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Side by Side Diff: src/core/SkBlitter.cpp

Issue 2396953002: Revert[8] "replace SkXfermode obj with SkBlendMode enum in paints" (Closed)
Patch Set: add tmp virtual to unroll legacy arithmodes Created 4 years, 2 months ago
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1 /* 1 /*
2 * Copyright 2006 The Android Open Source Project 2 * Copyright 2006 The Android Open Source Project
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkBlitter.h" 8 #include "SkBlitter.h"
9 #include "SkAntiRun.h" 9 #include "SkAntiRun.h"
10 #include "SkColor.h" 10 #include "SkColor.h"
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808 808
809 // which check, in case we're being called by a client with a dummy device 809 // which check, in case we're being called by a client with a dummy device
810 // (e.g. they have a bounder that always aborts the draw) 810 // (e.g. they have a bounder that always aborts the draw)
811 if (kUnknown_SkColorType == device.colorType() || 811 if (kUnknown_SkColorType == device.colorType() ||
812 (drawCoverage && (kAlpha_8_SkColorType != device.colorType()))) { 812 (drawCoverage && (kAlpha_8_SkColorType != device.colorType()))) {
813 return allocator->createT<SkNullBlitter>(); 813 return allocator->createT<SkNullBlitter>();
814 } 814 }
815 815
816 SkShader* shader = origPaint.getShader(); 816 SkShader* shader = origPaint.getShader();
817 SkColorFilter* cf = origPaint.getColorFilter(); 817 SkColorFilter* cf = origPaint.getColorFilter();
818 SkXfermode* mode = origPaint.getXfermode(); 818 SkBlendMode mode = origPaint.getBlendMode();
819 sk_sp<Sk3DShader> shader3D; 819 sk_sp<Sk3DShader> shader3D;
820 820
821 SkTCopyOnFirstWrite<SkPaint> paint(origPaint); 821 SkTCopyOnFirstWrite<SkPaint> paint(origPaint);
822 822
823 if (origPaint.getMaskFilter() != nullptr && 823 if (origPaint.getMaskFilter() != nullptr &&
824 origPaint.getMaskFilter()->getFormat() == SkMask::k3D_Format) { 824 origPaint.getMaskFilter()->getFormat() == SkMask::k3D_Format) {
825 shader3D = sk_make_sp<Sk3DShader>(sk_ref_sp(shader)); 825 shader3D = sk_make_sp<Sk3DShader>(sk_ref_sp(shader));
826 // we know we haven't initialized lazyPaint yet, so just do it 826 // we know we haven't initialized lazyPaint yet, so just do it
827 paint.writable()->setShader(shader3D); 827 paint.writable()->setShader(shader3D);
828 shader = shader3D.get(); 828 shader = shader3D.get();
829 } 829 }
830 830
831 if (mode) { 831 if (mode != SkBlendMode::kSrcOver) {
832 bool deviceIsOpaque = kRGB_565_SkColorType == device.colorType(); 832 bool deviceIsOpaque = kRGB_565_SkColorType == device.colorType();
833 switch (SkInterpretXfermode(*paint, deviceIsOpaque)) { 833 switch (SkInterpretXfermode(*paint, deviceIsOpaque)) {
834 case kSrcOver_SkXfermodeInterpretation: 834 case kSrcOver_SkXfermodeInterpretation:
835 mode = nullptr; 835 mode = SkBlendMode::kSrcOver;
836 paint.writable()->setXfermode(nullptr); 836 paint.writable()->setBlendMode(mode);
837 break; 837 break;
838 case kSkipDrawing_SkXfermodeInterpretation:{ 838 case kSkipDrawing_SkXfermodeInterpretation:{
839 return allocator->createT<SkNullBlitter>(); 839 return allocator->createT<SkNullBlitter>();
840 } 840 }
841 default: 841 default:
842 break; 842 break;
843 } 843 }
844 } 844 }
845 845
846 /* 846 /*
847 * If the xfermode is CLEAR, then we can completely ignore the installed 847 * If the xfermode is CLEAR, then we can completely ignore the installed
848 * color/shader/colorfilter, and just pretend we're SRC + color==0. This 848 * color/shader/colorfilter, and just pretend we're SRC + color==0. This
849 * will fall into our optimizations for SRC mode. 849 * will fall into our optimizations for SRC mode.
