Chromium Code Reviews| Index: third_party/WebKit/Source/core/layout/compositing/CompositedLayerMapping.h |
| diff --git a/third_party/WebKit/Source/core/layout/compositing/CompositedLayerMapping.h b/third_party/WebKit/Source/core/layout/compositing/CompositedLayerMapping.h |
| index 88a4d9bcfb2125717b80a5157c0bcfcf9d15562a..c83206a1dda69d6eea48bdde6783e8da572f2744 100644 |
| --- a/third_party/WebKit/Source/core/layout/compositing/CompositedLayerMapping.h |
| +++ b/third_party/WebKit/Source/core/layout/compositing/CompositedLayerMapping.h |
| @@ -39,17 +39,20 @@ namespace blink { |
| class PaintLayerCompositor; |
| -// A GraphicsLayerPaintInfo contains all the info needed to paint a partial subtree of Layers into a GraphicsLayer. |
| +// A GraphicsLayerPaintInfo contains all the info needed to paint a partial |
| +// subtree of Layers into a GraphicsLayer. |
| struct GraphicsLayerPaintInfo { |
| DISALLOW_NEW_EXCEPT_PLACEMENT_NEW(); |
| PaintLayer* paintLayer; |
| LayoutRect compositedBounds; |
| - // The clip rect to apply, in the local coordinate space of the squashed layer, when painting it. |
| + // The clip rect to apply, in the local coordinate space of the squashed |
| + // layer, when painting it. |
| IntRect localClipRectForSquashedLayer; |
| - // Offset describing where this squashed Layer paints into the shared GraphicsLayer backing. |
| + // Offset describing where this squashed Layer paints into the shared |
| + // GraphicsLayer backing. |
| IntSize offsetFromLayoutObject; |
| bool offsetFromLayoutObjectSet; |
| @@ -64,9 +67,9 @@ enum GraphicsLayerUpdateScope { |
| }; |
| // CompositedLayerMapping keeps track of how PaintLayers correspond to |
| -// GraphicsLayers of the composited layer tree. Each instance of CompositedLayerMapping |
| -// manages a small cluster of GraphicsLayers and the references to which Layers |
| -// and paint phases contribute to each GraphicsLayer. |
| +// GraphicsLayers of the composited layer tree. Each instance of |
| +// CompositedLayerMapping manages a small cluster of GraphicsLayers and the |
| +// references to which Layers and paint phases contribute to each GraphicsLayer. |
| // |
| // - If a PaintLayer is composited, |
| // - if it paints into its own backings (GraphicsLayers), it owns a |
| @@ -75,7 +78,8 @@ enum GraphicsLayerUpdateScope { |
| // - if it paints into grouped backing (i.e. it's squashed), it has a pointer |
| // (PaintLayer::groupedMapping()) to the CompositedLayerMapping into which |
| // the PaintLayer is squashed; |
| -// - Otherwise the PaintLayer doesn't own or directly reference any CompositedLayerMapping. |
| +// - Otherwise the PaintLayer doesn't own or directly reference any |
| +// CompositedLayerMapping. |
| class CORE_EXPORT CompositedLayerMapping final : public GraphicsLayerClient { |
| WTF_MAKE_NONCOPYABLE(CompositedLayerMapping); |
| USING_FAST_MALLOC(CompositedLayerMapping); |
| @@ -172,7 +176,8 @@ class CORE_EXPORT CompositedLayerMapping final : public GraphicsLayerClient { |
| void positionOverflowControlsLayers(); |
| - // Returns true if the assignment actually changed the assigned squashing layer. |
| + // Returns true if the assignment actually changed the assigned squashing |
| + // layer. |
| bool updateSquashingLayerAssignment(PaintLayer* squashedLayer, |
| size_t nextSquashedLayerIndex); |
| void removeLayerFromSquashingGraphicsLayer(const PaintLayer*); |
| @@ -269,7 +274,8 @@ class CORE_EXPORT CompositedLayerMapping final : public GraphicsLayerClient { |
| return m_squashingLayerOffsetFromTransformedAncestor; |
| } |
| - // If there is a squashed layer painting into this CLM that is an ancestor of the given LayoutObject, return it. Otherwise return nullptr. |
| + // If there is a squashed layer painting into this CLM that is an ancestor of |
| + // the given LayoutObject, return it. Otherwise return nullptr. |
| const GraphicsLayerPaintInfo* containingSquashedLayer( |
| const LayoutObject*, |
| unsigned maxSquashedLayerIndex); |
| @@ -300,11 +306,13 @@ class CORE_EXPORT CompositedLayerMapping final : public GraphicsLayerClient { |
| const Vector<GraphicsLayerPaintInfo>& layers, |
| unsigned maxSquashedLayerIndex); |
| - // Paints the scrollbar part associated with the given graphics layer into the given context. |
