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1 // Copyright 2010 The Chromium Authors. All rights reserved. | 1 // Copyright 2010 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/output/gl_renderer.h" | 5 #include "cc/output/gl_renderer.h" |
6 | 6 |
7 #include <stddef.h> | 7 #include <stddef.h> |
8 #include <stdint.h> | 8 #include <stdint.h> |
9 | 9 |
10 #include <algorithm> | 10 #include <algorithm> |
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2199 TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired( | 2199 TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired( |
2200 gl_, &highp_threshold_cache_, highp_threshold_min_, | 2200 gl_, &highp_threshold_cache_, highp_threshold_min_, |
2201 quad->shared_quad_state->visible_quad_layer_rect.bottom_right()); | 2201 quad->shared_quad_state->visible_quad_layer_rect.bottom_right()); |
2202 | 2202 |
2203 bool use_alpha_plane = quad->a_plane_resource_id() != 0; | 2203 bool use_alpha_plane = quad->a_plane_resource_id() != 0; |
2204 bool use_nv12 = quad->v_plane_resource_id() == quad->u_plane_resource_id(); | 2204 bool use_nv12 = quad->v_plane_resource_id() == quad->u_plane_resource_id(); |
2205 bool use_color_lut = | 2205 bool use_color_lut = |
2206 base::FeatureList::IsEnabled(media::kVideoColorManagement); | 2206 base::FeatureList::IsEnabled(media::kVideoColorManagement); |
2207 DCHECK(!(use_nv12 && use_alpha_plane)); | 2207 DCHECK(!(use_nv12 && use_alpha_plane)); |
2208 | 2208 |
| 2209 // GL_LINEAR cannot be used because |u_plane| is sub-sampled. |
2209 ResourceProvider::ScopedSamplerGL y_plane_lock( | 2210 ResourceProvider::ScopedSamplerGL y_plane_lock( |
2210 resource_provider_, quad->y_plane_resource_id(), GL_TEXTURE1, GL_LINEAR); | 2211 resource_provider_, quad->y_plane_resource_id(), GL_TEXTURE1, GL_NEAREST); |
2211 ResourceProvider::ScopedSamplerGL u_plane_lock( | 2212 ResourceProvider::ScopedSamplerGL u_plane_lock( |
2212 resource_provider_, quad->u_plane_resource_id(), GL_TEXTURE2, GL_LINEAR); | 2213 resource_provider_, quad->u_plane_resource_id(), GL_TEXTURE2, GL_NEAREST); |
2213 DCHECK_EQ(y_plane_lock.target(), u_plane_lock.target()); | 2214 DCHECK_EQ(y_plane_lock.target(), u_plane_lock.target()); |
2214 // TODO(jbauman): Use base::Optional when available. | 2215 // TODO(jbauman): Use base::Optional when available. |
2215 std::unique_ptr<ResourceProvider::ScopedSamplerGL> v_plane_lock; | 2216 std::unique_ptr<ResourceProvider::ScopedSamplerGL> v_plane_lock; |
2216 if (!use_nv12) { | 2217 if (!use_nv12) { |
2217 v_plane_lock.reset(new ResourceProvider::ScopedSamplerGL( | 2218 v_plane_lock.reset(new ResourceProvider::ScopedSamplerGL( |
2218 resource_provider_, quad->v_plane_resource_id(), GL_TEXTURE3, | 2219 resource_provider_, quad->v_plane_resource_id(), GL_TEXTURE3, |
2219 GL_LINEAR)); | 2220 GL_NEAREST)); |
2220 DCHECK_EQ(y_plane_lock.target(), v_plane_lock->target()); | 2221 DCHECK_EQ(y_plane_lock.target(), v_plane_lock->target()); |
2221 } | 2222 } |
2222 std::unique_ptr<ResourceProvider::ScopedSamplerGL> a_plane_lock; | 2223 std::unique_ptr<ResourceProvider::ScopedSamplerGL> a_plane_lock; |
2223 if (use_alpha_plane) { | 2224 if (use_alpha_plane) { |
