OLD | NEW |
1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_OUTPUT_SHADER_H_ | 5 #ifndef CC_OUTPUT_SHADER_H_ |
6 #define CC_OUTPUT_SHADER_H_ | 6 #define CC_OUTPUT_SHADER_H_ |
7 | 7 |
8 #include <string> | 8 #include <string> |
9 | 9 |
10 #include "base/macros.h" | 10 #include "base/macros.h" |
(...skipping 749 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
760 int color_matrix_location_; | 760 int color_matrix_location_; |
761 int color_offset_location_; | 761 int color_offset_location_; |
762 }; | 762 }; |
763 | 763 |
764 class FragmentShaderYUVVideo : public FragmentTexBlendMode { | 764 class FragmentShaderYUVVideo : public FragmentTexBlendMode { |
765 public: | 765 public: |
766 FragmentShaderYUVVideo(); | 766 FragmentShaderYUVVideo(); |
767 std::string GetShaderString( | 767 std::string GetShaderString( |
768 TexCoordPrecision precision, SamplerType sampler) const; | 768 TexCoordPrecision precision, SamplerType sampler) const; |
769 | 769 |
770 void SetFeatures(bool use_alpha_texture, bool use_nv12, bool use_color_lut); | 770 void SetFeatures(SamplerType sampler, |
| 771 bool use_alpha_texture, |
| 772 bool use_nv12, |
| 773 bool use_color_lut); |
771 | 774 |
772 void Init(gpu::gles2::GLES2Interface* context, | 775 void Init(gpu::gles2::GLES2Interface* context, |
773 unsigned program, | 776 unsigned program, |
774 int* base_uniform_index); | 777 int* base_uniform_index); |
775 int y_texture_location() const { return y_texture_location_; } | 778 int y_texture_location() const { return y_texture_location_; } |
776 int u_texture_location() const { return u_texture_location_; } | 779 int u_texture_location() const { return u_texture_location_; } |
777 int v_texture_location() const { return v_texture_location_; } | 780 int v_texture_location() const { return v_texture_location_; } |
778 int uv_texture_location() const { return uv_texture_location_; } | 781 int uv_texture_location() const { return uv_texture_location_; } |
779 int a_texture_location() const { return a_texture_location_; } | 782 int a_texture_location() const { return a_texture_location_; } |
780 int lut_texture_location() const { return lut_texture_location_; } | 783 int lut_texture_location() const { return lut_texture_location_; } |
781 int alpha_location() const { return alpha_location_; } | 784 int alpha_location() const { return alpha_location_; } |
782 int yuv_matrix_location() const { return yuv_matrix_location_; } | 785 int yuv_matrix_location() const { return yuv_matrix_location_; } |
783 int yuv_adj_location() const { return yuv_adj_location_; } | 786 int yuv_adj_location() const { return yuv_adj_location_; } |
| 787 int ya_size_location() const { return ya_size_location_; } |
| 788 int uv_subsampling_factor_location() const { |
| 789 return uv_subsampling_factor_location_; |
| 790 } |
784 int ya_clamp_rect_location() const { return ya_clamp_rect_location_; } | 791 int ya_clamp_rect_location() const { return ya_clamp_rect_location_; } |
785 int uv_clamp_rect_location() const { return uv_clamp_rect_location_; } | 792 int uv_clamp_rect_location() const { return uv_clamp_rect_location_; } |
786 int resource_multiplier_location() const { | 793 int resource_multiplier_location() const { |
787 return resource_multiplier_location_; | 794 return resource_multiplier_location_; |
788 } | 795 } |
789 int resource_offset_location() const { return resource_offset_location_; } | 796 int resource_offset_location() const { return resource_offset_location_; } |
790 | 797 |
791 private: | 798 private: |
| 799 SamplerType sampler_ = SAMPLER_TYPE_2D; |
792 bool use_alpha_texture_; | 800 bool use_alpha_texture_; |
793 bool use_nv12_; | 801 bool use_nv12_; |
794 bool use_color_lut_; | 802 bool use_color_lut_; |
795 | 803 |
796 int y_texture_location_; | 804 int y_texture_location_; |
797 int u_texture_location_; | 805 int u_texture_location_; |
798 int v_texture_location_; | 806 int v_texture_location_; |
799 int uv_texture_location_; | 807 int uv_texture_location_; |
800 int a_texture_location_; | 808 int a_texture_location_; |
801 int lut_texture_location_; | 809 int lut_texture_location_; |
802 int alpha_location_; | 810 int alpha_location_; |
803 int yuv_matrix_location_; | 811 int yuv_matrix_location_; |
804 int yuv_adj_location_; | 812 int yuv_adj_location_; |
| 813 int ya_size_location_ = -1; |
| 814 int uv_subsampling_factor_location_ = -1; |
805 int ya_clamp_rect_location_; | 815 int ya_clamp_rect_location_; |
806 int uv_clamp_rect_location_; | 816 int uv_clamp_rect_location_; |
807 int resource_multiplier_location_; | 817 int resource_multiplier_location_; |
808 int resource_offset_location_; | 818 int resource_offset_location_; |
809 | 819 |
810 DISALLOW_COPY_AND_ASSIGN(FragmentShaderYUVVideo); | 820 DISALLOW_COPY_AND_ASSIGN(FragmentShaderYUVVideo); |
811 }; | 821 }; |
812 | 822 |
813 class FragmentShaderColor : public FragmentTexBlendMode { | 823 class FragmentShaderColor : public FragmentTexBlendMode { |
814 public: | 824 public: |
(...skipping 29 matching lines...) Expand all Loading... |
844 | 854 |
845 private: | 855 private: |
846 int color_location_; | 856 int color_location_; |
847 | 857 |
848 DISALLOW_COPY_AND_ASSIGN(FragmentShaderColorAA); | 858 DISALLOW_COPY_AND_ASSIGN(FragmentShaderColorAA); |
849 }; | 859 }; |
850 | 860 |
851 } // namespace cc | 861 } // namespace cc |
852 | 862 |
853 #endif // CC_OUTPUT_SHADER_H_ | 863 #endif // CC_OUTPUT_SHADER_H_ |
OLD | NEW |