| + // Paints the scrollbar part associated with the given graphics layer into the |
| + // given context. |
| void paintScrollableArea(const GraphicsLayer*, |
| GraphicsContext&, |
| const IntRect& interestRect) const; |
| - // Returns whether the given layer is part of the scrollable area, if any, associated with this mapping. |
| + // Returns whether the given layer is part of the scrollable area, if any, |
| + // associated with this mapping. |
| bool isScrollableAreaLayer(const GraphicsLayer*) const; |
| // Helper methods to updateGraphicsLayerGeometry: |
| @@ -423,9 +431,11 @@ class CORE_EXPORT CompositedLayerMapping final : public GraphicsLayerClient { |
| bool paintsChildren() const; |
| - // Returns true if this layer has content that needs to be displayed by painting into the backing store. |
| + // Returns true if this layer has content that needs to be displayed by |
| + // painting into the backing store. |
| bool containsPaintedContent() const; |
| - // Returns true if the Layer just contains an image that we can composite directly. |
| + // Returns true if the Layer just contains an image that we can composite |
| + // directly. |
| bool isDirectlyCompositedImage() const; |
| void updateImageContents(); |
| @@ -446,48 +456,55 @@ class CORE_EXPORT CompositedLayerMapping final : public GraphicsLayerClient { |
| GraphicsContext&, |
| const IntRect& clip) const; |
| - // Computes the background clip rect for the given squashed layer, up to any containing layer that is squashed into the |
| - // same squashing layer and contains this squashed layer's clipping ancestor. |
| - // The clip rect is returned in the coordinate space of the given squashed layer. |
| - // If there is no such containing layer, returns the infinite rect. |
| - // FIXME: unify this code with the code that sets up m_ancestorClippingLayer. They are doing very similar things. |
| + // Computes the background clip rect for the given squashed layer, up to any |
| + // containing layer that is squashed into the same squashing layer and |
| + // contains this squashed layer's clipping ancestor. The clip rect is |
|
eae
2016/10/05 19:53:00
Here and elsewhere: please don't add extra spaces
Nico
2016/10/05 19:58:14
I use vim's gq to join lines manually, and it defa
|
| + // returned in the coordinate space of the given squashed layer. If there is |
| + // no such containing layer, returns the infinite rect. |
| + // FIXME: unify this code with the code that sets up m_ancestorClippingLayer. |
| + // They are doing very similar things. |
| static IntRect localClipRectForSquashedLayer( |
| const PaintLayer& referenceLayer, |
| const GraphicsLayerPaintInfo&, |
| const Vector<GraphicsLayerPaintInfo>& layers); |
| - // Return true if |m_owningLayer|'s compositing ancestor is not a descendant (inclusive) of the |
| - // clipping container for |m_owningLayer|. |
| + // Return true if |m_owningLayer|'s compositing ancestor is not a descendant |
| + // (inclusive) of the clipping container for |m_owningLayer|. |
| bool owningLayerClippedByLayerNotAboveCompositedAncestor( |
| const PaintLayer* scrollParent); |
| const PaintLayer* scrollParent(); |
| - // Clear the groupedMapping entry on the layer at the given index, only if that layer does |
| - // not appear earlier in the set of layers for this object. |
| + // Clear the groupedMapping entry on the layer at the given index, only if |
| + // that layer does not appear earlier in the set of layers for this object. |
| bool invalidateLayerIfNoPrecedingEntry(size_t); |
| PaintLayer& m_owningLayer; |
| - // The hierarchy of layers that is maintained by the CompositedLayerMapping looks like this: |
| + // The hierarchy of layers that is maintained by the CompositedLayerMapping |
| + // looks like this: |
| // |
| // + m_ancestorClippingLayer [OPTIONAL] |
| // + m_graphicsLayer |
| // + m_childTransformLayer [OPTIONAL] |
| - // | + m_childContainmentLayer [OPTIONAL] <-OR-> m_scrollingLayer [OPTIONAL] |
| - // | + m_scrollingContentsLayer [Present iff m_scrollingLayer is present] |
| - // + m_overflowControlsAncestorClippingLayer [OPTIONAL] // *The overflow controls may need to be repositioned in the |
| - // + m_overflowControlsHostLayer [OPTIONAL] // graphics layer tree by the RLC to ensure that they stack |