2224 a_plane_lock.reset(new ResourceProvider::ScopedSamplerGL( | 2225 a_plane_lock.reset(new ResourceProvider::ScopedSamplerGL( |
2225 resource_provider_, quad->a_plane_resource_id(), GL_TEXTURE4, | 2226 resource_provider_, quad->a_plane_resource_id(), GL_TEXTURE4, |
2226 GL_LINEAR)); | 2227 GL_NEAREST)); |
2227 DCHECK_EQ(y_plane_lock.target(), a_plane_lock->target()); | 2228 DCHECK_EQ(y_plane_lock.target(), a_plane_lock->target()); |
2228 } | 2229 } |
2229 | 2230 |
2230 // All planes must have the same sampler type. | 2231 // All planes must have the same sampler type. |
2231 SamplerType sampler = SamplerTypeFromTextureTarget(y_plane_lock.target()); | 2232 SamplerType sampler = SamplerTypeFromTextureTarget(y_plane_lock.target()); |
2232 | 2233 |
2233 int matrix_location = -1; | 2234 int matrix_location = -1; |
2234 int ya_tex_scale_location = -1; | 2235 int ya_tex_scale_location = -1; |
2235 int ya_tex_offset_location = -1; | 2236 int ya_tex_offset_location = -1; |
2236 int uv_tex_scale_location = -1; | 2237 int uv_tex_scale_location = -1; |
2237 int uv_tex_offset_location = -1; | 2238 int uv_tex_offset_location = -1; |
| 2239 int ya_size_location = -1; |
| 2240 int uv_subsampling_factor_location = -1; |
2238 int ya_clamp_rect_location = -1; | 2241 int ya_clamp_rect_location = -1; |
2239 int uv_clamp_rect_location = -1; | 2242 int uv_clamp_rect_location = -1; |
2240 int y_texture_location = -1; | 2243 int y_texture_location = -1; |
2241 int u_texture_location = -1; | 2244 int u_texture_location = -1; |
2242 int v_texture_location = -1; | 2245 int v_texture_location = -1; |
2243 int uv_texture_location = -1; | 2246 int uv_texture_location = -1; |
2244 int a_texture_location = -1; | 2247 int a_texture_location = -1; |
2245 int lut_texture_location = -1; | 2248 int lut_texture_location = -1; |
2246 int yuv_matrix_location = -1; | 2249 int yuv_matrix_location = -1; |
2247 int yuv_adj_location = -1; | 2250 int yuv_adj_location = -1; |
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2258 uv_tex_scale_location = program->vertex_shader().uv_tex_scale_location(); | 2261 uv_tex_scale_location = program->vertex_shader().uv_tex_scale_location(); |
2259 uv_tex_offset_location = program->vertex_shader().uv_tex_offset_location(); | 2262 uv_tex_offset_location = program->vertex_shader().uv_tex_offset_location(); |
2260 y_texture_location = program->fragment_shader().y_texture_location(); | 2263 y_texture_location = program->fragment_shader().y_texture_location(); |
2261 u_texture_location = program->fragment_shader().u_texture_location(); | 2264 u_texture_location = program->fragment_shader().u_texture_location(); |
2262 v_texture_location = program->fragment_shader().v_texture_location(); | 2265 v_texture_location = program->fragment_shader().v_texture_location(); |
2263 uv_texture_location = program->fragment_shader().uv_texture_location(); | 2266 uv_texture_location = program->fragment_shader().uv_texture_location(); |
2264 a_texture_location = program->fragment_shader().a_texture_location(); | 2267 a_texture_location = program->fragment_shader().a_texture_location(); |
