Index: third_party/WebKit/Source/core/layout/compositing/CompositingLayerAssigner.h |
diff --git a/third_party/WebKit/Source/core/layout/compositing/CompositingLayerAssigner.h b/third_party/WebKit/Source/core/layout/compositing/CompositingLayerAssigner.h |
index 2310316d682bf05083316c07113dff27c62b6b63..99ca1c23e3c1abdcff49601cf01077fbdb4f02a4 100644 |
--- a/third_party/WebKit/Source/core/layout/compositing/CompositingLayerAssigner.h |
+++ b/third_party/WebKit/Source/core/layout/compositing/CompositingLayerAssigner.h |
@@ -68,23 +68,27 @@ class CompositingLayerAssigner { |
bool hasNewCompositedPaintLayerMapping, |
Vector<PaintLayer*>& layersNeedingPaintInvalidation); |
- // The most recent composited backing that the layer should squash onto if needed. |
+ // The most recent composited backing that the layer should squash onto if |
+ // needed. |
CompositedLayerMapping* mostRecentMapping; |
bool hasMostRecentMapping; |
- // Whether all Layers in the stacking subtree rooted at the most recent mapping's |
- // owning layer have had CompositedLayerMappings assigned. Layers cannot squash into a |
- // CompositedLayerMapping owned by a stacking ancestor, since this changes paint order. |
+ // Whether all Layers in the stacking subtree rooted at the most recent |
+ // mapping's owning layer have had CompositedLayerMappings assigned. Layers |
+ // cannot squash into a CompositedLayerMapping owned by a stacking ancestor, |
+ // since this changes paint order. |
bool haveAssignedBackingsToEntireSquashingLayerSubtree; |
- // Counter that tracks what index the next Layer would be if it gets squashed to the current squashing layer. |
+ // Counter that tracks what index the next Layer would be if it gets |
+ // squashed to the current squashing layer. |
size_t nextSquashedLayerIndex; |
// The absolute bounding rect of all the squashed layers. |
IntRect boundingRect; |
- // This is simply the sum of the areas of the squashed rects. This can be very skewed if the rects overlap, |
- // but should be close enough to drive a heuristic. |
+ // This is simply the sum of the areas of the squashed rects. This can be |
+ // very skewed if the rects overlap, but should be close enough to drive a |
+ // heuristic. |
uint64_t totalAreaOfSquashedRects; |
}; |