Index: third_party/WebKit/Source/platform/graphics/ImageBufferSurface.cpp |
diff --git a/third_party/WebKit/Source/platform/graphics/ImageBufferSurface.cpp b/third_party/WebKit/Source/platform/graphics/ImageBufferSurface.cpp |
index 2be0ea5d335c04a0f241becd6cf6df5a5e192a88..4b438f13a2b54df7c22390ea4fd15af7e2fabafe 100644 |
--- a/third_party/WebKit/Source/platform/graphics/ImageBufferSurface.cpp |
+++ b/third_party/WebKit/Source/platform/graphics/ImageBufferSurface.cpp |
@@ -54,9 +54,9 @@ sk_sp<SkPicture> ImageBufferSurface::getPicture() { |
} |
void ImageBufferSurface::clear() { |
- // Clear the background transparent or opaque, as required. It would be nice if this wasn't |
- // required, but the canvas is currently filled with the magic transparency |
- // color. Can we have another way to manage this? |
+ // Clear the background transparent or opaque, as required. It would be nice |
+ // if this wasn't required, but the canvas is currently filled with the magic |
+ // transparency color. Can we have another way to manage this? |
if (isValid()) { |
if (m_opacityMode == Opaque) { |
canvas()->clear(SK_ColorBLACK); |