2265 lut_texture_location = program->fragment_shader().lut_texture_location(); | 2268 lut_texture_location = program->fragment_shader().lut_texture_location(); |
2266 yuv_matrix_location = program->fragment_shader().yuv_matrix_location(); | 2269 yuv_matrix_location = program->fragment_shader().yuv_matrix_location(); |
2267 yuv_adj_location = program->fragment_shader().yuv_adj_location(); | 2270 yuv_adj_location = program->fragment_shader().yuv_adj_location(); |
| 2271 ya_size_location = program->fragment_shader().ya_size_location(); |
| 2272 uv_subsampling_factor_location = |
| 2273 program->fragment_shader().uv_subsampling_factor_location(); |
2268 ya_clamp_rect_location = program->fragment_shader().ya_clamp_rect_location(); | 2274 ya_clamp_rect_location = program->fragment_shader().ya_clamp_rect_location(); |
2269 uv_clamp_rect_location = program->fragment_shader().uv_clamp_rect_location(); | 2275 uv_clamp_rect_location = program->fragment_shader().uv_clamp_rect_location(); |
2270 alpha_location = program->fragment_shader().alpha_location(); | 2276 alpha_location = program->fragment_shader().alpha_location(); |
2271 resource_multiplier_location = | 2277 resource_multiplier_location = |
2272 program->fragment_shader().resource_multiplier_location(); | 2278 program->fragment_shader().resource_multiplier_location(); |
2273 resource_offset_location = | 2279 resource_offset_location = |
2274 program->fragment_shader().resource_offset_location(); | 2280 program->fragment_shader().resource_offset_location(); |
2275 | 2281 |
2276 gfx::SizeF ya_tex_scale(1.0f, 1.0f); | 2282 gfx::SizeF ya_tex_scale(1.0f, 1.0f); |
2277 gfx::SizeF uv_tex_scale(1.0f, 1.0f); | 2283 gfx::SizeF uv_tex_scale(1.0f, 1.0f); |
2278 if (sampler != SAMPLER_TYPE_2D_RECT) { | 2284 if (sampler != SAMPLER_TYPE_2D_RECT) { |
| 2285 DCHECK_NE(-1, ya_size_location); |
| 2286 gl_->Uniform2f(ya_size_location, quad->ya_tex_size.width(), |
| 2287 quad->ya_tex_size.height()); |
| 2288 |
2279 DCHECK(!quad->ya_tex_size.IsEmpty()); | 2289 DCHECK(!quad->ya_tex_size.IsEmpty()); |
2280 DCHECK(!quad->uv_tex_size.IsEmpty()); | 2290 DCHECK(!quad->uv_tex_size.IsEmpty()); |
2281 ya_tex_scale = gfx::SizeF(1.0f / quad->ya_tex_size.width(), | 2291 ya_tex_scale = gfx::SizeF(1.0f / quad->ya_tex_size.width(), |
2282 1.0f / quad->ya_tex_size.height()); | 2292 1.0f / quad->ya_tex_size.height()); |
2283 uv_tex_scale = gfx::SizeF(1.0f / quad->uv_tex_size.width(), | 2293 uv_tex_scale = gfx::SizeF(1.0f / quad->uv_tex_size.width(), |
2284 1.0f / quad->uv_tex_size.height()); | 2294 1.0f / quad->uv_tex_size.height()); |
| 2295 } else { |
| 2296 DCHECK_NE(-1, uv_subsampling_factor_location); |
| 2297 gl_->Uniform2f(uv_subsampling_factor_location, |
| 2298 quad->uv_tex_size.width() / quad->ya_tex_size.width(), |
| 2299 quad->uv_tex_size.height() / quad->ya_tex_size.height()); |
2285 } | 2300 } |
2286 | 2301 |
2287 float ya_vertex_tex_translate_x = | 2302 float ya_vertex_tex_translate_x = |
2288 quad->ya_tex_coord_rect.x() * ya_tex_scale.width(); | 2303 quad->ya_tex_coord_rect.x() * ya_tex_scale.width(); |
2289 float ya_vertex_tex_translate_y = | 2304 float ya_vertex_tex_translate_y = |
