| Index: src/utils/random-number-generator.cc
|
| diff --git a/src/utils/random-number-generator.cc b/src/utils/random-number-generator.cc
|
| index 1e03ee24499208b1791d2c525088a07761b58a9e..5e13e8fea8536aaca706c4b6f4c4cde845445f68 100644
|
| --- a/src/utils/random-number-generator.cc
|
| +++ b/src/utils/random-number-generator.cc
|
| @@ -82,6 +82,11 @@ RandomNumberGenerator::RandomNumberGenerator() {
|
| // We cannot assume that random() or rand() were seeded
|
| // properly, so instead of relying on random() or rand(),
|
| // we just seed our PRNG using timing data as fallback.
|
| + // This is weak entropy, but it's sufficient, because
|
| + // it is the responsibility of the embedder to install
|
| + // an entropy source using v8::V8::SetEntropySource(),
|
| + // which provides reasonable entropy, see:
|
| + // https://code.google.com/p/v8/issues/detail?id=2905
|
| int64_t seed = Time::NowFromSystemTime().ToInternalValue() << 24;
|
| seed ^= TimeTicks::HighResNow().ToInternalValue() << 16;
|
| seed ^= TimeTicks::Now().ToInternalValue() << 8;
|
|
|