| Index: third_party/WebKit/Source/core/layout/compositing/CompositingInputsUpdater.cpp
|
| diff --git a/third_party/WebKit/Source/core/layout/compositing/CompositingInputsUpdater.cpp b/third_party/WebKit/Source/core/layout/compositing/CompositingInputsUpdater.cpp
|
| index 70f79074c18fb29355e7284464131fd288455ebd..4b2a832d770eea6f35d346f13a3579932cbdceb6 100644
|
| --- a/third_party/WebKit/Source/core/layout/compositing/CompositingInputsUpdater.cpp
|
| +++ b/third_party/WebKit/Source/core/layout/compositing/CompositingInputsUpdater.cpp
|
| @@ -34,8 +34,8 @@ static const PaintLayer* findParentLayerOnClippingContainerChain(
|
| for (current = current->parent();
|
| current && !current->canContainFixedPositionObjects();
|
| current = current->parent()) {
|
| - // CSS clip applies to fixed position elements even for ancestors that are not what the
|
| - // fixed element is positioned with respect to.
|
| + // CSS clip applies to fixed position elements even for ancestors that
|
| + // are not what the fixed element is positioned with respect to.
|
| if (current->hasClip()) {
|
| DCHECK(current->hasLayer());
|
| return static_cast<const LayoutBoxModelObject*>(current)->layer();
|
| @@ -47,7 +47,8 @@ static const PaintLayer* findParentLayerOnClippingContainerChain(
|
|
|
| if (current->hasLayer())
|
| return static_cast<const LayoutBoxModelObject*>(current)->layer();
|
| - // Having clip or overflow clip forces the LayoutObject to become a layer, except for contains: paint, which may apply to SVG.
|
| + // Having clip or overflow clip forces the LayoutObject to become a layer,
|
| + // except for contains: paint, which may apply to SVG.
|
| // SVG (other than LayoutSVGRoot) cannot have PaintLayers.
|
| DCHECK(!current->hasClipRelatedProperty() ||
|
| current->styleRef().containsPaint());
|
| @@ -149,8 +150,8 @@ void CompositingInputsUpdater::updateRecursive(PaintLayer* layer,
|
| properties.clippedAbsoluteBoundingBox =
|
| enclosingIntRect(m_geometryMap.absoluteRect(
|
| FloatRect(layer->boundingBoxForCompositingOverlapTest())));
|
| - // FIXME: Setting the absBounds to 1x1 instead of 0x0 makes very little sense,
|
| - // but removing this code will make JSGameBench sad.
|
| + // FIXME: Setting the absBounds to 1x1 instead of 0x0 makes very little
|
| + // sense, but removing this code will make JSGameBench sad.
|
| // See https://codereview.chromium.org/13912020/
|
| if (properties.clippedAbsoluteBoundingBox.isEmpty())
|
| properties.clippedAbsoluteBoundingBox.setSize(IntSize(1, 1));
|
|
|