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1 /* | 1 /* |
2 * Copyright (C) 2004, 2005, 2006 Apple Computer, Inc. All rights reserved. | 2 * Copyright (C) 2004, 2005, 2006 Apple Computer, Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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72 CompositePlusLighter | 72 CompositePlusLighter |
73 }; | 73 }; |
74 | 74 |
75 enum OpacityMode { | 75 enum OpacityMode { |
76 NonOpaque, | 76 NonOpaque, |
77 Opaque, | 77 Opaque, |
78 }; | 78 }; |
79 | 79 |
80 enum AccelerationHint { | 80 enum AccelerationHint { |
81 PreferAcceleration, | 81 PreferAcceleration, |
82 // The PreferAccelerationAfterVisibilityChange hint suggests we should switch
back to acceleration | 82 // The PreferAccelerationAfterVisibilityChange hint suggests we should switch |
83 // in the context of the canvas becoming visible again. | 83 // back to acceleration in the context of the canvas becoming visible again. |
84 PreferAccelerationAfterVisibilityChange, | 84 PreferAccelerationAfterVisibilityChange, |
85 PreferNoAcceleration, | 85 PreferNoAcceleration, |
86 }; | 86 }; |
87 | 87 |
88 enum SnapshotReason { | 88 enum SnapshotReason { |
89 SnapshotReasonUnknown, | 89 SnapshotReasonUnknown, |
90 SnapshotReasonGetImageData, | 90 SnapshotReasonGetImageData, |
91 SnapshotReasonCopyToWebGLTexture, | 91 SnapshotReasonCopyToWebGLTexture, |
92 SnapshotReasonPaint, | 92 SnapshotReasonPaint, |
93 SnapshotReasonToDataURL, | 93 SnapshotReasonToDataURL, |
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118 FlushReasonUnknown, | 118 FlushReasonUnknown, |
119 FlushReasonInitialClear, | 119 FlushReasonInitialClear, |
120 FlushReasonDrawImageOfWebGL, | 120 FlushReasonDrawImageOfWebGL, |
121 }; | 121 }; |
122 | 122 |
123 enum ImageInitializationMode { | 123 enum ImageInitializationMode { |
124 InitializeImagePixels, | 124 InitializeImagePixels, |
125 DoNotInitializeImagePixels, | 125 DoNotInitializeImagePixels, |
126 }; | 126 }; |
127 | 127 |
128 // TODO(junov): crbug.com/453113 relocate ShadowMode to CanvasRenderingContext2D
State.h once | 128 // TODO(junov): crbug.com/453113 Relocate ShadowMode to |
129 // GraphicsContext no longer uses it. | 129 // CanvasRenderingContext2DState.h once GraphicsContext no longer uses it. |
130 enum ShadowMode { DrawShadowAndForeground, DrawShadowOnly, DrawForegroundOnly }; | 130 enum ShadowMode { DrawShadowAndForeground, DrawShadowOnly, DrawForegroundOnly }; |
131 | 131 |
132 enum AntiAliasingMode { NotAntiAliased, AntiAliased }; | 132 enum AntiAliasingMode { NotAntiAliased, AntiAliased }; |
133 | 133 |
134 enum GradientSpreadMethod { | 134 enum GradientSpreadMethod { |
135 SpreadMethodPad, | 135 SpreadMethodPad, |
136 SpreadMethodReflect, | 136 SpreadMethodReflect, |
137 SpreadMethodRepeat | 137 SpreadMethodRepeat |
138 }; | 138 }; |
139 | 139 |
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199 | 199 |
200 PLATFORM_EXPORT String textAlignName(TextAlign); | 200 PLATFORM_EXPORT String textAlignName(TextAlign); |
201 PLATFORM_EXPORT bool parseTextAlign(const String&, TextAlign&); | 201 PLATFORM_EXPORT bool parseTextAlign(const String&, TextAlign&); |
202 | 202 |
203 PLATFORM_EXPORT String textBaselineName(TextBaseline); | 203 PLATFORM_EXPORT String textBaselineName(TextBaseline); |
204 PLATFORM_EXPORT bool parseTextBaseline(const String&, TextBaseline&); | 204 PLATFORM_EXPORT bool parseTextBaseline(const String&, TextBaseline&); |
205 | 205 |
206 } // namespace blink | 206 } // namespace blink |
207 | 207 |
208 #endif | 208 #endif |
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