| Index: third_party/WebKit/Source/core/layout/HitTestLocation.cpp
 | 
| diff --git a/third_party/WebKit/Source/core/layout/HitTestLocation.cpp b/third_party/WebKit/Source/core/layout/HitTestLocation.cpp
 | 
| index 9b3fe59871066fa927b5bfc9547290985977f100..65f99c1af3bc2e109830004cb365145800b5835d 100644
 | 
| --- a/third_party/WebKit/Source/core/layout/HitTestLocation.cpp
 | 
| +++ b/third_party/WebKit/Source/core/layout/HitTestLocation.cpp
 | 
| @@ -110,21 +110,18 @@
 | 
|  template <typename RectType>
 | 
|  bool HitTestLocation::intersectsRect(const RectType& rect,
 | 
|                                       const RectType& boundingBox) const {
 | 
| -  // FIXME: When the hit test is not rect based we should use
 | 
| -  // rect.contains(m_point).
 | 
| +  // FIXME: When the hit test is not rect based we should use rect.contains(m_point).
 | 
|    // That does change some corner case tests though.
 | 
|  
 | 
|    // First check if rect even intersects our bounding box.
 | 
|    if (!rect.intersects(boundingBox))
 | 
|      return false;
 | 
|  
 | 
| -  // If the transformed rect is rectilinear the bounding box intersection was
 | 
| -  // accurate.
 | 
| +  // If the transformed rect is rectilinear the bounding box intersection was accurate.
 | 
|    if (m_isRectilinear)
 | 
|      return true;
 | 
|  
 | 
| -  // If rect fully contains our bounding box, we are also sure of an
 | 
| -  // intersection.
 | 
| +  // If rect fully contains our bounding box, we are also sure of an intersection.
 | 
|    if (rect.contains(boundingBox))
 | 
|      return true;
 | 
|  
 | 
| @@ -157,10 +154,8 @@
 | 
|    actualPoint -= IntSize(leftPadding, topPadding);
 | 
|  
 | 
|    IntSize actualPadding(leftPadding + rightPadding, topPadding + bottomPadding);
 | 
| -  // As IntRect is left inclusive and right exclusive (seeing
 | 
| -  // IntRect::contains(x, y)), adding "1".
 | 
| -  // FIXME: Remove this once non-rect based hit-detection stops using
 | 
| -  // IntRect:intersects.
 | 
| +  // As IntRect is left inclusive and right exclusive (seeing IntRect::contains(x, y)), adding "1".
 | 
| +  // FIXME: Remove this once non-rect based hit-detection stops using IntRect:intersects.
 | 
|    actualPadding += IntSize(1, 1);
 | 
|  
 | 
|    return IntRect(actualPoint, actualPadding);
 | 
| 
 |