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Side by Side Diff: src/heap/slot-set.h

Issue 2397373002: [heap] Use the thread-safe free modes also for RemoveRange in SlotSet. (Closed)
Patch Set: Created 4 years, 2 months ago
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1 // Copyright 2016 the V8 project authors. All rights reserved. 1 // Copyright 2016 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef V8_SLOT_SET_H 5 #ifndef V8_SLOT_SET_H
6 #define V8_SLOT_SET_H 6 #define V8_SLOT_SET_H
7 7
8 #include <stack> 8 #include <stack>
9 9
10 #include "src/allocation.h" 10 #include "src/allocation.h"
11 #include "src/base/atomic-utils.h" 11 #include "src/base/atomic-utils.h"
12 #include "src/base/bits.h" 12 #include "src/base/bits.h"
13 #include "src/utils.h" 13 #include "src/utils.h"
14 14
15 namespace v8 { 15 namespace v8 {
16 namespace internal { 16 namespace internal {
17 17
18 enum SlotCallbackResult { KEEP_SLOT, REMOVE_SLOT }; 18 enum SlotCallbackResult { KEEP_SLOT, REMOVE_SLOT };
19 19
20 // Data structure for maintaining a set of slots in a standard (non-large) 20 // Data structure for maintaining a set of slots in a standard (non-large)
21 // page. The base address of the page must be set with SetPageStart before any 21 // page. The base address of the page must be set with SetPageStart before any
22 // operation. 22 // operation.
23 // The data structure assumes that the slots are pointer size aligned and 23 // The data structure assumes that the slots are pointer size aligned and
24 // splits the valid slot offset range into kBuckets buckets. 24 // splits the valid slot offset range into kBuckets buckets.
25 // Each bucket is a bitmap with a bit corresponding to a single slot offset. 25 // Each bucket is a bitmap with a bit corresponding to a single slot offset.
26 class SlotSet : public Malloced { 26 class SlotSet : public Malloced {
27 public: 27 public:
28 enum IterationMode { PREFREE_EMPTY_BUCKETS, KEEP_EMPTY_BUCKETS }; 28 enum EmptyBucketMode {
29 FREE_EMPTY_BUCKETS, // An empty bucket will be deallocated immediately.
30 PREFREE_EMPTY_BUCKETS, // An empty bucket will be unlinked from the slot
31 // set, but deallocated on demand by a sweeper
32 // thread.
33 KEEP_EMPTY_BUCKETS // An empty bucket will be kept.
34 };
29 35
30 SlotSet() { 36 SlotSet() {
31 for (int i = 0; i < kBuckets; i++) { 37 for (int i = 0; i < kBuckets; i++) {
32 bucket[i].SetValue(nullptr); 38 bucket[i].SetValue(nullptr);
33 } 39 }
34 } 40 }
35 41
36 ~SlotSet() { 42 ~SlotSet() {
37 for (int i = 0; i < kBuckets; i++) { 43 for (int i = 0; i < kBuckets; i++) {
38 ReleaseBucket(i); 44 ReleaseBucket(i);
(...skipping 28 matching lines...) Expand all
67 uint32_t cell = current_bucket[cell_index].Value(); 73 uint32_t cell = current_bucket[cell_index].Value();
68 if (cell) { 74 if (cell) {
69 uint32_t bit_mask = 1u << bit_index; 75 uint32_t bit_mask = 1u << bit_index;
70 if (cell & bit_mask) { 76 if (cell & bit_mask) {
71 current_bucket[cell_index].ClearBit(bit_index); 77 current_bucket[cell_index].ClearBit(bit_index);
72 } 78 }
73 } 79 }
74 } 80 }
75 } 81 }
76 82
83 void PreFreeEmptyBucket(int bucket_index) {
84 base::LockGuard<base::Mutex> guard(&to_be_freed_buckets_mutex_);
85 base::AtomicValue<uint32_t>* bucket_ptr = bucket[bucket_index].Value();
86 to_be_freed_buckets_.push(bucket_ptr);
87 bucket[bucket_index].SetValue(nullptr);
88 }
89
77 // The slot offsets specify a range of slots at addresses: 90 // The slot offsets specify a range of slots at addresses:
78 // [page_start_ + start_offset ... page_start_ + end_offset). 91 // [page_start_ + start_offset ... page_start_ + end_offset).
