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Side by Side Diff: cc/output/shader.h

Issue 2400033004: cc: custom bilinear filtering for YUV quad.
Patch Set: fix SAMPLER_TYPE_2D_RECT logic Created 4 years, 2 months ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_OUTPUT_SHADER_H_ 5 #ifndef CC_OUTPUT_SHADER_H_
6 #define CC_OUTPUT_SHADER_H_ 6 #define CC_OUTPUT_SHADER_H_
7 7
8 #include <string> 8 #include <string>
9 9
10 #include "base/macros.h" 10 #include "base/macros.h"
(...skipping 749 matching lines...) Expand 10 before | Expand all | Expand 10 after
760 int color_matrix_location_; 760 int color_matrix_location_;
761 int color_offset_location_; 761 int color_offset_location_;
762 }; 762 };
763 763
764 class FragmentShaderYUVVideo : public FragmentTexBlendMode { 764 class FragmentShaderYUVVideo : public FragmentTexBlendMode {
765 public: 765 public:
766 FragmentShaderYUVVideo(); 766 FragmentShaderYUVVideo();
767 std::string GetShaderString( 767 std::string GetShaderString(
768 TexCoordPrecision precision, SamplerType sampler) const; 768 TexCoordPrecision precision, SamplerType sampler) const;
769 769
770 void SetFeatures(bool use_alpha_texture, bool use_nv12, bool use_color_lut); 770 void SetFeatures(SamplerType sampler,
771 bool use_alpha_texture,
772 bool use_nv12,
773 bool use_color_lut);
771 774
772 void Init(gpu::gles2::GLES2Interface* context, 775 void Init(gpu::gles2::GLES2Interface* context,
773 unsigned program, 776 unsigned program,
774 int* base_uniform_index); 777 int* base_uniform_index);
775 int y_texture_location() const { return y_texture_location_; } 778 int y_texture_location() const { return y_texture_location_; }
776 int u_texture_location() const { return u_texture_location_; } 779 int u_texture_location() const { return u_texture_location_; }
777 int v_texture_location() const { return v_texture_location_; } 780 int v_texture_location() const { return v_texture_location_; }
778 int uv_texture_location() const { return uv_texture_location_; } 781 int uv_texture_location() const { return uv_texture_location_; }
779 int a_texture_location() const { return a_texture_location_; } 782 int a_texture_location() const { return a_texture_location_; }
780 int lut_texture_location() const { return lut_texture_location_; } 783 int lut_texture_location() const { return lut_texture_location_; }
781 int alpha_location() const { return alpha_location_; } 784 int alpha_location() const { return alpha_location_; }
782 int yuv_matrix_location() const { return yuv_matrix_location_; } 785 int yuv_matrix_location() const { return yuv_matrix_location_; }
783 int yuv_adj_location() const { return yuv_adj_location_; } 786 int yuv_adj_location() const { return yuv_adj_location_; }
787 int ya_size_location() const { return ya_size_location_; }
788 int uv_subsampling_factor_location() const {
789 return uv_subsampling_factor_location_;
790 }
784 int ya_clamp_rect_location() const { return ya_clamp_rect_location_; } 791 int ya_clamp_rect_location() const { return ya_clamp_rect_location_; }
785 int uv_clamp_rect_location() const { return uv_clamp_rect_location_; } 792 int uv_clamp_rect_location() const { return uv_clamp_rect_location_; }
786 int resource_multiplier_location() const { 793 int resource_multiplier_location() const {
787 return resource_multiplier_location_; 794 return resource_multiplier_location_;
788 } 795 }
789 int resource_offset_location() const { return resource_offset_location_; } 796 int resource_offset_location() const { return resource_offset_location_; }
790 797
791 private: 798 private:
799 SamplerType sampler_ = SAMPLER_TYPE_2D;
792 bool use_alpha_texture_; 800 bool use_alpha_texture_;
793 bool use_nv12_; 801 bool use_nv12_;
794 bool use_color_lut_; 802 bool use_color_lut_;
795 803
796 int y_texture_location_; 804 int y_texture_location_;
797 int u_texture_location_; 805 int u_texture_location_;
798 int v_texture_location_; 806 int v_texture_location_;
799 int uv_texture_location_; 807 int uv_texture_location_;
800 int a_texture_location_; 808 int a_texture_location_;
801 int lut_texture_location_; 809 int lut_texture_location_;
802 int alpha_location_; 810 int alpha_location_;
803 int yuv_matrix_location_; 811 int yuv_matrix_location_;
804 int yuv_adj_location_; 812 int yuv_adj_location_;
813 int ya_size_location_ = -1;
814 int uv_subsampling_factor_location_ = -1;
805 int ya_clamp_rect_location_; 815 int ya_clamp_rect_location_;
806 int uv_clamp_rect_location_; 816 int uv_clamp_rect_location_;
807 int resource_multiplier_location_; 817 int resource_multiplier_location_;
808 int resource_offset_location_; 818 int resource_offset_location_;
809 819
810 DISALLOW_COPY_AND_ASSIGN(FragmentShaderYUVVideo); 820 DISALLOW_COPY_AND_ASSIGN(FragmentShaderYUVVideo);
811 }; 821 };
812 822
813 class FragmentShaderColor : public FragmentTexBlendMode { 823 class FragmentShaderColor : public FragmentTexBlendMode {
814 public: 824 public:
(...skipping 29 matching lines...) Expand all
844 854
845 private: 855 private:
846 int color_location_; 856 int color_location_;
847 857
848 DISALLOW_COPY_AND_ASSIGN(FragmentShaderColorAA); 858 DISALLOW_COPY_AND_ASSIGN(FragmentShaderColorAA);
849 }; 859 };
850 860
851 } // namespace cc 861 } // namespace cc
852 862
853 #endif // CC_OUTPUT_SHADER_H_ 863 #endif // CC_OUTPUT_SHADER_H_
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