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1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "pdf/paint_manager.h" | 5 #include "pdf/paint_manager.h" |
6 | 6 |
7 #include <stddef.h> | 7 #include <stddef.h> |
8 #include <stdint.h> | 8 #include <stdint.h> |
9 | 9 |
10 #include <algorithm> | 10 #include <algorithm> |
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25 | 25 |
26 PaintManager::PaintManager(pp::Instance* instance, | 26 PaintManager::PaintManager(pp::Instance* instance, |
27 Client* client, | 27 Client* client, |
28 bool is_always_opaque) | 28 bool is_always_opaque) |
29 : instance_(instance), | 29 : instance_(instance), |
30 client_(client), | 30 client_(client), |
31 is_always_opaque_(is_always_opaque), | 31 is_always_opaque_(is_always_opaque), |
32 callback_factory_(nullptr), | 32 callback_factory_(nullptr), |
33 manual_callback_pending_(false), | 33 manual_callback_pending_(false), |
34 flush_pending_(false), | 34 flush_pending_(false), |
| 35 flush_requested_(false), |
35 has_pending_resize_(false), | 36 has_pending_resize_(false), |
36 graphics_need_to_be_bound_(false), | 37 graphics_need_to_be_bound_(false), |
37 pending_device_scale_(1.0), | 38 pending_device_scale_(1.0), |
38 device_scale_(1.0), | 39 device_scale_(1.0), |
39 in_paint_(false), | 40 in_paint_(false), |
40 first_paint_(true), | 41 first_paint_(true), |
41 view_size_changed_waiting_for_paint_(false) { | 42 view_size_changed_waiting_for_paint_(false) { |
42 // Set the callback object outside of the initializer list to avoid a | 43 // Set the callback object outside of the initializer list to avoid a |
43 // compiler warning about using "this" in an initializer list. | 44 // compiler warning about using "this" in an initializer list. |
44 callback_factory_.Initialize(this); | 45 callback_factory_.Initialize(this); |
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101 | 102 |
102 has_pending_resize_ = true; | 103 has_pending_resize_ = true; |
103 pending_size_ = new_size; | 104 pending_size_ = new_size; |
104 pending_device_scale_ = device_scale; | 105 pending_device_scale_ = device_scale; |
105 | 106 |
106 view_size_changed_waiting_for_paint_ = true; | 107 view_size_changed_waiting_for_paint_ = true; |
107 | 108 |
108 Invalidate(); | 109 Invalidate(); |
109 } | 110 } |
110 | 111 |
| 112 void PaintManager::SetTransform(float scale, |
| 113 const pp::Point& origin, |
| 114 const pp::Point& translate, |
| 115 bool schedule_flush) { |
| 116 if (graphics_.is_null()) |
| 117 return; |
| 118 |
| 119 graphics_.SetLayerTransform(scale, origin, translate); |
| 120 |
| 121 if (!schedule_flush) |
| 122 return; |
| 123 |
| 124 if (flush_pending_) { |
| 125 flush_requested_ = true; |
| 126 return; |
| 127 } |
| 128 Flush(); |
| 129 } |
| 130 |
| 131 void PaintManager::ClearTransform() { |
| 132 SetTransform(1.f, pp::Point(), pp::Point(), false); |
| 133 } |
| 134 |
111 void PaintManager::Invalidate() { | 135 void PaintManager::Invalidate() { |
112 if (graphics_.is_null() && !has_pending_resize_) | 136 if (graphics_.is_null() && !has_pending_resize_) |
113 return; | 137 return; |
114 | 138 |
115 EnsureCallbackPending(); | 139 EnsureCallbackPending(); |
116 aggregator_.InvalidateRect(pp::Rect(GetEffectiveSize())); | 140 aggregator_.InvalidateRect(pp::Rect(GetEffectiveSize())); |
117 } | 141 } |
118 | 142 |
119 void PaintManager::InvalidateRect(const pp::Rect& rect) { | 143 void PaintManager::InvalidateRect(const pp::Rect& rect) { |
120 DCHECK(!in_paint_); | 144 DCHECK(!in_paint_); |
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254 EnsureCallbackPending(); | 278 EnsureCallbackPending(); |
255 return; | 279 return; |
256 } | 280 } |
257 } | 281 } |
258 | 282 |
259 for (const auto& ready_rect : ready_now) { | 283 for (const auto& ready_rect : ready_now) { |
260 graphics_.PaintImageData( | 284 graphics_.PaintImageData( |
261 ready_rect.image_data, ready_rect.offset, ready_rect.rect); | 285 ready_rect.image_data, ready_rect.offset, ready_rect.rect); |
262 } | 286 } |
263 | 287 |
| 288 Flush(); |
| 289 |
| 290 in_paint_ = false; |
| 291 first_paint_ = false; |
| 292 |