| - // + m_layerForVerticalScrollbar [OPTIONAL] // above scrolling content. |
| + // | + m_childContainmentLayer [OPTIONAL] |
| + // | <-OR-> |
| + // | (m_scrollingLayer + m_scrollingContentsLayer) [OPTIONAL] |
| + // + m_overflowControlsAncestorClippingLayer [OPTIONAL] |
| + // + m_overflowControlsHostLayer [OPTIONAL] |
| + // + m_layerForVerticalScrollbar [OPTIONAL] |
| // + m_layerForHorizontalScrollbar [OPTIONAL] |
| // + m_layerForScrollCorner [OPTIONAL] |
| + // The overflow controls may need to be repositioned in the graphics layer |
| + // tree by the RLC to ensure that they stack above scrolling content. |
| // |
| - // We need an ancestor clipping layer if our clipping ancestor is not our ancestor in the |
| - // clipping tree. Here's what that might look like. |
| + // We need an ancestor clipping layer if our clipping ancestor is not our |
| + // ancestor in the clipping tree. Here's what that might look like. |
| // |
| // Let A = the clipping ancestor, |
| // B = the clip descendant, and |
| - // SC = the stacking context that is the ancestor of A and B in the stacking tree. |
| + // SC = the stacking context that is the ancestor of A and B in the |
| + // stacking tree. |
| // |
| // SC |
| // + A = m_graphicsLayer |
| @@ -499,70 +516,87 @@ class CORE_EXPORT CompositedLayerMapping final : public GraphicsLayerClient { |
| // + m_graphicsLayer |
| // + ... |
| // |
| - // In this case B is clipped by another layer that doesn't happen to be its ancestor: A. |
| - // So we create an ancestor clipping layer for B, [+], which ensures that B is clipped |
| - // as if it had been A's descendant. |
| - std::unique_ptr<GraphicsLayer> |
| - m_ancestorClippingLayer; // Only used if we are clipped by an ancestor which is not a stacking context. |
| + // In this case B is clipped by another layer that doesn't happen to be its |
| + // ancestor: A. So we create an ancestor clipping layer for B, [+], which |
| + // ensures that B is clipped as if it had been A's descendant. |
| + |
| + // Only used if we are clipped by an ancestor which is not a stacking context. |
| + std::unique_ptr<GraphicsLayer> m_ancestorClippingLayer; |
| std::unique_ptr<GraphicsLayer> m_graphicsLayer; |
| - std::unique_ptr<GraphicsLayer> |
| - m_childContainmentLayer; // Only used if we have clipping on a stacking context with compositing children. |
| - std::unique_ptr<GraphicsLayer> |
| - m_childTransformLayer; // Only used if we have perspective. |
| - std::unique_ptr<GraphicsLayer> |
| - m_scrollingLayer; // Only used if the layer is using composited scrolling. |
| - std::unique_ptr<GraphicsLayer> |
| - m_scrollingContentsLayer; // Only used if the layer is using composited scrolling. |
| - |
| - // This layer is also added to the hierarchy by the RLB, but in a different way than |
| - // the layers above. It's added to m_graphicsLayer as its mask layer (naturally) if |
| - // we have a mask, and isn't part of the typical hierarchy (it has no children). |
| - std::unique_ptr<GraphicsLayer> m_maskLayer; // Only used if we have a mask. |
| - std::unique_ptr<GraphicsLayer> |
| - m_childClippingMaskLayer; // Only used if we have to clip child layers or accelerated contents with border radius or clip-path. |
| - |
| - // There are two other (optional) layers whose painting is managed by the CompositedLayerMapping, |
| - // but whose position in the hierarchy is maintained by the PaintLayerCompositor. These |
| - // are the foreground and background layers. The foreground layer exists if we have composited |
| - // descendants with negative z-order. We need the extra layer in this case because the layer |
| - // needs to draw both below (for the background, say) and above (for the normal flow content, say) |
| - // the negative z-order descendants and this is impossible with a single layer. The RLC handles |
| - // inserting m_foregroundLayer in the correct position in our descendant list for us (right after |
| - // the neg z-order dsecendants). |
| + |
| + // Only used if we have clipping on a stacking context with compositing |
| + // children. |
| + std::unique_ptr<GraphicsLayer> m_childContainmentLayer; |
| + |
| + // Only used if we have perspective. |
