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Unified Diff: cc/output/gl_renderer_unittest.cc

Issue 2400033004: cc: custom bilinear filtering for YUV quad.
Patch Set: fix SAMPLER_TYPE_2D_RECT logic Created 4 years, 2 months ago
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Index: cc/output/gl_renderer_unittest.cc
diff --git a/cc/output/gl_renderer_unittest.cc b/cc/output/gl_renderer_unittest.cc
index 3ae4ee7496310df67c00f80ed6bb7e1b12bd1224..eca1afb0186c5681077a4cc84a6aeb7301bfb429 100644
--- a/cc/output/gl_renderer_unittest.cc
+++ b/cc/output/gl_renderer_unittest.cc
@@ -835,7 +835,23 @@ TEST_F(GLRendererTest, ActiveTextureState) {
EXPECT_CALL(*context, waitSyncToken(MatchesSyncToken(mailbox_sync_token)))
.Times(1);
- // yuv_quad is drawn with the default linear filter.
+ // yuv_quad is drawn with GL_NEAREST for 4 planes.
+ EXPECT_CALL(*context, texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
+ GL_NEAREST));
+ EXPECT_CALL(*context, texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
+ GL_NEAREST));
+ EXPECT_CALL(*context, texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
+ GL_NEAREST));
+ EXPECT_CALL(*context, texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
+ GL_NEAREST));
+ EXPECT_CALL(*context, texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
+ GL_NEAREST));
+ EXPECT_CALL(*context, texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
+ GL_NEAREST));
+ EXPECT_CALL(*context, texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
+ GL_NEAREST));
+ EXPECT_CALL(*context, texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
+ GL_NEAREST));
EXPECT_CALL(*context, drawElements(_, _, _, _));
// tile_quad is drawn with GL_NEAREST because it is not transformed or
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