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1 // Copyright 2012 the V8 project authors. All rights reserved. | 1 // Copyright 2012 the V8 project authors. All rights reserved. |
2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
4 // met: | 4 // met: |
5 // | 5 // |
6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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33 #include "src/zone/accounting-allocator.h" | 33 #include "src/zone/accounting-allocator.h" |
34 #include "test/cctest/cctest.h" | 34 #include "test/cctest/cctest.h" |
35 | 35 |
36 using namespace v8::internal; | 36 using namespace v8::internal; |
37 | 37 |
38 TEST(List) { | 38 TEST(List) { |
39 List<AstNode*>* list = new List<AstNode*>(0); | 39 List<AstNode*>* list = new List<AstNode*>(0); |
40 CHECK_EQ(0, list->length()); | 40 CHECK_EQ(0, list->length()); |
41 | 41 |
42 v8::internal::AccountingAllocator allocator; | 42 v8::internal::AccountingAllocator allocator; |
43 Zone zone(&allocator); | 43 Zone zone(&allocator, ZONE_NAME); |
44 AstValueFactory value_factory(&zone, 0); | 44 AstValueFactory value_factory(&zone, 0); |
45 AstNodeFactory factory(&value_factory); | 45 AstNodeFactory factory(&value_factory); |
46 AstNode* node = factory.NewEmptyStatement(kNoSourcePosition); | 46 AstNode* node = factory.NewEmptyStatement(kNoSourcePosition); |
47 list->Add(node); | 47 list->Add(node); |
48 CHECK_EQ(1, list->length()); | 48 CHECK_EQ(1, list->length()); |
49 CHECK_EQ(node, list->at(0)); | 49 CHECK_EQ(node, list->at(0)); |
50 CHECK_EQ(node, list->last()); | 50 CHECK_EQ(node, list->last()); |
51 | 51 |
52 const int kElements = 100; | 52 const int kElements = 100; |
53 for (int i = 0; i < kElements; i++) { | 53 for (int i = 0; i < kElements; i++) { |
54 list->Add(node); | 54 list->Add(node); |
55 } | 55 } |
56 CHECK_EQ(1 + kElements, list->length()); | 56 CHECK_EQ(1 + kElements, list->length()); |
57 | 57 |
58 list->Clear(); | 58 list->Clear(); |
59 CHECK_EQ(0, list->length()); | 59 CHECK_EQ(0, list->length()); |
60 delete list; | 60 delete list; |
61 } | 61 } |
62 | 62 |
63 TEST(ConcatStrings) { | 63 TEST(ConcatStrings) { |
64 v8::internal::AccountingAllocator allocator; | 64 v8::internal::AccountingAllocator allocator; |
65 Zone zone(&allocator); | 65 Zone zone(&allocator, ZONE_NAME); |
66 AstValueFactory value_factory(&zone, 0); | 66 AstValueFactory value_factory(&zone, 0); |
67 | 67 |
68 const AstRawString* one_byte = value_factory.GetOneByteString("a"); | 68 const AstRawString* one_byte = value_factory.GetOneByteString("a"); |
69 | 69 |
70 uint16_t two_byte_buffer[] = { | 70 uint16_t two_byte_buffer[] = { |
71 0x3b1, | 71 0x3b1, |
72 }; | 72 }; |
73 const AstRawString* two_byte = value_factory.GetTwoByteString( | 73 const AstRawString* two_byte = value_factory.GetTwoByteString( |
74 Vector<const uint16_t>(two_byte_buffer, 1)); | 74 Vector<const uint16_t>(two_byte_buffer, 1)); |
75 | 75 |
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92 CHECK(!result->is_one_byte()); | 92 CHECK(!result->is_one_byte()); |
93 CHECK_EQ(expectation, result); | 93 CHECK_EQ(expectation, result); |
94 | 94 |
95 uint16_t expectation_buffer_two_two[] = {0x3b1, 0x3b1}; | 95 uint16_t expectation_buffer_two_two[] = {0x3b1, 0x3b1}; |
96 expectation = value_factory.GetTwoByteString( | 96 expectation = value_factory.GetTwoByteString( |
97 Vector<const uint16_t>(expectation_buffer_two_two, 2)); | 97 Vector<const uint16_t>(expectation_buffer_two_two, 2)); |
98 result = value_factory.ConcatStrings(two_byte, two_byte); | 98 result = value_factory.ConcatStrings(two_byte, two_byte); |
99 CHECK(!result->is_one_byte()); | 99 CHECK(!result->is_one_byte()); |
100 CHECK_EQ(expectation, result); | 100 CHECK_EQ(expectation, result); |
101 } | 101 } |
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