Index: Source/core/rendering/RenderBlockLineLayout.cpp |
diff --git a/Source/core/rendering/RenderBlockLineLayout.cpp b/Source/core/rendering/RenderBlockLineLayout.cpp |
index 5ecc8f9633d92837e3a8b41bbca34511682fe81a..1d11e1f9580f5413ec62fd859b8c07ffa4cb002f 100644 |
--- a/Source/core/rendering/RenderBlockLineLayout.cpp |
+++ b/Source/core/rendering/RenderBlockLineLayout.cpp |
@@ -1318,6 +1318,7 @@ static inline void constructBidiRunsForSegment(InlineBidiResolver& topResolver, |
// to take a RenderObject and do this logic there, but that would be a layering |
// violation for BidiResolver (which knows nothing about RenderObject). |
RenderInline* isolatedInline = toRenderInline(containingIsolate(startObj, currentRoot)); |
+ ASSERT(isolatedInline); |
igoroliveira
2013/09/04 22:04:57
ASSERT_WITH_SECURITY_IMPLICATION maybe?
jww
2013/09/04 22:37:26
Done.
|
InlineBidiResolver isolatedResolver; |
EUnicodeBidi unicodeBidi = isolatedInline->style()->unicodeBidi(); |