| 293 if (graphics_need_to_be_bound_) { |
| 294 instance_->BindGraphics(graphics_); |
| 295 graphics_need_to_be_bound_ = false; |
| 296 } |
| 297 } |
| 298 |
| 299 void PaintManager::Flush() { |
| 300 flush_requested_ = false; |
| 301 |
264 int32_t result = graphics_.Flush( | 302 int32_t result = graphics_.Flush( |
265 callback_factory_.NewCallback(&PaintManager::OnFlushComplete)); | 303 callback_factory_.NewCallback(&PaintManager::OnFlushComplete)); |
266 | 304 |
267 // If you trigger this assertion, then your plugin has called Flush() | 305 // If you trigger this assertion, then your plugin has called Flush() |
268 // manually. When using the PaintManager, you should not call Flush, it will | 306 // manually. When using the PaintManager, you should not call Flush, it will |
269 // handle that for you because it needs to know when it can do the next paint | 307 // handle that for you because it needs to know when it can do the next paint |
270 // by implementing the flush callback. | 308 // by implementing the flush callback. |
271 // | 309 // |
272 // Another possible cause of this assertion is re-using devices. If you | 310 // Another possible cause of this assertion is re-using devices. If you |
273 // use one device, swap it with another, then swap it back, we won't know | 311 // use one device, swap it with another, then swap it back, we won't know |
274 // that we've already scheduled a Flush on the first device. It's best to not | 312 // that we've already scheduled a Flush on the first device. It's best to not |
275 // re-use devices in this way. | 313 // re-use devices in this way. |
276 DCHECK(result != PP_ERROR_INPROGRESS); | 314 DCHECK(result != PP_ERROR_INPROGRESS); |
277 | 315 |
278 if (result == PP_OK_COMPLETIONPENDING) { | 316 if (result == PP_OK_COMPLETIONPENDING) { |
279 flush_pending_ = true; | 317 flush_pending_ = true; |
280 } else { | 318 } else { |
281 DCHECK(result == PP_OK); // Catch all other errors in debug mode. | 319 DCHECK(result == PP_OK); // Catch all other errors in debug mode. |
282 } | 320 } |
283 | |
284 in_paint_ = false; | |
285 first_paint_ = false; | |
286 | |
287 if (graphics_need_to_be_bound_) { | |
288 instance_->BindGraphics(graphics_); | |
289 graphics_need_to_be_bound_ = false; | |
290 } | |
291 } | 321 } |
292 | 322 |
293 void PaintManager::OnFlushComplete(int32_t) { | 323 void PaintManager::OnFlushComplete(int32_t) { |
294 DCHECK(flush_pending_); | 324 DCHECK(flush_pending_); |
295 flush_pending_ = false; | 325 flush_pending_ = false; |
296 | 326 |
297 // If more paints were enqueued while we were waiting for the flush to | 327 // If more paints were enqueued while we were waiting for the flush to |
298 // complete, execute them now. | 328 // complete, execute them now. |
299 if (aggregator_.HasPendingUpdate()) | 329 if (aggregator_.HasPendingUpdate()) |
300 DoPaint(); | 330 DoPaint(); |
| 331 |
| 332 // If there was another flush request while flushing we flush again. |
| 333 if (flush_requested_) { |
| 334 Flush(); |
| 335 } |
301 } | 336 } |
302 | 337 |
303 void PaintManager::OnManualCallbackComplete(int32_t) { | 338 void PaintManager::OnManualCallbackComplete(int32_t) { |
304 DCHECK(manual_callback_pending_); | 339 DCHECK(manual_callback_pending_); |
305 manual_callback_pending_ = false; | 340 manual_callback_pending_ = false; |
306 | 341 |
307 // Just because we have a manual callback doesn't mean there are actually any | 342 // Just because we have a manual callback doesn't mean there are actually any |
308 // invalid regions. Even though we only schedule this callback when something | 343 // invalid regions. Even though we only schedule this callback when something |
309 // is pending, a Flush callback could have come in before this callback was | 344 // is pending, a Flush callback could have come in before this callback was |
310 // executed and that could have cleared the queue. | 345 // executed and that could have cleared the queue. |
311 if (aggregator_.HasPendingUpdate()) | 346 if (aggregator_.HasPendingUpdate()) |
312 DoPaint(); | 347 DoPaint(); |
313 } | 348 } |
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