Index: third_party/WebKit/Source/platform/graphics/Image.cpp |
diff --git a/third_party/WebKit/Source/platform/graphics/Image.cpp b/third_party/WebKit/Source/platform/graphics/Image.cpp |
index ca6a6c458af0b51664cfaac9e15e9b04f2bbd9ea..7b8792a4761dc6c8b070f6a1a87def8110e47c91 100644 |
--- a/third_party/WebKit/Source/platform/graphics/Image.cpp |
+++ b/third_party/WebKit/Source/platform/graphics/Image.cpp |
@@ -105,7 +105,8 @@ void Image::drawTiled(GraphicsContext& ctxt, |
const FloatRect oneTileRect = computeTileContaining( |
destRect.location(), scaledTileSize, srcPoint, repeatSpacing); |
- // Check and see if a single draw of the image can cover the entire area we are supposed to tile. |
+ // Check and see if a single draw of the image can cover the entire area we |
+ // are supposed to tile. |
if (oneTileRect.contains(destRect)) { |
const FloatRect visibleSrcRect = |
computeSubsetForTile(oneTileRect, destRect, intrinsicTileSize); |
@@ -121,7 +122,8 @@ void Image::drawTiled(GraphicsContext& ctxt, |
startAnimation(); |
} |
-// FIXME: Merge with the other drawTiled eventually, since we need a combination of both for some things. |
+// FIXME: Merge with the other drawTiled() function eventually, since we need a |
+// combination of both for some things. |
void Image::drawTiled(GraphicsContext& ctxt, |
const FloatRect& dstRect, |
const FloatRect& srcRect, |
@@ -155,14 +157,15 @@ void Image::drawTiled(GraphicsContext& ctxt, |
(srcRect.height() * vRepetitions)); |
} |
if (hRule == RoundTile || vRule == RoundTile) { |
- // High interpolation quality rounds the scaled tile to an integer size (see Image::drawPattern). |
- // To avoid causing a visual problem, linear interpolation must be used instead. |
+ // High quality interpolation rounds the scaled tile to an integer size (see |
+ // Image::drawPattern). To avoid causing a visual problem, linear |
+ // interpolation must be used instead. |
// FIXME: Allow using high-quality interpolation in this case, too. |
useLowInterpolationQuality = true; |
} |
- // We want to construct the phase such that the pattern is centered (when stretch is not |
- // set for a particular rule). |
+ // We want to construct the phase such that the pattern is centered (when |
+ // stretch is not set for a particular rule). |
float hPhase = tileScaleFactor.width() * srcRect.x(); |
float vPhase = tileScaleFactor.height() * srcRect.y(); |
float scaledTileWidth = tileScaleFactor.width() * srcRect.width(); |
@@ -196,8 +199,8 @@ sk_sp<SkShader> createPatternShader(const SkImage* image, |
return image->makeShader(SkShader::kRepeat_TileMode, |
SkShader::kRepeat_TileMode, &shaderMatrix); |
- // Arbitrary tiling is currently only supported for SkPictureShader - so we use it instead |
- // of a plain bitmap shader to implement spacing. |
+ // Arbitrary tiling is currently only supported for SkPictureShader, so we use |
+ // that instead of a plain bitmap shader to implement spacing. |
const SkRect tileRect = SkRect::MakeWH(image->width() + spacing.width(), |
image->height() + spacing.height()); |
@@ -282,7 +285,8 @@ bool Image::isTextureBacked() { |
} |
bool Image::applyShader(SkPaint& paint, const SkMatrix& localMatrix) { |
- // Default shader impl: attempt to build a shader based on the current frame SkImage. |
+ // Default shader impl: attempt to build a shader based on the current frame |
+ // SkImage. |
sk_sp<SkImage> image = imageForCurrentFrame(); |
if (!image) |
return false; |
@@ -290,7 +294,8 @@ bool Image::applyShader(SkPaint& paint, const SkMatrix& localMatrix) { |
paint.setShader(image->makeShader(SkShader::kRepeat_TileMode, |
SkShader::kRepeat_TileMode, &localMatrix)); |
- // Animation is normally refreshed in draw() impls, which we don't call when painting via shaders. |
+ // Animation is normally refreshed in draw() impls, which we don't call when |
+ // painting via shaders. |
startAnimation(); |
return true; |