| OLD | NEW |
| 1 <!DOCTYPE html> | 1 <!DOCTYPE html> |
| 2 <html> | 2 <html> |
| 3 <body> | 3 <body> |
| 4 <script src="../resources/runner.js"></script> | 4 <script src="../resources/runner.js"></script> |
| 5 <script src="resources/canvas_runner.js"></script> | 5 <script src="resources/canvas_runner.js"></script> |
| 6 <script> | 6 <script> |
| 7 var canvas2D = document.createElement("canvas"); | 7 var canvas2D = document.createElement("canvas"); |
| 8 var ctx2D = canvas2D.getContext("2d"); | 8 var ctx2D = canvas2D.getContext("2d"); |
| 9 var canvas3D = document.createElement('canvas'); | 9 var canvas3D = document.createElement('canvas'); |
| 10 var gl = canvas3D.getContext('webgl'); | 10 var gl = canvas3D.getContext('webgl'); |
| 11 if (!gl) | 11 if (!gl) |
| 12 CanvasRunner.logFatalError("WebGL is not supported or enabled on this platfo
rm!"); | 12 CanvasRunner.logFatalError("WebGL is not supported or enabled on this platfo
rm!"); |
| 13 | 13 |
| 14 var dummyCanvas2D = document.createElement("canvas"); | 14 var dummyCanvas2D = document.createElement("canvas"); |
| 15 var dummyCtx2D = dummyCanvas2D.getContext("2d"); | 15 var dummyCtx2D = dummyCanvas2D.getContext("2d"); |
| 16 | 16 |
| 17 dummyCanvas2D.width = 1; | |
| 18 dummyCanvas2D.height = 1; | |
| 19 | |
| 20 function setSize(canvas2DWidth, canvas2DHeight, webglWidth, webglHeight) { | 17 function setSize(canvas2DWidth, canvas2DHeight, webglWidth, webglHeight) { |
| 21 canvas2D.width = canvas2DWidth; | 18 canvas2D.width = canvas2DWidth; |
| 22 canvas2D.height = canvas2DHeight; | 19 canvas2D.height = canvas2DHeight; |
| 20 dummyCanvas2D.width = canvas2DWidth; |
| 21 dummyCanvas2D.height = canvas2DWidth; |
| 23 canvas3D.width = webglWidth; | 22 canvas3D.width = webglWidth; |
| 24 canvas3D.height = webglHeight; | 23 canvas3D.height = webglHeight; |
| 25 } | 24 } |
| 26 | 25 |
| 27 function rand(range) { | 26 function rand(range) { |
| 28 return Math.floor(Math.random() * range); | 27 return Math.floor(Math.random() * range); |
| 29 } | 28 } |
| 30 | 29 |
| 31 function renderWebGL(gl) { | 30 function renderWebGL(gl) { |
| 32 gl.disable(gl.SCISSOR_TEST); | 31 gl.disable(gl.SCISSOR_TEST); |
| (...skipping 24 matching lines...) Expand all Loading... |
| 57 renderWebGL(gl); | 56 renderWebGL(gl); |
| 58 CanvasRunner.start({ | 57 CanvasRunner.start({ |
| 59 description: "This bench test checks the speed on drawing dynamic WebGL(
1024x1024) to HW accelerated Canvas2D(1024x1024).", | 58 description: "This bench test checks the speed on drawing dynamic WebGL(
1024x1024) to HW accelerated Canvas2D(1024x1024).", |
| 60 doRun: doRun, | 59 doRun: doRun, |
| 61 ensureComplete: ensureComplete}); | 60 ensureComplete: ensureComplete}); |
| 62 } | 61 } |
| 63 | 62 |
| 64 </script> | 63 </script> |
| 65 </body> | 64 </body> |
| 66 </html> | 65 </html> |
| OLD | NEW |