevin McNee - google account
2016/10/24 15:57:55
Not used.
Kevin McNee - google account
2016/10/24 21:11:47
Done.
| |
124 } else { | |
125 flush_requested_ = true; | |
126 graphics_.SetLayerTransform(scale, origin, translate); | |
127 } | |
128 } | |
129 | |
130 void PaintManager::SetTransform(float scale) { | |
131 graphics_.SetLayerTransform(scale, pp::Point(), pp::Point()); | |
132 | |
133 EnsureCallbackPending(); | |
134 } | |
135 | |
111 void PaintManager::Invalidate() { | 136 void PaintManager::Invalidate() { |
112 if (graphics_.is_null() && !has_pending_resize_) | 137 if (graphics_.is_null() && !has_pending_resize_) |
113 return; | 138 return; |
114 | 139 |
115 EnsureCallbackPending(); | 140 EnsureCallbackPending(); |
116 aggregator_.InvalidateRect(pp::Rect(GetEffectiveSize())); | 141 aggregator_.InvalidateRect(pp::Rect(GetEffectiveSize())); |
117 } | 142 } |
118 | 143 |
119 void PaintManager::InvalidateRect(const pp::Rect& rect) { | 144 void PaintManager::InvalidateRect(const pp::Rect& rect) { |
120 DCHECK(!in_paint_); | 145 DCHECK(!in_paint_); |
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287 if (graphics_need_to_be_bound_) { | 312 if (graphics_need_to_be_bound_) { |
288 instance_->BindGraphics(graphics_); | 313 instance_->BindGraphics(graphics_); |
289 graphics_need_to_be_bound_ = false; | 314 graphics_need_to_be_bound_ = false; |
290 } | 315 } |
291 } | 316 } |
292 | 317 |
293 void PaintManager::OnFlushComplete(int32_t) { | 318 void PaintManager::OnFlushComplete(int32_t) { |
294 DCHECK(flush_pending_); | 319 DCHECK(flush_pending_); |
295 flush_pending_ = false; | 320 flush_pending_ = false; |
296 | 321 |
322 // If there was another flush request while flushing we flush again. | |
323 if (flush_requested_) { | |
324 flush_requested_ = false; | |
325 graphics_.Flush( | |
Kevin McNee - google account
2016/10/24 15:57:55
See above wrt calling Flush.
Kevin McNee - google account
2016/10/24 21:11:47
Done.
| |
326 callback_factory_.NewCallback(&PaintManager::OnFlushComplete)); | |
327 } | |
328 | |
297 // If more paints were enqueued while we were waiting for the flush to | 329 // If more paints were enqueued while we were waiting for the flush to |
298 // complete, execute them now. | 330 // complete, execute them now. |
299 if (aggregator_.HasPendingUpdate()) | 331 if (aggregator_.HasPendingUpdate()) |
300 DoPaint(); | 332 DoPaint(); |
301 } | 333 } |
302 | 334 |
303 void PaintManager::OnManualCallbackComplete(int32_t) { | 335 void PaintManager::OnManualCallbackComplete(int32_t) { |
304 DCHECK(manual_callback_pending_); | 336 DCHECK(manual_callback_pending_); |
305 manual_callback_pending_ = false; | 337 manual_callback_pending_ = false; |
306 | 338 |
307 // Just because we have a manual callback doesn't mean there are actually any | 339 // Just because we have a manual callback doesn't mean there are actually any |
308 // invalid regions. Even though we only schedule this callback when something | 340 // invalid regions. Even though we only schedule this callback when something |
309 // is pending, a Flush callback could have come in before this callback was | 341 // is pending, a Flush callback could have come in before this callback was |
310 // executed and that could have cleared the queue. | 342 // executed and that could have cleared the queue. |
311 if (aggregator_.HasPendingUpdate()) | 343 if (aggregator_.HasPendingUpdate()) |
312 DoPaint(); | 344 DoPaint(); |
313 } | 345 } |
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