| Index: third_party/WebKit/Source/platform/graphics/Path.h
|
| diff --git a/third_party/WebKit/Source/platform/graphics/Path.h b/third_party/WebKit/Source/platform/graphics/Path.h
|
| index 517c5dbdb606c3924d6046d4908231da550d114a..d7bcc52e2c4cfd2846e85747635e75b917e99b22 100644
|
| --- a/third_party/WebKit/Source/platform/graphics/Path.h
|
| +++ b/third_party/WebKit/Source/platform/graphics/Path.h
|
| @@ -54,8 +54,8 @@ enum PathElementType {
|
| };
|
|
|
| // The points in the structure are the same as those that would be used with the
|
| -// add... method. For example, a line returns the endpoint, while a cubic returns
|
| -// two tangent points and the endpoint.
|
| +// add... method. For example, a line returns the endpoint, while a cubic
|
| +// returns two tangent points and the endpoint.
|
| struct PathElement {
|
| PathElementType type;
|
| FloatPoint* points;
|
| @@ -92,12 +92,11 @@ class PLATFORM_EXPORT Path {
|
| FloatPoint pointAtLength(float length) const;
|
| void pointAndNormalAtLength(float length, FloatPoint&, float&) const;
|
|
|
| - // Helper for computing a sequence of positions and normals (normal angles) on a path.
|
| - // The best possible access pattern will be one where the |length| value is
|
| - // strictly increasing.
|
| - // For other access patterns, performance will vary depending on curvature
|
| - // and number of segments, but should never be worse than that of the
|
| - // state-less method on Path.
|
| + // Helper for computing a sequence of positions and normals (normal angles) on
|
| + // a path. The best possible access pattern will be one where the |length|
|
| + // value is strictly increasing. For other access patterns, performance will
|
| + // vary depending on curvature and number of segments, but should never be
|
| + // worse than that of the state-less method on Path.
|
| class PLATFORM_EXPORT PositionCalculator {
|
| WTF_MAKE_NONCOPYABLE(PositionCalculator);
|
| USING_FAST_MALLOC(PositionCalculator);
|
| @@ -116,12 +115,15 @@ class PLATFORM_EXPORT Path {
|
| void clear();
|
| bool isEmpty() const;
|
| bool isClosed() const;
|
| - // Specify whether this path is volatile. Temporary paths that are discarded or
|
| - // modified after use should be marked as volatile. This is a hint to the device
|
| - // to not cache this path.
|
| +
|
| + // Specify whether this path is volatile. Temporary paths that are discarded
|
| + // or modified after use should be marked as volatile. This is a hint to the
|
| + // device to not cache this path.
|
| void setIsVolatile(bool);
|
| - // Gets the current point of the current path, which is conceptually the final point reached by the path so far.
|
| - // Note the Path can be empty (isEmpty() == true) and still have a current point.
|
| +
|
| + // Gets the current point of the current path, which is conceptually the final
|
| + // point reached by the path so far. Note the Path can be empty
|
| + // (isEmpty() == true) and still have a current point.
|
| bool hasCurrentPoint() const;
|
| FloatPoint currentPoint() const;
|
|
|
| @@ -182,8 +184,10 @@ class PLATFORM_EXPORT Path {
|
|
|
| bool subtractPath(const Path&);
|
|
|
| - // Updates the path to the union (inclusive-or) of itself with the given argument.
|
| + // Updates the path to the union (inclusive-or) of itself with the given
|
| + // argument.
|
| bool unionPath(const Path& other);
|
| +
|
| bool intersectPath(const Path& other);
|
|
|
| private:
|
|
|