2290 quad->ya_tex_coord_rect.y() * ya_tex_scale.height(); | 2305 quad->ya_tex_coord_rect.y() * ya_tex_scale.height(); |
2291 float ya_vertex_tex_scale_x = | 2306 float ya_vertex_tex_scale_x = |
2292 quad->ya_tex_coord_rect.width() * ya_tex_scale.width(); | 2307 quad->ya_tex_coord_rect.width() * ya_tex_scale.width(); |
2293 float ya_vertex_tex_scale_y = | 2308 float ya_vertex_tex_scale_y = |
2294 quad->ya_tex_coord_rect.height() * ya_tex_scale.height(); | 2309 quad->ya_tex_coord_rect.height() * ya_tex_scale.height(); |
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3625 bool use_color_lut) { | 3640 bool use_color_lut) { |
3626 DCHECK_GE(precision, 0); | 3641 DCHECK_GE(precision, 0); |
3627 DCHECK_LE(precision, LAST_TEX_COORD_PRECISION); | 3642 DCHECK_LE(precision, LAST_TEX_COORD_PRECISION); |
3628 DCHECK_GE(sampler, 0); | 3643 DCHECK_GE(sampler, 0); |
3629 DCHECK_LE(sampler, LAST_SAMPLER_TYPE); | 3644 DCHECK_LE(sampler, LAST_SAMPLER_TYPE); |
3630 VideoYUVProgram* program = | 3645 VideoYUVProgram* program = |
3631 &video_yuv_program_[precision][sampler][use_alpha_plane][use_nv12] | 3646 &video_yuv_program_[precision][sampler][use_alpha_plane][use_nv12] |
3632 [use_color_lut]; | 3647 [use_color_lut]; |
3633 if (!program->initialized()) { | 3648 if (!program->initialized()) { |
3634 TRACE_EVENT0("cc", "GLRenderer::videoYUVProgram::initialize"); | 3649 TRACE_EVENT0("cc", "GLRenderer::videoYUVProgram::initialize"); |
3635 program->mutable_fragment_shader()->SetFeatures(use_alpha_plane, use_nv12, | 3650 program->mutable_fragment_shader()->SetFeatures(sampler, use_alpha_plane, |
3636 use_color_lut); | 3651 use_nv12, use_color_lut); |
3637 program->Initialize(output_surface_->context_provider(), precision, | 3652 program->Initialize(output_surface_->context_provider(), precision, |
3638 sampler); | 3653 sampler); |
3639 } | 3654 } |
3640 return program; | 3655 return program; |
3641 } | 3656 } |
3642 | 3657 |
3643 const GLRenderer::VideoStreamTextureProgram* | 3658 const GLRenderer::VideoStreamTextureProgram* |
3644 GLRenderer::GetVideoStreamTextureProgram(TexCoordPrecision precision) { | 3659 GLRenderer::GetVideoStreamTextureProgram(TexCoordPrecision precision) { |
3645 DCHECK_GE(precision, 0); | 3660 DCHECK_GE(precision, 0); |
3646 DCHECK_LE(precision, LAST_TEX_COORD_PRECISION); | 3661 DCHECK_LE(precision, LAST_TEX_COORD_PRECISION); |
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4032 | 4047 |
4033 gl_->ScheduleCALayerSharedStateCHROMIUM( | 4048 gl_->ScheduleCALayerSharedStateCHROMIUM( |
4034 ca_layer_overlay->shared_state->opacity, is_clipped, clip_rect, | 4049 ca_layer_overlay->shared_state->opacity, is_clipped, clip_rect, |
4035 sorting_context_id, gl_transform); | 4050 sorting_context_id, gl_transform); |
4036 gl_->ScheduleCALayerCHROMIUM( | 4051 gl_->ScheduleCALayerCHROMIUM( |
4037 texture_id, contents_rect, ca_layer_overlay->background_color, | 4052 texture_id, contents_rect, ca_layer_overlay->background_color, |
4038 ca_layer_overlay->edge_aa_mask, bounds_rect, filter); | 4053 ca_layer_overlay->edge_aa_mask, bounds_rect, filter); |
4039 } | 4054 } |
4040 | 4055 |
4041 } // namespace cc | 4056 } // namespace cc |
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