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Issue 2394213003: Named all zones in the project (Closed)
Patch Set: Merge branch 'master' into zonenames Created 4 years, 2 months ago
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1 // Copyright 2014 the V8 project authors. All rights reserved. 1 // Copyright 2014 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "src/v8.h" 5 #include "src/v8.h"
6 #include "test/cctest/cctest.h" 6 #include "test/cctest/cctest.h"
7 7
8 #include "src/api.h" 8 #include "src/api.h"
9 #include "src/debug/debug.h" 9 #include "src/debug/debug.h"
10 #include "src/execution.h" 10 #include "src/execution.h"
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29 Handle<JSFunction>::cast(v8::Utils::OpenHandle(*v8_f.ToLocalChecked())); 29 Handle<JSFunction>::cast(v8::Utils::OpenHandle(*v8_f.ToLocalChecked()));
30 return f; 30 return f;
31 } 31 }
32 32
33 33
34 TEST(VectorStructure) { 34 TEST(VectorStructure) {
35 LocalContext context; 35 LocalContext context;
36 v8::HandleScope scope(context->GetIsolate()); 36 v8::HandleScope scope(context->GetIsolate());
37 Isolate* isolate = CcTest::i_isolate(); 37 Isolate* isolate = CcTest::i_isolate();
38 Factory* factory = isolate->factory(); 38 Factory* factory = isolate->factory();
39 Zone zone(isolate->allocator()); 39 Zone zone(isolate->allocator(), ZONE_NAME);
40 40
41 // Empty vectors are the empty fixed array. 41 // Empty vectors are the empty fixed array.
42 StaticFeedbackVectorSpec empty; 42 StaticFeedbackVectorSpec empty;
43 Handle<TypeFeedbackVector> vector = NewTypeFeedbackVector(isolate, &empty); 43 Handle<TypeFeedbackVector> vector = NewTypeFeedbackVector(isolate, &empty);
44 CHECK(Handle<FixedArray>::cast(vector).is_identical_to( 44 CHECK(Handle<FixedArray>::cast(vector).is_identical_to(
45 factory->empty_type_feedback_vector())); 45 factory->empty_type_feedback_vector()));
46 // Which can nonetheless be queried. 46 // Which can nonetheless be queried.
47 CHECK(vector->is_empty()); 47 CHECK(vector->is_empty());
48 48
49 { 49 {
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96 vector->length()); 96 vector->length());
97 } 97 }
98 } 98 }
99 99
100 100
101 // IC slots need an encoding to recognize what is in there. 101 // IC slots need an encoding to recognize what is in there.
102 TEST(VectorICMetadata) { 102 TEST(VectorICMetadata) {
103 LocalContext context; 103 LocalContext context;
104 v8::HandleScope scope(context->GetIsolate()); 104 v8::HandleScope scope(context->GetIsolate());
105 Isolate* isolate = CcTest::i_isolate(); 105 Isolate* isolate = CcTest::i_isolate();
106 Zone zone(isolate->allocator()); 106 Zone zone(isolate->allocator(), ZONE_NAME);
107 107
108 FeedbackVectorSpec spec(&zone); 108 FeedbackVectorSpec spec(&zone);
109 // Set metadata. 109 // Set metadata.
110 for (int i = 0; i < 40; i++) { 110 for (int i = 0; i < 40; i++) {
111 switch (i % 4) { 111 switch (i % 4) {
112 case 0: 112 case 0:
113 spec.AddGeneralSlot(); 113 spec.AddGeneralSlot();
114 break; 114 break;
115 case 1: 115 case 1:
116 spec.AddCallICSlot(); 116 spec.AddCallICSlot();
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151 } 151 }
152 } 152 }
153 } 153 }
154 154
155 155
156 TEST(VectorSlotClearing) { 156 TEST(VectorSlotClearing) {
157 LocalContext context; 157 LocalContext context;
158 v8::HandleScope scope(context->GetIsolate()); 158 v8::HandleScope scope(context->GetIsolate());
159 Isolate* isolate = CcTest::i_isolate(); 159 Isolate* isolate = CcTest::i_isolate();
160 Factory* factory = isolate->factory(); 160 Factory* factory = isolate->factory();
161 Zone zone(isolate->allocator()); 161 Zone zone(isolate->allocator(), ZONE_NAME);
162 162
163 // We only test clearing FeedbackVectorSlots, not FeedbackVectorSlots. 163 // We only test clearing FeedbackVectorSlots, not FeedbackVectorSlots.
164 // The reason is that FeedbackVectorSlots need a full code environment 164 // The reason is that FeedbackVectorSlots need a full code environment
165 // to fully test (See VectorICProfilerStatistics test below). 165 // to fully test (See VectorICProfilerStatistics test below).
166 FeedbackVectorSpec spec(&zone); 166 FeedbackVectorSpec spec(&zone);
167 for (int i = 0; i < 5; i++) { 167 for (int i = 0; i < 5; i++) {
168 spec.AddGeneralSlot(); 168 spec.AddGeneralSlot();
169 } 169 }
170 Handle<TypeFeedbackVector> vector = NewTypeFeedbackVector(isolate, &spec); 170 Handle<TypeFeedbackVector> vector = NewTypeFeedbackVector(isolate, &spec);
171 FeedbackVectorHelper helper(vector); 171 FeedbackVectorHelper helper(vector);
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583 // There should be one IC slot. 583 // There should be one IC slot.
584 Handle<TypeFeedbackVector> feedback_vector(f->feedback_vector()); 584 Handle<TypeFeedbackVector> feedback_vector(f->feedback_vector());
585 FeedbackVectorHelper helper(feedback_vector); 585 FeedbackVectorHelper helper(feedback_vector);
586 CHECK_EQ(1, helper.slot_count()); 586 CHECK_EQ(1, helper.slot_count());
587 FeedbackVectorSlot slot(0); 587 FeedbackVectorSlot slot(0);
588 StoreICNexus nexus(feedback_vector, slot); 588 StoreICNexus nexus(feedback_vector, slot);
589 CHECK_EQ(MONOMORPHIC, nexus.StateFromFeedback()); 589 CHECK_EQ(MONOMORPHIC, nexus.StateFromFeedback());
590 } 590 }
591 591
592 } // namespace 592 } // namespace
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