850 */ 850 */
851 if (SkXfermode::IsMode(mode, SkXfermode::kClear_Mode)) { 851 if (mode == SkBlendMode::kClear) {
852 SkPaint* p = paint.writable(); 852 SkPaint* p = paint.writable();
853 p->setShader(nullptr); 853 p->setShader(nullptr);
854 shader = nullptr; 854 shader = nullptr;
855 p->setColorFilter(nullptr); 855 p->setColorFilter(nullptr);
856 cf = nullptr; 856 cf = nullptr;
857 mode = p->setXfermodeMode(SkXfermode::kSrc_Mode); 857 p->setBlendMode(mode = SkBlendMode::kSrc);
858 p->setColor(0); 858 p->setColor(0);
859 } 859 }
860 860
861 if (SkBlitter* blitter = SkCreateRasterPipelineBlitter(device, *paint, alloc ator)) { 861 if (SkBlitter* blitter = SkCreateRasterPipelineBlitter(device, *paint, alloc ator)) {
862 return blitter; 862 return blitter;
863 } 863 }
864 864
865 if (nullptr == shader) { 865 if (nullptr == shader) {
866 if (mode) { 866 if (mode != SkBlendMode::kSrcOver) {
867 // xfermodes (and filters) require shaders for our current blitters 867 // xfermodes (and filters) require shaders for our current blitters
868 paint.writable()->setShader(SkShader::MakeColorShader(paint->getColo r())); 868 paint.writable()->setShader(SkShader::MakeColorShader(paint->getColo r()));
869 paint.writable()->setAlpha(0xFF); 869 paint.writable()->setAlpha(0xFF);
870 shader = paint->getShader(); 870 shader = paint->getShader();
871 } else if (cf) { 871 } else if (cf) {
872 // if no shader && no xfermode, we just apply the colorfilter to 872 // if no shader && no xfermode, we just apply the colorfilter to
873 // our color and move on. 873 // our color and move on.
874 SkPaint* writablePaint = paint.writable(); 874 SkPaint* writablePaint = paint.writable();
875 writablePaint->setColor(cf->filterColor(paint->getColor())); 875 writablePaint->setColor(cf->filterColor(paint->getColor()));
876 writablePaint->setColorFilter(nullptr); 876 writablePaint->setColorFilter(nullptr);
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907 } else { 907 } else {
908 return allocator->createT<SkNullBlitter>(); 908 return allocator->createT<SkNullBlitter>();
909 } 909 }
910 } 910 }
911 911
912 SkBlitter* blitter = nullptr; 912 SkBlitter* blitter = nullptr;
913 switch (device.colorType()) { 913 switch (device.colorType()) {
914 case kAlpha_8_SkColorType: 914 case kAlpha_8_SkColorType:
915 if (drawCoverage) { 915 if (drawCoverage) {
916 SkASSERT(nullptr == shader); 916 SkASSERT(nullptr == shader);
917 SkASSERT(nullptr == paint->getXfermode()); 917 SkASSERT(paint->isSrcOver());
918 blitter = allocator->createT<SkA8_Coverage_Blitter>(device, *pai nt); 918 blitter = allocator->createT<SkA8_Coverage_Blitter>(device, *pai nt);
919 } else if (shader) { 919 } else if (shader) {
920 blitter = allocator->createT<SkA8_Shader_Blitter>(device, *paint , shaderContext); 920 blitter = allocator->createT<SkA8_Shader_Blitter>(device, *paint , shaderContext);
921 } else { 921 } else {
922 blitter = allocator->createT<SkA8_Blitter>(device, *paint); 922 blitter = allocator->createT<SkA8_Blitter>(device, *paint);
923 } 923 }
924 break; 924 break;
925 925
926 case kRGB_565_SkColorType: 926 case kRGB_565_SkColorType:
927 blitter = SkBlitter_ChooseD565(device, *paint, shaderContext, alloca tor); 927 blitter = SkBlitter_ChooseD565(device, *paint, shaderContext, alloca tor);
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1014 fShaderContext->~Context(); 1014 fShaderContext->~Context();
1015 SkShader::Context* ctx = fShader->createContext(rec, (void*)fShaderContext); 1015 SkShader::Context* ctx = fShader->createContext(rec, (void*)fShaderContext);
1016 if (nullptr == ctx) { 1016 if (nullptr == ctx) {
1017 // Need a valid context in fShaderContext's storage, so we can later (or our caller) call 1017 // Need a valid context in fShaderContext's storage, so we can later (or our caller) call
1018 // the in-place destructor. 1018 // the in-place destructor.
1019 new (fShaderContext) SkZeroShaderContext(*fShader, rec); 1019 new (fShaderContext) SkZeroShaderContext(*fShader, rec);
1020 return false; 1020 return false;
1021 } 1021 }
1022 return true; 1022 return true;
1023 } 1023 }
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