79 void RemoveRange(int start_offset, int end_offset) { 92 void RemoveRange(int start_offset, int end_offset, EmptyBucketMode mode) {
80 CHECK_LE(end_offset, 1 << kPageSizeBits); 93 CHECK_LE(end_offset, 1 << kPageSizeBits);
81 DCHECK_LE(start_offset, end_offset); 94 DCHECK_LE(start_offset, end_offset);
82 int start_bucket, start_cell, start_bit; 95 int start_bucket, start_cell, start_bit;
83 SlotToIndices(start_offset, &start_bucket, &start_cell, &start_bit); 96 SlotToIndices(start_offset, &start_bucket, &start_cell, &start_bit);
84 int end_bucket, end_cell, end_bit; 97 int end_bucket, end_cell, end_bit;
85 SlotToIndices(end_offset, &end_bucket, &end_cell, &end_bit); 98 SlotToIndices(end_offset, &end_bucket, &end_cell, &end_bit);
86 uint32_t start_mask = (1u << start_bit) - 1; 99 uint32_t start_mask = (1u << start_bit) - 1;
87 uint32_t end_mask = ~((1u << end_bit) - 1); 100 uint32_t end_mask = ~((1u << end_bit) - 1);
88 if (start_bucket == end_bucket && start_cell == end_cell) { 101 if (start_bucket == end_bucket && start_cell == end_cell) {
89 ClearCell(start_bucket, start_cell, ~(start_mask | end_mask)); 102 ClearCell(start_bucket, start_cell, ~(start_mask | end_mask));
(...skipping 11 matching lines...) Expand all
101 } 114 }
102 } 115 }
103 // The rest of the current bucket is cleared. 116 // The rest of the current bucket is cleared.
104 // Move on to the next bucket. 117 // Move on to the next bucket.
105 current_bucket++; 118 current_bucket++;
106 current_cell = 0; 119 current_cell = 0;
107 } 120 }
108 DCHECK(current_bucket == end_bucket || 121 DCHECK(current_bucket == end_bucket ||
109 (current_bucket < end_bucket && current_cell == 0)); 122 (current_bucket < end_bucket && current_cell == 0));
110 while (current_bucket < end_bucket) { 123 while (current_bucket < end_bucket) {
111 ReleaseBucket(current_bucket); 124 if (mode == PREFREE_EMPTY_BUCKETS) {
125 PreFreeEmptyBucket(current_bucket);
126 } else if (mode == FREE_EMPTY_BUCKETS) {
127 ReleaseBucket(current_bucket);
128 }
112 current_bucket++; 129 current_bucket++;
113 } 130 }
114 // All buckets between start_bucket and end_bucket are cleared. 131 // All buckets between start_bucket and end_bucket are cleared.
115 DCHECK(current_bucket == end_bucket && current_cell <= end_cell); 132 DCHECK(current_bucket == end_bucket && current_cell <= end_cell);
116 if (current_bucket == kBuckets || 133 if (current_bucket == kBuckets ||
117 bucket[current_bucket].Value() == nullptr) { 134 bucket[current_bucket].Value() == nullptr) {
118 return; 135 return;
119 } 136 }
120 while (current_cell < end_cell) { 137 while (current_cell < end_cell) {
121 bucket[current_bucket].Value()[current_cell].SetValue(0); 138 bucket[current_bucket].Value()[current_cell].SetValue(0);
(...skipping 19 matching lines...) Expand all
141 // If the callback returns REMOVE_SLOT then the slot is removed from the set. 158 // If the callback returns REMOVE_SLOT then the slot is removed from the set.
142 // Returns the new number of slots. 159 // Returns the new number of slots.
143 // This method should only be called on the main thread. 160 // This method should only be called on the main thread.