| + std::unique_ptr<GraphicsLayer> m_childTransformLayer; |
| + |
| + // Only used if the layer is using composited scrolling. |
| + std::unique_ptr<GraphicsLayer> m_scrollingLayer; |
| + |
| + // Only used if the layer is using composited scrolling. |
| + std::unique_ptr<GraphicsLayer> m_scrollingContentsLayer; |
| + |
| + // This layer is also added to the hierarchy by the RLB, but in a different |
| + // way than the layers above. It's added to m_graphicsLayer as its mask layer |
| + // (naturally) if we have a mask, and isn't part of the typical hierarchy (it |
| + // has no children). |
| + // Only used if we have a mask. |
| + std::unique_ptr<GraphicsLayer> m_maskLayer; |
| + |
| + // Only used if we have to clip child layers or accelerated contents with |
| + // border radius or clip-path. |
| + std::unique_ptr<GraphicsLayer> m_childClippingMaskLayer; |
| + |
| + // There are two other (optional) layers whose painting is managed by the |
| + // CompositedLayerMapping, but whose position in the hierarchy is maintained |
| + // by the PaintLayerCompositor. These are the foreground and background |
| + // layers. The foreground layer exists if we have composited descendants with |
| + // negative z-order. We need the extra layer in this case because the layer |
| + // needs to draw both below (for the background, say) and above (for the |
| + // normal flow content, say) the negative z-order descendants and this is |
| + // impossible with a single layer. The RLC handles inserting m_foregroundLayer |
| + // in the correct position in our descendant list for us (right after the neg |
| + // z-order dsecendants). |
| // |
| - // The background layer is only created if this is the root layer and our background is entirely |
| - // fixed. In this case we want to put the background in a separate composited layer so that when |
| - // we scroll, we don't have to re-raster the background into position. This layer is also inserted |
| - // into the tree by the RLC as it gets a special home. This layer becomes a descendant of the |
| - // frame clipping layer. That is: |
| + // The background layer is only created if this is the root layer and our |
| + // background is entirely fixed. In this case we want to put the background in |
| + // a separate composited layer so that when we scroll, we don't have to |
| + // re-raster the background into position. This layer is also inserted into |
| + // the tree by the RLC as it gets a special home. This layer becomes a |
| + // descendant of the frame clipping layer. That is: |
| // ... |
| // + frame clipping layer |
| // + m_backgroundLayer |
| // + frame scrolling layer |
| // + root content layer |
| // |
| - // With the hierarchy set up like this, the root content layer is able to scroll without affecting |
| - // the background layer (or paint invalidation). |
| - std::unique_ptr<GraphicsLayer> |
| - m_foregroundLayer; // Only used in cases where we need to draw the foreground separately. |
| - std::unique_ptr<GraphicsLayer> |
| - m_backgroundLayer; // Only used in cases where we need to draw the background separately. |
| + // With the hierarchy set up like this, the root content layer is able to |
| + // scroll without affecting the background layer (or paint invalidation). |
| + |
| + // Only used in cases where we need to draw the foreground separately. |
| + std::unique_ptr<GraphicsLayer> m_foregroundLayer; |
| + |
| + // Only used in cases where we need to draw the background separately. |
| + std::unique_ptr<GraphicsLayer> m_backgroundLayer; |
| std::unique_ptr<GraphicsLayer> m_layerForHorizontalScrollbar; |
| std::unique_ptr<GraphicsLayer> m_layerForVerticalScrollbar; |
| std::unique_ptr<GraphicsLayer> m_layerForScrollCorner; |
| - // This layer contains the scrollbar and scroll corner layers and clips them to the border box |
| - // bounds of our LayoutObject. It is usually added to m_graphicsLayer, but may be reparented by |
| - // GraphicsLayerTreeBuilder to ensure that scrollbars appear above scrolling content. |
| + // This layer contains the scrollbar and scroll corner layers and clips them |
| + // to the border box bounds of our LayoutObject. It is usually added to |
| + // m_graphicsLayer, but may be reparented by GraphicsLayerTreeBuilder to |
