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Side by Side Diff: base/android/java/templates/BuildConfig.template

Issue 2396073002: Store only locale paks rather than all assets within BuildConfig.java (Closed)
Patch Set: remove unused constant Created 4 years, 2 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 package org.chromium.base; 5 package org.chromium.base;
6 6
7 /** 7 /**
8 * Build configuration. Generated on a per-target basis. 8 * Build configuration. Generated on a per-target basis.
9 */ 9 */
10 public class BuildConfig { 10 public class BuildConfig {
(...skipping 11 matching lines...) Expand all
22 #endif 22 #endif
23 } 23 }
24 24
25 // DCHECK_IS_ON does not change between targets, can be final and optimized out. 25 // DCHECK_IS_ON does not change between targets, can be final and optimized out.
26 #if defined(_DCHECK_IS_ON) 26 #if defined(_DCHECK_IS_ON)
27 public static final boolean DCHECK_IS_ON = true; 27 public static final boolean DCHECK_IS_ON = true;
28 #else 28 #else
29 public static final boolean DCHECK_IS_ON = false; 29 public static final boolean DCHECK_IS_ON = false;
30 #endif 30 #endif
31 31
32 // Sorted list of compressed assets contained in the apk (AssetManager.list( ) is slow). 32 // Sorted list of locales that have a compressed .pak within assets.
33 public static final String[] COMPRESSED_ASSETS = 33 // Stored as an array because AssetManager.list() is slow.
34 #if defined(COMPRESSED_ASSETS_LIST) 34 public static final String[] COMPRESSED_LOCALES =
35 COMPRESSED_ASSETS_LIST; 35 #if defined(COMPRESSED_LOCALE_LIST)
36 COMPRESSED_LOCALE_LIST;
36 #else 37 #else
37 {}; 38 {};
38 #endif 39 #endif
39 40
40 // Sorted list of uncompressed assets contained in the apk (AssetManager.lis t() is slow). 41 // Sorted list of locales that have an uncompressed .pak within assets.
41 public static final String[] UNCOMPRESSED_ASSETS = 42 // Stored as an array because AssetManager.list() is slow.
42 #if defined(UNCOMPRESSED_ASSETS_LIST) 43 public static final String[] UNCOMPRESSED_LOCALES =
43 UNCOMPRESSED_ASSETS_LIST; 44 #if defined(UNCOMPRESSED_LOCALE_LIST)
45 UNCOMPRESSED_LOCALE_LIST;
44 #else 46 #else
45 {}; 47 {};
46 #endif 48 #endif
47 } 49 }
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