144 // 161 //
145 // Sample usage: 162 // Sample usage:
146 // Iterate([](Address slot_address) { 163 // Iterate([](Address slot_address) {
147 // if (good(slot_address)) return KEEP_SLOT; 164 // if (good(slot_address)) return KEEP_SLOT;
148 // else return REMOVE_SLOT; 165 // else return REMOVE_SLOT;
149 // }); 166 // });
150 template <typename Callback> 167 template <typename Callback>
151 int Iterate(Callback callback, IterationMode mode) { 168 int Iterate(Callback callback, EmptyBucketMode mode) {
152 int new_count = 0; 169 int new_count = 0;
153 for (int bucket_index = 0; bucket_index < kBuckets; bucket_index++) { 170 for (int bucket_index = 0; bucket_index < kBuckets; bucket_index++) {
154 if (bucket[bucket_index].Value() != nullptr) { 171 if (bucket[bucket_index].Value() != nullptr) {
155 int in_bucket_count = 0; 172 int in_bucket_count = 0;
156 base::AtomicValue<uint32_t>* current_bucket = 173 base::AtomicValue<uint32_t>* current_bucket =
157 bucket[bucket_index].Value(); 174 bucket[bucket_index].Value();
158 int cell_offset = bucket_index * kBitsPerBucket; 175 int cell_offset = bucket_index * kBitsPerBucket;
159 for (int i = 0; i < kCellsPerBucket; i++, cell_offset += kBitsPerCell) { 176 for (int i = 0; i < kCellsPerBucket; i++, cell_offset += kBitsPerCell) {
160 if (current_bucket[i].Value()) { 177 if (current_bucket[i].Value()) {
161 uint32_t cell = current_bucket[i].Value(); 178 uint32_t cell = current_bucket[i].Value();
(...skipping 17 matching lines...) Expand all
179 // computed value, and retry. We can do this, because this 196 // computed value, and retry. We can do this, because this
180 // method will only be called on the main thread and filtering 197 // method will only be called on the main thread and filtering
181 // threads will only remove slots. 198 // threads will only remove slots.
182 old_cell = current_bucket[i].Value(); 199 old_cell = current_bucket[i].Value();
183 new_cell &= old_cell; 200 new_cell &= old_cell;
184 } 201 }
185 } 202 }
186 } 203 }
187 } 204 }
188 if (mode == PREFREE_EMPTY_BUCKETS && in_bucket_count == 0) { 205 if (mode == PREFREE_EMPTY_BUCKETS && in_bucket_count == 0) {
189 base::LockGuard<base::Mutex> guard(&to_be_freed_buckets_mutex_); 206 PreFreeEmptyBucket(bucket_index);
190 base::AtomicValue<uint32_t>* bucket_ptr =
191 bucket[bucket_index].Value();
192 to_be_freed_buckets_.push(bucket_ptr);
193 bucket[bucket_index].SetValue(nullptr);
194 } 207 }
195 new_count += in_bucket_count; 208 new_count += in_bucket_count;
196 } 209 }
197 } 210 }
198 return new_count; 211 return new_count;
199 } 212 }
200 213
201 void FreeToBeFreedBuckets() { 214 void FreeToBeFreedBuckets() {
202 base::LockGuard<base::Mutex> guard(&to_be_freed_buckets_mutex_); 215 base::LockGuard<base::Mutex> guard(&to_be_freed_buckets_mutex_);
203 while (!to_be_freed_buckets_.empty()) { 216 while (!to_be_freed_buckets_.empty()) {
(...skipping 263 matching lines...) Expand 10 before | Expand all | Expand 10 after
467 Address page_start_; 480 Address page_start_;
468 base::AtomicValue<Chunk*> chunk_; 481 base::AtomicValue<Chunk*> chunk_;
469 base::Mutex to_be_freed_chunks_mutex_; 482 base::Mutex to_be_freed_chunks_mutex_;
470 std::stack<Chunk*> to_be_freed_chunks_; 483 std::stack<Chunk*> to_be_freed_chunks_;
471 }; 484 };
472 485
473 } // namespace internal 486 } // namespace internal
474 } // namespace v8 487 } // namespace v8
475 488
476 #endif // V8_SLOT_SET_H 489 #endif // V8_SLOT_SET_H
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