| + // ensure that scrollbars appear above scrolling content. |
| std::unique_ptr<GraphicsLayer> m_overflowControlsHostLayer; |
| - // The reparented overflow controls sometimes need to be clipped by a non-ancestor. In just the same |
| - // way we need an ancestor clipping layer to clip this CLM's internal hierarchy, we add another layer |
| - // to clip the overflow controls. We could combine this with m_overflowControlsHostLayer, but that |
| - // would require manually intersecting their clips, and shifting the overflow controls to compensate |
| - // for this clip's offset. By using a separate layer, the overflow controls can remain ignorant of |
| - // ancestor clipping. |
| + // The reparented overflow controls sometimes need to be clipped by a |
| + // non-ancestor. In just the same way we need an ancestor clipping layer to |
| + // clip this CLM's internal hierarchy, we add another layer to clip the |
| + // overflow controls. We could combine this with m_overflowControlsHostLayer, |
| + // but that would require manually intersecting their clips, and shifting the |
| + // overflow controls to compensate for this clip's offset. By using a separate |
| + // layer, the overflow controls can remain ignorant of ancestor clipping. |
| std::unique_ptr<GraphicsLayer> m_overflowControlsAncestorClippingLayer; |
| // A squashing CLM has two possible squashing-related structures. |
| @@ -579,12 +613,19 @@ class CORE_EXPORT CompositedLayerMapping final : public GraphicsLayerClient { |
| // + m_graphicsLayer |
| // + m_squashingLayer |
| // |
| - // Stacking children of a squashed layer receive graphics layers that are parented to the compositd ancestor of the |
| - // squashed layer (i.e. nearest enclosing composited layer that is not squashed). |
| - std::unique_ptr<GraphicsLayer> |
| - m_squashingContainmentLayer; // Only used if any squashed layers exist and m_squashingContainmentLayer is not present, to contain the squashed layers as siblings to the rest of the GraphicsLayer tree chunk. |
| - std::unique_ptr<GraphicsLayer> |
| - m_squashingLayer; // Only used if any squashed layers exist, this is the backing that squashed layers paint into. |
| + // Stacking children of a squashed layer receive graphics layers that are |
| + // parented to the compositd ancestor of the squashed layer (i.e. nearest |
| + // enclosing composited layer that is not |
|
eae
2016/10/05 19:53:00
Extra line break, "squashed)." fits on this line.
|
| + // squashed). |
| + |
| + // Only used if any squashed layers exist and m_squashingContainmentLayer is |
| + // not present, to contain the squashed layers as siblings to the rest of the |
| + // GraphicsLayer tree chunk. |
| + std::unique_ptr<GraphicsLayer> m_squashingContainmentLayer; |
| + |
| + // Only used if any squashed layers exist, this is the backing that squashed |
| + // layers paint into. |
| + std::unique_ptr<GraphicsLayer> m_squashingLayer; |
| Vector<GraphicsLayerPaintInfo> m_squashedLayers; |
| LayoutPoint m_squashingLayerOffsetFromTransformedAncestor; |
| @@ -592,8 +633,9 @@ class CORE_EXPORT CompositedLayerMapping final : public GraphicsLayerClient { |
| LayoutSize m_contentOffsetInCompositingLayer; |
| - // We keep track of the scrolling contents offset, so that when it changes we can notify the ScrollingCoordinator, which |
| - // passes on main-thread scrolling updates to the compositor. |
| + // We keep track of the scrolling contents offset, so that when it changes we |
| + // can notify the ScrollingCoordinator, which passes on main-thread scrolling |
| + // updates to the compositor. |
| DoubleSize m_scrollingContentsOffset; |
| unsigned m_contentOffsetInCompositingLayerDirty : 1; |
| @@ -604,7 +646,8 @@ class CORE_EXPORT CompositedLayerMapping final : public GraphicsLayerClient { |
| unsigned m_backgroundLayerPaintsFixedRootBackground : 1; |
| unsigned m_scrollingContentsAreEmpty : 1; |
| - // Keep track of whether the background is painted onto the scrolling contents layer for invalidations. |
| + // Keep track of whether the background is painted onto the scrolling contents |
| + // layer for invalidations. |
| unsigned m_backgroundPaintsOntoScrollingContentsLayer : 1; |
| friend class CompositedLayerMappingTest; |