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Unified Diff: media/base/android/media_source_player_unittest.cc

Issue 239363003: Fix an issue that audio and video may ran out of sync (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: addressing comments Created 6 years, 8 months ago
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Index: media/base/android/media_source_player_unittest.cc
diff --git a/media/base/android/media_source_player_unittest.cc b/media/base/android/media_source_player_unittest.cc
index 9c6a0627d1184dce97f620e96a59465a5cb0f697..fb51118571f6b24441cf2c2b9b8ca747b84a9bdf 100644
--- a/media/base/android/media_source_player_unittest.cc
+++ b/media/base/android/media_source_player_unittest.cc
@@ -339,6 +339,23 @@ class MediaSourcePlayerTest : public testing::Test {
GetMediaDecoderJob(false) != NULL);
}
+ // Keeps decoding audio data until the AudioTrack's buffer is full and the
+ // system starts to render the decoded audio.
+ // Gives up if no audio is rendered after decoding 10 frames.
+ void DecodeAudioDataUntilAudioBufferBecomesFull() {
+ EXPECT_TRUE(player_.IsPlaying());
+ base::TimeDelta start_timestamp = player_.GetCurrentTime();
+ int i;
+ for (i = 0; i < 10; ++i) {
+ player_.OnDemuxerDataAvailable(
+ CreateReadFromDemuxerAckForAudio(i > 3 ? 3 : i));
+ WaitForAudioDecodeDone();
+ if ((player_.GetCurrentTime() - start_timestamp).InMilliseconds() > 0)
wolenetz 2014/04/15 22:17:34 nit: Please add a check to ensure player current t
qinmin 2014/04/15 22:43:42 Done.
+ return;
+ }
+ EXPECT_TRUE(false);
+ }
+
AccessUnit CreateAccessUnitWithData(bool is_audio, int audio_packet_id) {
AccessUnit unit;
@@ -1077,24 +1094,14 @@ TEST_F(MediaSourcePlayerTest, StartTimeTicksResetAfterDecoderUnderruns) {
// Test start time ticks will reset after decoder job underruns.
StartAudioDecoderJob(true);
- // For the first couple chunks, the decoder job may return
- // DECODE_FORMAT_CHANGED status instead of DECODE_SUCCEEDED status. Decode
- // more frames to guarantee that DECODE_SUCCEEDED will be returned.
- for (int i = 0; i < 4; ++i) {
- player_.OnDemuxerDataAvailable(CreateReadFromDemuxerAckForAudio(i));
- EXPECT_TRUE(GetMediaDecoderJob(true)->is_decoding());
- // Decode data until decoder started requesting new data again.
- WaitForAudioDecodeDone();
- }
+ DecodeAudioDataUntilAudioBufferBecomesFull();
// The decoder job should finish and a new request will be sent.
- EXPECT_EQ(5, demuxer_->num_data_requests());
- EXPECT_TRUE(GetMediaDecoderJob(true)->is_decoding());
base::TimeTicks previous = StartTimeTicks();
+ player_.OnDemuxerDataAvailable(CreateReadFromDemuxerAckForAudio(3));
wolenetz 2014/04/15 22:17:34 Curiousity nit: Must we feed more data prior to tr
qinmin 2014/04/15 22:43:42 The issue is that when AudioTrack's buffer become
wolenetz 2014/04/15 23:48:58 Hmm. Starvation could come from two directions: On
qinmin 2014/04/16 01:48:24 In the new code: A. if DecodeAudioDataUntilAudioBu
// Let the decoder starve.
TriggerPlayerStarvation();
- player_.OnDemuxerDataAvailable(CreateReadFromDemuxerAckForAudio(3));
WaitForAudioDecodeDone();
// Verify the start time ticks is cleared at this point because the
@@ -1472,12 +1479,7 @@ TEST_F(MediaSourcePlayerTest, SeekingAfterCompletingPrerollRestartsPreroll) {
EXPECT_TRUE(IsPrerolling(true));
// Complete the initial preroll by feeding data to the decoder.
- for (int i = 0; i < 4; ++i) {
- player_.OnDemuxerDataAvailable(CreateReadFromDemuxerAckForAudio(i));
- EXPECT_TRUE(GetMediaDecoderJob(true)->is_decoding());
- WaitForAudioDecodeDone();
- }
- EXPECT_LT(0.0, player_.GetCurrentTime().InMillisecondsF());
+ DecodeAudioDataUntilAudioBufferBecomesFull();
EXPECT_FALSE(IsPrerolling(true));
SeekPlayerWithAbort(true, base::TimeDelta::FromMilliseconds(500));
@@ -2067,4 +2069,48 @@ TEST_F(MediaSourcePlayerTest, SurfaceChangeClearedEvenIfMediaCryptoAbsent) {
EXPECT_FALSE(GetMediaDecoderJob(false));
}
+TEST_F(MediaSourcePlayerTest, CurrentTimeUpdatedWhileDecoderStarved) {
+ SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE();
+
+ // Test that current time is updated while decoder is starved.
+ StartAudioDecoderJob(true);
+ DecodeAudioDataUntilAudioBufferBecomesFull();
+ base::TimeDelta current_time = player_.GetCurrentTime();
+
+ // Trigger starvation while the decoder is decoding.
+ player_.OnDemuxerDataAvailable(CreateReadFromDemuxerAckForAudio(3));
+ TriggerPlayerStarvation();
+ WaitForAudioDecodeDone();
+
+ // Current time should be updated.
+ EXPECT_LT(current_time.InMillisecondsF(),
+ player_.GetCurrentTime().InMillisecondsF());
+}
+
+TEST_F(MediaSourcePlayerTest, CurrentTimeKeepsIncreasingAfterConfigChange) {
+ SKIP_TEST_IF_MEDIA_CODEC_BRIDGE_IS_NOT_AVAILABLE();
+
+ // Test current time keep on increasing after audio config change.
+ // Test that current time is updated while decoder is starved.
+ StartAudioDecoderJob(true);
+
+ DecodeAudioDataUntilAudioBufferBecomesFull();
+ base::TimeDelta current_time = player_.GetCurrentTime();
+
+ DemuxerData data = CreateReadFromDemuxerAckWithConfigChanged(true, 0);
+ player_.OnDemuxerDataAvailable(data);
+ WaitForAudioDecodeDone();
+
+ // Simulate arrival of new configs.
+ player_.OnDemuxerConfigsAvailable(CreateAudioDemuxerConfigs(kCodecVorbis));
+ for (int i = 0; i < 4; ++i) {
wolenetz 2014/04/15 22:17:34 nit: DecodeAudioDataUntilAudioBufferBecomesFull()
qinmin 2014/04/15 22:43:42 Done.
+ player_.OnDemuxerDataAvailable(CreateReadFromDemuxerAckForAudio(i));
+ WaitForAudioDecodeDone();
+ base::TimeDelta new_current_time = player_.GetCurrentTime();
+ EXPECT_LE(current_time.InMillisecondsF(),
+ new_current_time.InMillisecondsF());
+ current_time = new_current_time;
+ }
+}
+
} // namespace media
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