Index: cc/output/gl_renderer_unittest.cc |
diff --git a/cc/output/gl_renderer_unittest.cc b/cc/output/gl_renderer_unittest.cc |
index 3ae4ee7496310df67c00f80ed6bb7e1b12bd1224..eca1afb0186c5681077a4cc84a6aeb7301bfb429 100644 |
--- a/cc/output/gl_renderer_unittest.cc |
+++ b/cc/output/gl_renderer_unittest.cc |
@@ -835,7 +835,23 @@ TEST_F(GLRendererTest, ActiveTextureState) { |
EXPECT_CALL(*context, waitSyncToken(MatchesSyncToken(mailbox_sync_token))) |
.Times(1); |
- // yuv_quad is drawn with the default linear filter. |
+ // yuv_quad is drawn with GL_NEAREST for 4 planes. |
+ EXPECT_CALL(*context, texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, |
+ GL_NEAREST)); |
+ EXPECT_CALL(*context, texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, |
+ GL_NEAREST)); |
+ EXPECT_CALL(*context, texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, |
+ GL_NEAREST)); |
+ EXPECT_CALL(*context, texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, |
+ GL_NEAREST)); |
+ EXPECT_CALL(*context, texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, |
+ GL_NEAREST)); |
+ EXPECT_CALL(*context, texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, |
+ GL_NEAREST)); |
+ EXPECT_CALL(*context, texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, |
+ GL_NEAREST)); |
+ EXPECT_CALL(*context, texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, |
+ GL_NEAREST)); |
EXPECT_CALL(*context, drawElements(_, _, _, _)); |
// tile_quad is drawn with GL_NEAREST because it is not transformed or |